Sat, Jun 22, 2013 | 19:36 BST
Cage feels being divisive “means you’re doing something meaningful”
Quantum Dream’s David Cage isn’t afraid to push boundaries or cause slight controversy’s with his games, because to him, that means “you’re doing something meaningful.”
Speaking with OPM, Cage said he likes being divisive, because otherwise, “what’s the point?”
“For me, the key question is: what do we want games to be? Are they just toys, are they just entertainment, and all you want is fun and adrenaline? That’s fine, I respect that,” he said. “There’s nothing wrong with that. Or do we think that games can be a little bit more than that? That they could say something, actually?
“There are films or books that really changed me in one way or another. But with games, it seems that most are just about having a good moment, having fun and that’s it, and then you turn off your console and you forget about that. They can tell you something, like the best films or books, they can maybe change you, even a tiny bit; change who you are, what you think or how you see the world. Can they leave just an imprint in your mind so by the time you turn off your console you still think? They leave something in you?
“I hope that there will be more and more games that will have something to say and become a little bit more meaningful. Games are quite shy at talking about different things, most are about facing hordes of monsters or saving the world or whatever, few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings, and
“I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships”.
According to Cage, some of these more mature themes will be prevalent in Beyond: Two Souls, which he hope will make players “feel,” as they will be following the main character Jodie from childhood to adulthood.
It’s out on PS3 exclusively on October 8.