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Diablo 3 bans: Blizzard makes clear its stance on third-party mods

Monday, 1st July 2013 14:36 GMT By Dave Cook

Diablo 3 was served another round of bans last week, care of developer Blizzard. The developer has now made clear its stance on the use of third-party programs while playing the RPG in a new blog post.

The post can be found here, and begins, “Over the last year, we’ve issued frequent rounds of account bans for cheating in Diablo III, and we’ve just issued another.

“While we may not mention each round of account bans when they occur, we have and will continue to monitor Diablo III for exploitative behavior and take action as needed in order to help preserve the integrity of the game.

“As a reminder, we do not permit the use of hacks, bots, or other third-party software in conjunction with Diablo III. While many of the programs intended for use with the game are actually cheat programs and automation programs (“bots”) that exploit Diablo III’s mechanics and provide players with an unfair advantage,”third-party software” also refers to any file or program that attempts to:

  • Obtain information about Diablo III that’s not normally available to the player
  • Transmit or modify the Diablo III game files
  • Provide access to features or abilities beyond what is allowed by the game’s design
  • Change how Diablo III interacts with Battle.net”

The developer added that in vurbing third-party tinkering, it hopes to stop cheating, client instability and other issues. It’s a clear stance, and it comes as Guild Wars 2 developer ArenaNet opened up the MMO’s API to the community, letting it run riot in developing its own third-party apps and mods.

So the question is? Which approach is better? Should a game’s third-party scene be shut down in case an unlicensed app provokes crashes or a wave of cheaters, or should the community have space to create its own tools?

Let us know what you think below.

Thanks PCGamesN.

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6 Comments

  1. OlderGamer

    And if it was an offline product, it could be modded to peoples delight. But because it is always online, because it has a real money auction house, and because Bliz/acti want to control the experience you have, it can not be modded. Really it doesn’t feel like a PC game at all.

    #1 2 years ago
  2. DSB

    Because it has a real money auction house that nobody wanted or asked for, kinda like the cloud computations in Simcity 5 and possibly in Titanfall.

    The cloud is poised to fuck up a lot of games before people, and then publishers start to realize that this is a really bad idea.

    #2 2 years ago
  3. spartan1192

    @ 1 The problem always was they designed D3 to be playable on a console. Should have just updated the graphics of D2 and added a couple playable classes, and items and it would have been leaps above 3.

    #3 2 years ago
  4. TheWulf

    We love our walled garden.

    That’s what it boils down to. It’s a thing that’s designed to have people with more money than sense buy things from the auction house, because there isn’t really any inherent consumer control over the game. You can’t adjust the loot drop rations, or even use completely benign third party programs as it would affect their profit margin.

    The reason I prefer Torchlight II to Diablo III is the very same reason I prefer Android to iOS. On an Android device, you can mod and change and alter to your heart’s content, and people can provide you with tools which better your experience by putting more power in your hands; Whereas the foundations of iOS are a walled garden, where Apple wage a war of attrition against their own consumers.

    I’m sick of people trying to be Apple, honestly. Even in regards to games — and when it’s got that bad, you know it’s just on an out-of-control downward spiral. Of course, you’ll have fanboys (also usually those who have more money than sense) who will offer free lip-service to Blizzard in the form of endless streams of apologism, trying to eke out a notion of the good of a walled garden.

    Except there isn’t any.

    The openness of Torchlight II has made it a better experience.

    Not hardcore enough? Mods.
    Don’t like the drop rates? Mods.
    Not enough content? Mods.
    Want a new pet? Mods.

    That Torchlight II has chainswords just wins this argument.

    I could go on to point out that Diablo III is a barren wasteland of content at the moment, whereas content continuously springs anew in an unending geyser of creativity. Sometimes modders can have better ideas for things than the actual developer. Puce Moose’s gameplay mods for Fallout 3 being more enjoyable than Fallout 3 itself is a grand example.

    So… enjoy your walled garden, Diablo III fans. Enjoy your pitiable drop rates and your unimaginative weapons. It’s funny that it’s called a “walled garden,” really, since Diablo III hasn’t had any real new content since it launched, but Torchlight II is a veritable Garden of Eden that always blooms anew.

    S’funny, Torchlight II and Diablo III make my arguments about open versus closed platforms for me.

    #4 2 years ago
  5. TheWulf

    @2

    Blaming this on new technology is just smoke and mirrors. Both Valve and Google use the cloud in completely egalitarian ways, to provide a greater quality of life for the user.

    What it comes down to is the questionable and sometimes downright despicable policies of the providers in question. Again, see Apple versus Google. Google allows you free access to all that they have, whereas Apple has a stranglehold and dictates how and when things can use cloud access, and often charges through the nose for the privilege.

    So new technology isn’t the problem, it never was. Let’s not go all Neo-Luddite, eh? No, the problem is the same problem it always was — that some corporate interests misuse technology to make more money, because they’re greedy bastards. Some are less greedy than others.

    There isn’t an auction house in Diablo III because of the cloud — that goes beyond intellectual dishonesty and into the realms of unintellectual clownery — there’s an auction house in Diablo III because Blizzard were coming up with New and Interesting Ways to part a fool from their money. Blizzard wanted to create a walled garden which would constantly funnel funds back into their already bulging wallets.

    The reason they have an auction house is the same reason they have always-on DRM, which is the same reason they ban third-party programs. It’s all because they wanted to create a grindy environment that would encourage you to pay-to-win. Typical Blizzard.

    #5 2 years ago
  6. The_Red

    @5
    That’s the problem: MS and most gaming companies are gonna use online tech / cloud / other powers even worse than Apple give have a chance.

    #6 2 years ago

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