Sections

Witcher 3: Wild Hunt’s new screens show beasts, combat & vistas

Thursday, 27th June 2013 10:14 GMT By Dave Cook

The Witcher 3: Wild Hunt has received a new batch of screens, care of CD Projekt RED, showing Geralt facing off against ferocious beasts, a pack of wolves, and a burning village. Also, just look at those bloody views.

Thanks OXM via Gamersyde.

Breaking news

22 Comments

Sign in to post a comment.

  1. sidspyker

    I’ll leave this here…

    http://min.us/m0vQMeeqc69uv

    #1 1 year ago
  2. TheBlackHole

    Stunning.

    #2 1 year ago
  3. Froseidon

    And I thought Witcher 2 was pretty…

    #3 1 year ago
  4. Lord Bilious

    Looks incredible. Going open-world is a bold move, but the right one.

    #4 1 year ago
  5. KineticCalvaria

    Looks great, still haven’t finished Witcher 2 though :(.

    On a side note, those wolves look identical… Hmm not good. :D

    #5 1 year ago
  6. Tuco

    I can’t really overstate my hype for this game.
    Mark my words: this game will turn CD Projekt RED in a “big player” in this industry.

    #6 1 year ago
  7. Froseidon

    @5 – Not this again :(

    #7 1 year ago
  8. Hcw87

    I love the Nordic setting (like Skyrim).

    #8 1 year ago
  9. Mr Sparkle

    Yes, this is a pre-order.

    #9 1 year ago
  10. Kieran

    im so hyped for this game cant to get my hands on it !!! wish W2 came out for ps3

    #10 1 year ago
  11. ipose35

    The screens looks amazing but, are about 11 days old.
    http://gamepro.co.il/2013/06/16/the-witcher-3-wild-hunt-e3-screens-videos/

    #11 1 year ago
  12. TheWulf

    I really don’t like this.

    I miss the imagination that fantasy worlds used to be able to display, and I question why it always comes back to violence against animals. As a dog owner (Samoyed), I often find that the “wolves” look close enough to my dog, and sound enough like my dog to actually bother me. It’s deeply unsettling and it actually makes me nauseous. I kind of want to throw up when I encounter stuff like this.

    If they’re going for realism, too, it’s just not realistic. Wolves aren’t aggressive creatures. Even when dealing with a bear trying to eat their cubs, the way they deal with the bear is to nip its behind to exhaust it, opposed to flinging themselves into a full-blown attack. I think this is just some aspect of the power-fantasy boner, and there are guys out there who enjoy the symbolism of killing animals. It makes me queasy, and I do wish fantasy game developers would stop with the whole wildlife thing.

    If you have a frickin’ imagination, there’s a multitude of mob types you could go for without even including wild animals as a mob type. It just shows a complete lack of any creativity, because hey, it’s wolves again. Not even zombified, partly-mechanized wolves. Just wolves.

    I really don’t understand how a dog owner can’t be bothered by this, because like I said, for me it just comes too close. I’m so tired of this realistic violence fetish. It’s getting to the point where it’s genuinely disturbing for me. Cartoon violence I’m fine with, but realistic violence against believable looking animals makes my skin crawl.

    This one’s off my list, then.

    It just irritates me so damned much. An ounce of creativity, a smidgeon of imagination, a sprinkling of vision, and they could have had some really interesting foes instead of what they do have. This just tells me that the Witcher 3 is going to be kind of a boring game. So I won’t bother.

    Edit: For those who don’t understand, think on this…

    My dog, a Samoyed, has very wolf-like features by default. They tend to use samples of dog yelps for games like this, and these wolves look more dog-like than wolf-like. So it’s essentially going to be that I’m symbolically committing violence against dogs like my own in a video game.

    Some of you can do that. I just… can’t.

    #12 1 year ago
  13. sh4dow

    @12: Seriously? You hail ass rape in a game as something great and novel but THIS is just too much?! Yeah, I can safely say that our sense of ethics is very different.

    And the funny thing is… I can empathize e.g. with your argument about realistic violence against believable looking animals. I feel very similarly about the Saints Row incident (because to me, it’s not just about the context of violence but also what that violent act is). But of course you couldn’t possibly see that because I’m just a Luddite (which would by the way mean that I’m against technological progress, not artistic or moral one) who aged the wrong way and doesn’t appreciate innovation.

    #13 1 year ago
  14. Digital Bamboo

    @12 You’re perfectly within your rights to boycott the game over something you feel so strongly about, but why rail against CPR for what essentially comes down to your personal squeamishness?

    I like dogs, wolves, and wild animals too, would never hurt one, but I have no problem “killing” them in games, because it’s not real. I mean, we maim and kill humans in games all the time, how is that any different. As you said, it’s a fantasy world. The other creatures in the screens look creative enough, and the game is subtitled “Wild Hunt” so you had to expect wolves, bears, cougars, would be included (in super-aggressive unrealistically behaving form, of course).

    IMO, the Samoyed breed of dog look nothing like wolves. I’ve seen them close up at a wolf sactuary, and they’re lean, gangly things. But hey, I’ve never seen your dog, that’s your opinion.

    Not looking to start an arguement, I just simply disagree that wolf enemies in a fantasy RPG are uncalled for. No actual animals are getting hurt. Reality is much nastier than any digital representations of violence against wolves:

    http://thinkprogress.org/climate/2012/02/06/419563/canadian-government-poisoning-wolves-to-address-dwindling-caribou-population-near-tar-sands/

    Personally, I’m far more comfortable with the made-up world where the wolves are polygons and their blood is just pixels.

    #14 1 year ago
  15. wildBoar

    Well, a good point by 12 though. It’s just not realistic, real-life wolves are huge pussies.

    #15 1 year ago
  16. freedoms_stain

    It’s amazing the amount of text The Wulf can produce over a single image with no context to it.

    #16 1 year ago
  17. DSB

    ^^ And that’s why mice have wheels :P

    #17 1 year ago
  18. KineticCalvaria

    @16, I know, just don’t mention uniforms…

    :D

    I have to say looking at these screens again, they aren’t very colourful are they, seem to be quite brown/grey. :(

    #18 1 year ago
  19. fearmonkey

    I agree with the Wulf on this. I love animals and I hate when games are all about shooting them or hurting them. I dispise when games (or movies) kill off a dog or animal to tug at our heartstrings, it’s a cheap setup and I don’t care for it. When I hear there is a dog in game, I almost certainly avoid it till I hear more about it, because I probably wont play it if the dog gets hurt.

    Fable 2 was a good game, but the whole dog thing was just an emotional cheap shot for instance.

    I’ll give witcher 3 a try though, but hopefully its not too realistic or it may bother me. Every RPG has wolves in the game it seems, and it’s hard to get away from if your a fan of the genre like myself.

    #19 1 year ago
  20. KineticCalvaria

    @19, yeah great point. However you don’t have a problem with people being killed off like @14 points out? Hmm… back away… slowly…

    How about just remove killing/death from all games and make them just like Disney movies!

    :D

    #20 1 year ago
  21. monkeygourmet

    I think if wolves were starving, especially a pack. They could easily try and hunt and kill human prey.

    Not to mention rabies.

    There is plenty of evidence of wolves attack humans even though it is rare:

    http://en.wikipedia.org/wiki/Wolf_attacks_on_humans

    Also, I’m presuming this is a fantasy world? I for one can’t wait to unleash a fire bolt into the ‘pack leader’ and virtually skin him while the rest of the pack cowers behind virtual trees like the lifeless polygons and texture wraps that they are!

    #21 1 year ago
  22. fearmonkey

    @20 – I never said I don’t have a problem with killing people, but I admit it’s different. How many games actually make you invest emotion on killing a person or character, with actual consequences that make you feel guilty?

    In real life I am gentle as they come, but in games I don’t mind over the top violence as long its not too realistic. I didn’t care for the Manhunt games for instance, but enjoy Mortal Kombat and open world games where you can go on a rampage. If the violence is too real, its no longer fun to me. I used to love Stickdeath, but I wouldn’t want to see real death.

    With the next gen and high end PC’s now reaching a point where you can have realistic faces, I hope we see this happen in games, more like what we have in movies today. Some modern games have reached me emotionally, like Bioshock Infinite.

    I guess the difference is animals in games seem more realistic than humans, and as animals like dogs are so bonded to us in real life, I feel more emotion about seeing them hurt, because that seems more real to me, than killing some guard to get to a treasure chest does.

    If anyone can do this, it’s Quantric Dreams, Kara made me emotional.

    #22 1 year ago