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Call of Duty: Ghosts has ‘whole studio’ looking at second-screen play

Monday, 8th July 2013 16:47 GMT By Dave Cook

Call of Duty: Ghosts developer Infinity Ward is looking closely at tying second-screen play into its shooter from a campaign and multiplayer perspective. Executive producer, Mark Rubin has confirmed the company has a “whole studio” dedicated to exploring the possibilities.

Speaking with PostArcade, Rubin said that integrating the Call of Duty format into second-screen play is a mission, but the team is looking into it.

“It’s a little more of a challenge when it comes to our types of games,” he explained. “Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that.

“We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.

“We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.”

Besides from the obvious function of calling in killstreak rewards using tablets, how would you like to see second-screen play integrated into Call of Duty: Ghosts? Or perhaps you hate the idea? Let us know which below.

Call of Duty: Ghosts hits PC, PS3 and Xbox 360 from November 5. It releases on PS4 and Xbox One at a later date.

Thanks MP1st.

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10 Comments

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  1. The_Red

    Then they have a ‘Whole Studio’ gone to waste.

    #1 1 year ago
  2. KineticCalvaria

    Killstreaks on the second screen will obviously happen at some point.

    #2 1 year ago
  3. primey0

    What a waste of a studio. They could bring them on to actually improve Call of duty not look into some crappy gimmick.

    #3 1 year ago
  4. Aullah

    “Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint.”

    Yea… pretty much this is why its a stupid concept. Also humans only have 2 hands.

    @3 very well said.

    #4 1 year ago
  5. bradk825

    Sounds gimmicky to me. You’d have a hard time convincing me that it’s going to improve my experience unless you do something really impressive. Taking my hands off the controller while playing COD is unwise, so is looking away from the screen.

    I can see other games like RTSs doing this, or a combo shooter/RTS so you can use the map on a tablet to co-ordinate troops.

    #5 1 year ago
  6. Lengendaryboss

    @1
    Very certain they went to waste pumping out yearly COD games oh wait thats not a waste thats just
    http://www.ng4a.com/wp-content/uploads/2011/04/milking.jpg

    #6 1 year ago
  7. nollie4545

    Don’t dismiss ideas until you see them in action. You guys are starting to sound like people who heard about colour TVs and steam engines when they first came out. History is full of idiots who said ‘it’ll never work’.

    #7 1 year ago
  8. bradk825

    @7 I’ll give you that colour TV was a great idea but fuck steam engines. Everyone knows steamies are dirty but diesels are sturdy.

    *sits back and waits to see if anyone knows where that joke is from*
    (It’ll take another parent to know it)

    #8 1 year ago
  9. elem187

    Probably would be pointless to have a second screen on a seperate tablet, but if the second screen was attached to the game controller it could open up lots of possibilities.

    I still think a World of Warcraft-like game could be possible on a controller with a touch screen…

    But COD has some nifty ideas on Wii U, but nothing essential… though off tv play portion was probably used the most in my house. Its just too convenient to be able to move to other rooms, or even outside on the balcony and keep playing.

    #9 1 year ago
  10. redwood

    and than they say that the budgets are too high.. that the games are too costly to make … sheeesh

    #10 1 year ago