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Sucker Punch didn't "cash out" with Sony acquisition, says co-founder

Sly Cooper and InFamous developer Sucker Punch didn't join the Sony Worldwide Studios family for financial reasons.

"I think that we saw the sizes of teams continuing to grow year over year," Sucker Punch co-founder Brian Fleming told GameInformer in a video interview transcribed by Destructoid.

"As a one-team shop you feel increasingly exposed. You feel the weight of the 100 families that depend on us being a business.

"Central to that, and going back to our core values, wasn't that we felt like this was the moment we could cash out at all, but was the chance to stay working with the people that gave us the best chance to make great games."

Sony picked up Sucker Punch in August 2011, after the release of InFamous 2. The developer has since been working on Infamous: Second Son, which is expected in the first quarter of 2014 as a PlayStation 4 exclusive.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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