PS4 exclusive The Order: 1886 has been described as a linear third-person action adventure with shooting mechanics. It’s “very much story-based” and will be a ‘filmic experience’, according to developer Ready at Dawn.
Speaking with the PS Blog, studio co-founder Ru Weerasuriya said the team is still playing around with the moment-to-moment gameplay, so that it won’t contain a”single-tone, where you rely on one single thing in expense of the rest.”
“The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell,” eh explained. “When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go ‘Wait, something is wrong with this image’.
“With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.”
Weerasuriya also touched a bit upon the pressure the firm feels releasing a new IP on an new piece of hardware, noting there are a “lot of unknowns” with it.
“You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line,” he said. “The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well.
“But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it.”
A release date has not been provided.
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