Dropping Microsoft Points will see cost of Xbox Live games increase

Wednesday, 10th July 2013 10:43 GMT By Dave Cook

Xbox Live products will increase in price after Microsoft drops its points-based payment system in favour of real currency, according to sources involved in the company’s latest Xbox Live beta.

Speaking with Eurogamer, the site’s tipster stated that the switch from Microsoft Points to real money occurs as soon as you try to make a purchase.

Following the switch, the previous cost of 1200 Microsoft Points is now worth less than its real-money equivalent, suggesting that the points model actually gave gamers more for their money.

Here’s a break-down of pricing based on the new system, as provided by the site’s source:

  • 1600MSP games are now £14.99; previously this was the equivalent of £13.60
  • 1200 MSP games are now £11.99, previously £10.20
  • 800 MSP games are now £8.99, an even bigger increase – previously this was £6.80
  • 400 MSP games are now £4.49, previously £3.20

The prices are now in line with those on PSN, suggesting that Sony’s marketplace has been more expensive all along. Further sources on Reddit back up these claims.

It also suggests that anyone who converts their existing Microsoft Points to real money will lose some of their accrued balance as a result.

Update: Microsoft has responded, calling the price changes an “unintended error”.

What do you make of the above?



  1. For Blood

    I’ll say it again all digital all the more expensive.

    #1 1 year ago
  2. mreko3230

    So basically, Microsoft was telling the truth before when they said the points gave you more value for your money and everyone was screaming that they were liars? Where the hell were these Reddit mathematicians then? God, its almost like no one is happy no matter what MS does (see the petition to bring back the original DRM feature for the XB1). People are goobers.

    #2 1 year ago
  3. Dave Cook

    #3 1 year ago
  4. JackTheFaux

    My friend had showed me the beta and I saw him redeem a card for 1600 MS Points. We’re American, by the way. I remember there being a price raise of about five dollars of XBL Membership time. I’m not sure if it was the same for the points, though. However, to my point, he got what he paid for. He paid $20 for the 1600 points, which then transferred over to his Microsoft account as $20.00. Is it a difference in the value of our respective currency?

    #4 1 year ago
  5. FuzzyPixels

    It’s not really about the virtual currency itself, it’s about credit systems. Prepaid cards, and the competition between retailers that sell them, have been what has made MSP a useful currency. Shopping for deals has often meant that you can get 2100 points for under £15, whereas Microsoft sell 2000 for £17 online.

    People forget, though that PSN credit isn’t necessarily directly related to “real currency” either. The purchase of prepaid cards at lower costs than their face value (ie. buying a £20 card for £16-17) means that the PSN has been just as much of a variable exchange rate market as XBL ever was with Microsoft Points.

    Getting rid of wallet systems, though, means that we’ll all have to pay face value for our downloadable games and content. That’s the real danger.

    #5 1 year ago
  6. absolutezero

    Thing is you could never actually buy exactly the amount of points you needed in order to buy something. There was always lose points left rolling around your account.

    There was never an option to just “Buy enough Points to buy this game please” stupid arbitrary denominations everywhere.

    #6 1 year ago
  7. Nakorson

    So is there a reason why the games are becoming more expensive? Or is Microsoft just using this chance to increase the prices?

    #7 1 year ago
  8. Fin

    “But guys, if MS can control the ecosystem, won’t games become cheaper???”

    This was used as a justification for the X1′s used game restrictions.


    #8 1 year ago
  9. DeyDoDoughDontDeyDough

    “Microsoft was telling the truth before when they said the points gave you more value for your money and everyone was screaming that they were liars”

    What the hell are you talking about? Microsoft decides how this converts, and it’s decided it’s going to use this opportunity to make everything, and I mean EVERYTHING, on Xbox Live significantly more expensive. Their choice, not some weird currency conversion fallout over which they have no control. Their choice.

    #9 1 year ago
  10. actuallyisnotafox

    i guess just lowering the price is out of the question huh? :/

    #10 1 year ago
  11. ShakaCarnage

    The title of the piece should also have ‘to match PSN prices’. I feel that’s more significant than a small mention near the bottom of the story.

    That said, almost every other specialist website has done the same thing.

    #11 1 year ago
  12. ps3fanboy

    just raise the price sky high micro$haft you can get away with it. these xbots will just put ass up and face down. after all they demand you to bring back the restrictions you had, that was gonna restrict their gaming experience. so you have nothing to fear micro$haft, your milking cows are ready to be milked to the death…

    #12 1 year ago
  13. Bam007

    @12 once again, speaking before thinking.

    NOW, after the increase, Xbox LIVE content is ON-PAR with Steam and guess which other online service? Your beloved PlayStation Network.

    #13 1 year ago
  14. bradk825

    Nice balance in the article. Doing a comparison with the PSN past and present fees take the edge off a story about a price increase. I read the the headline and said “darn.” Then I read the article and thought “aw fair enough then.”

    #14 1 year ago
  15. bradk825

    @6 there were sometimes a limited run of prepaid cards for specific points amounts, like when COD Elite first came out for example. You could buy a card with exactly the number of points it cost. But apart from those once in a while things, you’re right. I basically kept a running balance, throwing a bunch of points on at once and replenishing them when I got low.

    #15 1 year ago
  16. Cobra951

    You mean the 25 cents I have stuck in my account may become 20 cents of real money? Ripoff!

    Seriously, prices will find their level in the market. If MS sets them too high, the buyers will drop out. The real ripoff is this fake currency which you can only buy in large increments. The leftover points in people’s accounts are very real money MS collects without earning it, and which they can use for whatever they see fit. I’m glad to see that go.

    #16 1 year ago
  17. The_Red

    The digital future is looking more and more brighter by the day. Stupid MS points gone? RAISE THE PRICES!

    #17 1 year ago
  18. penniman

    @13.. How is xbox close to on par with Steam.. Steam beats both Xbone and PS4 in the digital realm.. I would also say that Steam beats them in the social aswell. And you make no sense by saying after this increase its on par with Steam.. Why does it require a increase? This is nothing more than Microsoft deciding to screw over their fanbase.. 10 dollars for 1,000,000 microsoft rupees is equal to 10 dollars for 1000 MSP.. 10 dollars is 10 dollars and whatever currency you are given instead does not change the price whatsoever..

    #18 1 year ago
  19. Derek.Strickland

    I wonder if Xbox LIVE Rewards will still allow gamers to earn currency when then change is implemented–or if Microsoft will scrap that rewards system altogether.

    #19 1 year ago

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