Xbox One’s cloud tech will make it best place to play games, says Microsoft exec

Monday, 24 June 2013 11:01 GMT By Dave Cook

Xbox One’s cloud functionality will make it the premier place to play games in the next-generation, according to Microsoft’s director of marketing Craig Flannagan.

Speaking with MP1st, Flannagan said of online gaming on Xbox One, “The cloud is a really important part of it. Xbox One is going to be the best place to play games and a big reason for that is that games come alive because of the cloud.

“So, the game that you get on that first day is going to change. It’s going to be a different game. It’s going to evolve, have living worlds, worlds that change, worlds that persist. What we’re doing is we’re giving developers a palette so they can create games they wouldn’t be able to create anywhere else.”

“From an Xbox Live standpoint, [you'll have] the ability to play your games anywhere. Anywhere you go, you can sign in and all your games are there. With game DVR and Upload Studio, [you'll have] the ability to capture your multiplayer moments, good or bad, epic wins or epic fails, edit them up, and share them out. Those are the social features of the cloud and what’s going to make games different and only available on Xbox One.”

Flannagan’s comments echo Microsoft’s vocal backing of cloud technology for Xbox One, and just this morning we reported that Microsoft is to invest $700 million into a new cloud computing site in Des Moines, Iowa to boost Xbox Live and Xbox One’s cloud functionality.

Microsoft has also said that Xbox One will be over ten times as powerful as Xbox 360 thanks to cloud processing.

What do you think of Xbox One’s cloud strategy? Is it viable, or is it a gimmick? Let us know below.


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  1. Pytox

    ugh the cloud

    #1 2 years ago

    What do I think about an MS exec boasting about an MS product?

    This is what I think, Dave.

    #2 2 years ago
  3. ps3fanboy

    Craig Flannagan! stop lying you butt munch! *flushtoilets*

    #3 2 years ago
  4. tatsujin

    1.24 TFLOP for sure will do.

    #4 2 years ago
  5. TrickyAudio

    All these clouds are gunna bring alot of rain.

    #5 2 years ago
  6. freedoms_stain

    Put up or shut up.

    Show us this in action or it’s Kinect all over again, all talk.

    I’m sick of hearing about “potentially”, fucking show us actually.

    #6 2 years ago
  7. Zensi

    I’m guessing everyone here has no idea how the “cloud” works – Get a book and find out before you start running your mouth. Alternatively you can not bother and pick and far inferior console

    #7 2 years ago
  8. Gekidami

    Indeed, they keep saying this but nothing at E3 demoed it. The games that apparently did use “The Cloud” didnt look better than anything else that didnt. And of course in the end this is most likely just going to be a form of DRM, because you need to be online to use it, its obvious MS intend to stick some form of cloud function into everything including SP, “offline” games.

    We do, thats the thing, thats why we arent believing it. I’d suggest you actually look into it from people who know what they’re talking about rather than MS’ PR department.

    #8 2 years ago
  9. Llewelyn_MT

    Central Europe is just next to Iowa. We sure wouldn’t get any lag.

    #9 2 years ago

    Excuse my ignorance but what exactly does the cloud do? Enhances the game?

    #10 2 years ago
  11. Fin

    Gahh, this hyperbole is starting to get to me.

    Sure, you can make games like that on X1, but there’s no reason (other than cost I guess) that you can’t make those kinda games on any other platform with an internet connection.
    Also, just cos you have the tech doesn’t mean game teams will actually use it.


    “Cloud” is just a fancy name for “servers on the internet”. They’re able to do computations fast as there’s so many of them.
    MS are pushing the “cloud” as a game changing thing, when it’s actually been around for years, they’ve just made it a bit more accessible to the average game team.

    #11 2 years ago
  12. polygem

    prism: the power of the cloud.
    when i hear ms talking about “worlds that change, worlds that persist” it gives me a shiver.
    no way i will support those crooks anymore.
    this isn´t even much about games anymore.

    #12 2 years ago
  13. Gheritt White

    It’s funny, ‘cos you’d think the game that would benefit from this the most would be Bungie’s Destiny… and that’s so far only been on Sony’s stages.

    #13 2 years ago
  14. psxman

    @10 It’s really no surprise you’ve had to ask since the above PR guff doesn’t actually say anything other than “omg cloud you gaiz!”
    In a Giant Bomb interview with Respawn, they simplified it down and said that each game will have its own cloud which can be used for whatever that particular game needs it for.

    Examples that have been talked about include the cloud acting as a dedicated server or creating the AI version of your ‘Driveatar’ in Forza 5.

    #14 2 years ago
  15. xAKUM3TSUx


    Can you explain to me? I know nothing about it. Doesn’t the PS4 have cloud too? (are they not the same thing?)

    Other than my questions- I love the idea of instant match-ups in online multiplayer. I just hope that promise doesn’t fall flat when the console is released.

    #15 2 years ago
  16. SplatteredHouse

    I agree that not seeing “THE CLOUD” in action really doesn’t do much for my belief in it. Tied in with the Digital Foundry explanation about its capability (limitation), as well as Sony also pointing out that their developers will have access to cloud capability on their platform…It evaporates a lot of the impact. Every time Microsoft speaks seems to prompt an answer with some reference to cloud. That, alongside Mattrick listing Skype as one of the reasons to own an Xbox One.

    @7 Sony developers can make use of cloud computation tech, too. (Are you really as well informed as you suppose?) But, if you’re that eager to rep Nintendo, don’t let me stop you!

    #16 2 years ago
  17. deeboy17

    Wow. Even when there is evidence there is still doubt amongst the ignorant. Some developers have already came out and spoke highly about cloud computing. Some of which have made exclusives based on Xbox one cloud technology. I don’t think they would lie on why they chose the Xbox for these exclusive titles. They even went out as far to name some of the features they use the cloud for but of course since when do people pay attention.

    #17 2 years ago
  18. Gekidami

    I’d recommend you read this, it does a good job of explaining what all this Cloud stuff is, and actually looks at what would really be possible on XB1 (not a lot):

    It also goes into what Sony’s Genkai is and how its different.

    #18 2 years ago
  19. CyberMarco


    So even the Xbox 360 is capable of using teh Cloud, so much for a next-gen experience! -.-

    #19 2 years ago
  20. _LarZen_

    MS need to show us a example in a game, so far I am having a hard time to swallow this.

    #20 2 years ago
  21. SplatteredHouse

    @17. Which evidence are you referring to? The closest thing to evidence I have seen is the Digital Foundry explanation piece, which suggests that Microsoft’s blowing hot air. Although, there are areas where the cloud capability may be used effectively, which could lead to a difference in the sort of game that would be possible…Still, again, it’s reliant and bound by the bandwidth and latency of one’s connection.

    If readers here are not having the best time, and Microsoft’s doing a piss-poor job of explaining and spelling out what the cloud means to consumers – what kind of chance does Joe Public have?
    No, sir. If it’s all the same to you, you can keep your magic beans!

    #21 2 years ago
  22. actuallyisnotafox

    bad thing is, what happens when something goes wrong with this cloud or microsoft say hey here’s cloud 2.0, well then all those features are…

    #22 2 years ago
  23. Ireland Michael

    Still waiting to see a single game that uses “the cloud” in the excessively hyperboled way Microsoft claims it can be.

    So far, nothing we’ve seen hasn’t already been completely standard to online PC gaming (and some console games) for the past decade or so. Its just an excuse to force developers to pay to use Microsoft’s servers, than allowing them to use their own.

    The whole “cloud” buzzword thing is getting excessively tedious at this point.

    #23 2 years ago
  24. deeboy17

    @21 Dude there are lots of articles out there that are not digital foundry. How bout this google or Bing Xbox cloud computing and do a little research. Better yet watch interviews from E3 on titanfall, dead rising, forza 5, and sunset overdrive all cloud powered games. Just do some research I could point you to links all day long but in the end I’m leading you. It’s better you find your way to enlightenment on the subject.

    #24 2 years ago
  25. SplatteredHouse

    Incidentally, its effect is also contained by the demonstrated interest in variety from players, and wealth of creativity from creators to actually break into new gameplay focuses and content direction.
    Are we likely to see advanced gameplay – does the cloud mean that AI gets more intricate, natural as one example. Or are we still going to have enemies that run behind boxes to shoot the player, while the more open character stood next to them is gunned down?

    “The whole “cloud” buzzword thing is getting excessively tedious at this point.”
    Yes. Very true. I’m getting sick of seeing it, at this point.

    #25 2 years ago
  26. CyberMarco


    Again, Titafall is coming to the Xbox 360 (and PC), so the X360 can really take advantage of the Cloud, if so I don’t see what so next-gen in it…

    #26 2 years ago
  27. deeboy17

    @19. If you have a 360 then you would notice that they have cloud saves 512 Mb. Their online services a cloud based for streaming not computation. That’s why respawn is not handling development for titanfall on 360. It won’t operate the same. Look it up.

    #27 2 years ago
  28. Ireland Michael

    @26 The term “cloud gaming” has essentially become nothing more than “we do some calculation server side” at this point, which is neither new, original, or revolutionary.

    @27 That doesn’t change the fact that PC games have been doing this stuff for over a decade. Heck, so did Phantasy Star Online and FFXI.

    #28 2 years ago
  29. Kanok

    This is sucked off Don Mattrick plan, but i still believe cloud is going to be great.

    #29 2 years ago
  30. xAKUM3TSUx


    Thanks a lot! Now I understand a little more about how amazing it “sounds”. I guess MS could some justice in showing how it works in action.

    Although this could possibly make a huge difference between both PS4 and XB One, it’s possible Gaikai could become like this in the future. For now I’ll say maybe MS finally has something Sony doesn’t.

    #30 2 years ago
  31. Joe Musashi

    (Cloudcheck) if err =! 1
    Set LODValue(m) 50;
    Set TexRes_game ‘%med%’;
    Set LODValue(m) 250;
    Set TexRes_game ‘%ultra%’;

    Power of the cloud. Plus some smoke and mirrors.


    #31 2 years ago
  32. manamana

    I wonder what will happen to titanfall on the 360. Or what will happen, if you lose connection. Probably less enemies on the maps and no spaceships popping in. I guess we will find out in spring …

    #32 2 years ago
  33. SplatteredHouse


    #33 2 years ago
  34. Ireland Michael

    @30 PS3 games have been capable of this sort of stuff for years, mainly due to the fact that Sony allows developers to user their own servers.

    Examples: LittleBigPlanet, ModNation Racers, Dust, any MMO on the system.

    #34 2 years ago
  35. SplatteredHouse

    To add to Ireland’s comment: “This game code model has already been pioneered with this generation’s multi-core processors. Developers quickly learned to break their games into jobs on PS3′s Cell processor and use a scheduling program to prioritise and distribute jobs across available resources.” – DF article Geki linked earlier.

    #35 2 years ago
  36. manamana

    @34 which makes it blatantly obvious that Microsoft payed a sack of diamonds for having a timed exclusive with Titanfall. Which in return, makes them appear even more douchey.

    #36 2 years ago
  37. xAKUM3TSUx


    …So this basically means both clouds servs. are about the same…even in the matchmaking department. The only difference is that Ps4 gives the developer more freedom in the aspect.


    Ya know that actually makes a lot of sense. Forgive me for being behind my times. I feel like such an idiot now lol.

    #37 2 years ago
  38. xAKUM3TSUx


    Exactly. It’s definitely possible on PS4…MS I’m looking at you.

    #38 2 years ago
  39. deeboy17

    @40 Ok this is an example of what I don’t get. MS says it’s built its console from the ground up based on cloud computing. Which is highly believable since they have a little cloud computing service called Azure maybe you heard of them maybe not. Sony purchases Gaikai a cloud streaming based company that is not known for cloud computation. When Microsoft says it uses cloud computing and developers are backing that claim and even making exclusives because of it. Some of which have said their game would not be possible anywhere else. One of Sony’s engineers comes out and just says it possible on the ps4 but we have issues with lag. No developers. No other employees. No executives. Just this one little engineer claims this with no games that even supposedly uses cloud and everyone takes it as a fact.

    #39 2 years ago
  40. deathm00n

    “The ability to play your games anywhere. Anywhere you go, you can sign in and all your games are there.” – Vita remote play

    “With game DVR and Upload Studio, [you'll have] the ability to capture your multiplayer moments, good or bad, epic wins or epic fails, edit them up, and share them out.” – PS4 Share function

    “Those are the social features of the cloud and what’s going to make games different and only available on Xbox One.” Yeah, it’s so different from Playstation!

    Microsoft really knows how to glorify something the competitors also have.

    #40 2 years ago

    LOL! What’s all this desperate downplaying, eh?

    I think Azure will put ‘XBL 2.0′ well ahead of PSN in a number of ways.

    Not the least, stuff like this:

    #41 2 years ago
  42. Erthazus

    I will buy this console if it will have evade button.

    #42 2 years ago
  43. CyberMarco


    Yeah, because that system wont be abused by little CoD butt-hurts, if there isn’t any proper moderation that is…

    #43 2 years ago
  44. TrickyAudio

    @43 Great idea…That is until some snotty little bad loser neg reps me for no reason.

    Xbox Live and PSN are great. The people that use it are the issue :D

    #44 2 years ago
  45. wildBoar

    Yeaaah, I don’t understand why Microsoft keeps touting about the power of the cloud. They’re making it seem like they’re throwing tons of cash at this mind you, but Azure is not exclusive to XBLA, they’re just stuffing that in there with the support for all their failing Tablets, Zunes, Surface and whatever. Propably for windows computers too, so it’s gonna be buys on those servers.
    They’ve also declined to comment that their so-called 300k servers being “built” are actual physical servers and not just digital ones.
    Microsoft hasn’t been able to launch a good device in years, that’s propably why they’re cramming all this media stuff into the One. It’s the one strong brand they have so they’re going to use it to launch all their other unsuccessfull apps.

    #45 2 years ago
  46. karma

    They made some pretty outrageous promises about the 360 too, and Kinect. I remember how we would be able to scan real world objects into out games with kinect, like a skateboard etc. Lol. MS live in the cloud, cloud of dreams that is.

    Its bullshit.

    #46 2 years ago
  47. Maabren

    I can’t see or imagine how MS will pull this off, but at least we will know later on. Lets hope it’s not a fail or horse-shit talk.

    #47 2 years ago
  48. SplatteredHouse

    @48 They said you can sell in-game added content that you created to other players – except it was Valve who actually realised it, almost a decade later on Steam, with Steam Workshop! And the man who stood up on stage and revealed that concept for Microsoft at the time of the 360 reveal, took up his skateboard and is long gone from Xbox.

    #48 2 years ago
  49. deeboy17

    @48. You can but only in Kinect labs. No developers apparently implemented this feature in their games or like a lot of people who just forgot about it. Anyway you can just very very limited ways like only one app I’ve seen.

    #49 2 years ago
  50. MCTJim

    It will be viable and it will work…how it does need not to be explained, just make it for the 700 million, pennies for this company.

    #50 2 years ago
  51. Holesome

    @9. MS has world-wide datacenters for Azure and XBOX.

    Microsoft owns the best enterprise datacenter facility in Europe. The Redmond company’s Dublin datacenter has been celebrated with the Best European Enterprise Datacenter Facility award…The Datacentre Leaders Award for Innovation and the European Code of Conduct for Data Centre Sustainability Best Practice were also granted for the facility.

    #51 2 years ago
  52. Kuwabara

    Its a shame they couldnt show at E3 through actual examples. They just talk garbage.

    #52 2 years ago
  53. Ireland Michael

    @55 They can’t show what doesn’t exist, sadly.

    #53 2 years ago
  54. Francis O

    Naw….I’ll pass. The Xbox One will be the best place to play shooters. But that’s about it. And at $499.99….. My 3DS will give me better experiences.

    #54 2 years ago
  55. Lengendaryboss

    More misconceptions, great!

    #55 2 years ago
  56. Sang2

    “worlds that change, worlds that persist”

    We don’t need the cloud for this, just look at what Frostbite 3 engine can do alone.

    Stupid Microsoft PR with their “We can do this others can not”

    Yeah right…

    #56 2 years ago
  57. anithedoc aint doing extra shit…they are simply taking the extra 100 dollars perxbox they are gonna make against the ps4 and putting it on cloud..the ps4 instead is putting all that shit into ps4 itself locally for a 100 dollars less….that makes sense to me else u r exposing system to lag via cloud…microsoft when recently asked if they are gonna remove the extra 100 dollars price and get back to a price of 400 dollars replied”extra 100 dollars on each xbo one means that if we sell 10 million xboxes we are gonna earn a profit of 1 billion dollars over “other console” these “billion dollar decision are the types of decision not taken immediat4ely..”microsoft is not doing anything…insteat off this 1 billion dollars they are gonna spend 700 million dollars in cloud and rest 300 million dollars in its maintanence…..but in the end all that matters is the consumers and they already lost them…so not even 1 xbox deserves to be sold…

    #57 2 years ago

Comments are now closed on this article.

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    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]