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Ragnarok Online: Prequel in development, gets first trailer

Monday, 8th July 2013 03:32 GMT By Brenna Hillier

Apparently not satisfied with two MMOs already, Gravity has licensed a third entry in the Ragnarok Online family.

MMO Culture reports Ragnarok Online: Prequel is in the works at Chinese developer Dream².

It’s a browser-based affair which uses similar gameplay systems to Ragnarok Online 2, and is currently in its first month of testing.

Western release has not been confirmed, but both previous games were available in English.

Thanks, Polygon.

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3 Comments

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  1. TheWulf

    As much as I love the colourful nature of games like these, I can’t stomach the grind any more.

    Man… my ideal MMO at the moment is something with colourful graphics, some well written lore, a great world to explore, the parts of TSW that were actually good (logical puzzles, research, exploration, collectibles), and the parts of GW2 that were actually good (jumping puzzles). And no combat.

    I’ve actually been running a bit of a consensus around friends about this and the results were… surprisingly positive, to say the least. I’m not alone in being sick of MMO combat, grinding, and operant conditioning chambers (skinner box) models either. It’s commonplace amongst the people I natter with, at least.

    I’m just at this point where… if they can’t do combat well, like a single- or multi-player game, then just don’t do combat at all. That’s fine. That’s perfect. I kind of just want a massively multiplayer point & click game with jumping puzzles, to a degree.

    Sort of like a more accessible version of Uru, done right.

    I’d love that.

    I can’t be alone on VG24/7 in feeling this way, surely? Some of you guys, not friends or acquaintances per se, must feel the same?

    Isn’t the fatigue of it all setting in?

    #1 1 year ago
  2. Rosseu

    You’re not alone. The second game brings almost nothing new except the graphics.

    #2 1 year ago
  3. TheWulf

    That’s exactly what I mean, right?

    I love the aesthetics, don’t get me wrong, I’m a huge fan. I’m one of those rare Western gamers who isn’t plagued by cultural xenophobia. I dig this art style, I dig it a lot. But I can’t endure another grinder for it.

    It’s funny, I dig the art style of Wildstar, too. I dig the cinematics, they’re brilliantly funny, clever, charismatic, and colourful. But I know that they’re a lie and only skin deep, because below those alluring visuals lies just another operant conditioning chamber. Another skinner-box of vertical grinding. I don’t want that.

    It makes me genuinely sad, too. I wish I could marry these graphics to a decent game, to make something truly great. Something with charisma, colour, beautiful aesthetics, and refreshingly different gameplay that doesn’t invoke either the OCC or OCD.

    I’m weird, I guess. I have a particularly specific kind of brain damage, which I’ve had since birth, as a congenital thing. The primary effect it’s had is that I’m not affected by operant conditioning. I’ll sit there and I’ll examine it analytically, I’ll understand what it’s trying to do and I’ll observe it working flawlessly on other people.

    But that doesn’t work for me. I just see it as a million hamsters in a million cages, pushing their shiny red buttons to get their next tier of shoulder pads. I’m not special in any way, but I can see it for what it is. I suppose anyone educated in the field might be able to equally as well. And there are far, far too many MMOs which use operant conditioning in the place of being a good game.

    I genuinely wish more people were smart enough to realise that. I’m not particularly smart, but I’m that smart, at least.

    A compulsion is different from an enjoyable, engaging experience. A vertical grinder of an MMO is a compulsion, it’s not fun, but you’re too compelled by addiction borne of operant conditioning to stop yourself. Now, to the contrary, a book, just an everyday book, can be very engaging. It’s something you can pick up and put down, you can be enthralled by the stories they tell, taken to other worlds, you can sink in but you won’t ever fail to put down the book when you need to. You’ll come back to it later, but it’s not an addiction.

    That’s the difference between being engaging and being compelling. The former is a type of enjoyment that comes from the appreciation of craftsmanship — of a world, of a story. The latter is just an addiction, a compulsion, something that forces you on. The latter is no different than the health problems that gamblers and alcoholics have.

    I want engaging MMOs.

    I don’t want compelling MMOs.

    I’d like to actually be able to play one of these beautiful looking games, but like I said, I’ll see the paper-thin game mechanics and the lack of content, and it won’t do anything for me. The addiction just doesn’t work on me. I’m not a good little hamster, I guess.

    These are things I long for. I long for games which will treat the player humanely, like they’re an intelligent, self-aware, sapient person. The primary complaint I have against the mainstream and MMOs alike is similar — they treat people like they’re subhuman, and not bright enough to appreciate anything else. To even want anything else.

    And some people are like that… they want to be treated as subhumans, they want to be taken advantage of. And that kind of ruins it for the more aware of us.

    I see games that could be great games if… just if…

    #3 1 year ago