Titanfall doesn’t contain a single-player campaign because only a small percentage of players will finish the mode.
Speaking with GI International, Respawn studio head Vince Zampella said it takes a separate team months to create such a campaign, and if virtually no one will finish it, there’s no point.
Plus, the studio is rather “small startup,” with only “60-some developers.
“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,” said Zampella. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5% of people finish the game.
“Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there?
“To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”
Titanfall is coming to PC, Xbox 360 and Xbox One in early 2014.
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