Star Citizen 300 series trailer shows off gorgeous in-engine graphics

Monday, 24th June 2013 02:28 GMT By Brenna Hillier

This trailer for Star Citizen has a number of things going for it. It’s very pretty. It’s in-engine. And it’s in-universe – an advertisement from one of the fictional manufacturers you’ll encounter in Cloud Imperium Games’ galactic sandbox.

There’s been a lot of disbelief over this trailer’s authenticity, but Roberts Space Industries insists it’s all rendered in-engine; it’s certainly very well directed and edited, that’s for sure. More trailers showing off other models in the 300 series will be released soon.

Star Citizen is being crowd-funded – to the tune of $10 million, so far – and there are still a number of packages available with long-term benefits for backers which won’t be around post-launch. You can buy in now and secure yourself one of the 300 series ships, and if you do so before July 6 you’ll score lifetime insurance.

If you’re interested, keep on eye on Roberts Space Industries. It will be relaunching its website on June 28 with a livestream; after this there’ll only be one week in which to pick up any of the exitsing packages at current prices, while Kickstarter backers manage their accounts, and then the best deals will be gone forever.

Thanks, EvilAvatar.



  1. DSB

    This is gonna be a pretty big milestone for the whole Kickstarter movement. I really hope it turns out well.

    #1 2 years ago
  2. Tavarish

    “The Next Generation is Now”, cheap shot at next-gen consoles? :D

    I guess they are really taking out everything from modern PC design and setups.

    #2 2 years ago

    @2 Considering the devs want to release the game on console also… I don’t think so.

    #3 2 years ago
  4. powerbuoy

    That does look very good, but “in engine” doesn’t necessarily mean it’s rendered in real time.

    #4 2 years ago
  5. HomeworldFanShip

    You can tell it’s, in-engine and it’s rendered in real time, since there is clipping on the model at …if you look close enough at the armpit area.

    His elbow goes through himself.

    #5 2 years ago
  6. powerbuoy

    I fail to see how that’s proof that it’s rendered in real time? They could easily crank all the effects up to 11 for pre-rendered trailers, but once the game is running in real time you’ll need a massive machine to do the same.

    #6 2 years ago
  7. HomeworldFanShip

    eh, whatever they are going to scale it, so it will look that good or better.’

    It’s using the cryengine 3 no reason to not do anything in real time.

    #7 2 years ago
  8. Stardog

    Clearly it’s in-engine and rendered in real-time.

    It doesn’t look like anything spectacular. The ship itself looks very low-poly and would probably run well on my HD 4850.

    #8 2 years ago
  9. sh4dow

    @8: Pretty much what I wanted to write. Incredible that somebody else sees it too.
    I don’t know what people find so astonishing about Star Citizen’s graphics.

    I just paused it on the shot where you see into the cockpit… the lighting is so damn weird. The fire extinguisher on the right gets highlights but has neither shadow, nor occlusion. And the leather stuff is neither modeled in detail, nor does it feature displacement mapping.
    In the shot right after you can basically count the polygons on the joystick in the close up.

    Yes, the exterior looks decent when not viewed up close. And there is some nice lighting in some shots. But close up, it reveals itself to be very much “this generation”.

    #9 2 years ago
  10. TheWulf


    I think other people are able to recognise a game in development and are able to compare it to other games they’ve seen pictures of recently in development. Others are also able to understand that the graphical effects there aren’t complete.

    I wasn’t going to say anything about this game, but… this irritates me.

    To point out incomplete graphics in regards to a game that’s in an early alpha state is kind of like saying that the sky appears to be blue and acting as though this is some major revelation.

    Alpha is alpha, not gold disc.


    It’s a pet peeve, I’m sorry.

    #10 2 years ago
  11. SpydrMnky

    @3 The devs have stated that this game is PC only…no consoles.

    #11 2 years ago
  12. powerbuoy

    You guys do realise they use the term “in-engine” for a reason right? Just like the Uncharted cut scenes, they’re rendered in-engine but there’s no way the PS3 could render them in real time.

    #12 2 years ago
  13. Astral Frost

    That’s not even up to par with next generation console visuals. It looks very good, but what I see here is not impressive. I think what will be impressive is the scope of the game. When you consider the style of the game and the world that it will take to facilitate it, I think that will be impressive. But in terms of poly count, texture quality, lighting, this is no revelation.

    It’s not finished, so we’ll see what improves as time goes on.

    #13 2 years ago
  14. Docs

    @12 This isn’t any fancy version of it, this is what the game will have. From the official site:

    “I would like to clarify one further thing about the commercial: the video you saw wasn’t just made in-engine, it used actual game models. You’re looking at the 300i mesh you will see in Star Citizen and not some high-poly fake created for cutscenes and good PR. What you’re seeing is what you’ll play.”

    We’ve already seen this level of detail when they’ve showed pre-alpha gameplay in the past.

    #14 2 years ago

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