Thu, Jul 04, 2013 | 16:03 BST
Quantum Break drawing from Max Payne & Alan Wake to be ultimate Remedy experience, says dev
Quantum Break developer Remedy Entertainment is attempting to blend the shooting of Max Payne with the interactive story-telling of Alan Wake into a new experience that raises the studio’s bar. In a new interview, studio CEO Matias Myllyrinne has explained how he hopes it will be the ultimate Remedy experience.
Coming exclusively to Xbox One, the game will run alongside a TV show, similar to sci-fi shooter Defiance to create one consistent fiction that progresses as one. It’s ambitious, but Myllyrinne believes Remedy has the chops to make it happen.
Speaking with GI.biz he said, “We’ve taken a lot of the learnings about interactive storytelling from Alan Wake and we hope to raise the bar further. We’ve taken a lot of the learnings about cinematic combat and shooting mechanics from Max Payne to push those further. We’re building on those for what will hopefully be the ultimate Remedy experience.”
On Quantum Break’s TV and game duality, Myllyrinne added, “The game and TV show ship together as one cohesive package. The episodes of the TV show are interwoven with the episodes of the game. The storylines take place in the same location. Hypothetically you can watch one or play the other but you’ll get so much more out of it if you combine them together.”
Myllyrinne stated that the game is Xbox One exclusive because of its scope, and that siding with a big player like Microsoft will help support the project through to launch. “This is clearly a strategic move for them as well as us,” he said. “This is something – we have crazy ideas – but we need to fall back and let the full force of a company like Microsoft see it through.
“There’s no way on God’s green Earth that we would take on a venture like this on our own. We might have the appetite but there’s no way we could.”
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