The Elder Scrolls Online is heading to PC, PS4 and Xbox One, care of Bethesda, but company vice-president Pete Hines has said while porting to multiple platforms from PC is much easier than it has been on PS3 and Xbox 360, it’s still not a simple task.
Speaking with OXM, Hines said, “It’s really not easy, but it’s certainly much easier. I’m not trying to insult Sony or Microsoft, but they’re high-end PCs, the way they’re architectured. Though they’re still in development, they’re not done, they’re much easier to develop for.”
However, while Hines said that both consoles are easier to code for, he added that the game’s PS4 and Xbox One builds tend to conflict and cause issues. “They don’t all play with each other,” he continued. “PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare.”
On the game’s Xbox One development specifically Hines added, “Are we looking forward to developing on Xbox One? Yes. It’s a nice robust machine that allows to do lots of cool stuff and put more cool things in the game.”
Meanwhile, Bethesda has discussed The Elder Scrolls Online’s many dungeons, and the beasts you’ll find inside. Check out the details here.
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