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Back on track: Final Fantasy creates head of steam at E3

Friday, 21 June 2013 14:19 GMT By Alex Donaldson

Final Fantasy swapped Versus for XV and showed it has a real future in Los Angeles last week. Alex Donaldson reports on a series reborn.

“When we originally launched the Versus XIII project, we thought that action-based would fit the title. I believe that there is a future for both action-based RPGs and command-based RPGs. It’s not that we’re not thinking of the future of command-based, but we think that this action-based RPG fits FF15.”

Final Fantasy VII is pretty damn famous within gamer culture. One of the best known lines of the game, delivered by walking black stereotype Barret Wallace, embodies Square Enix’s approach to its flagship series over recent years – “There ain’t no gettin’ offa this train we’re on!”

For the best part of a decade now, the series has felt lost. It’s been motoring along the track at speed, yes, much like the trains of the Midgar slums, but the track in question has been one with a muddled identity, and one too obsessed with chasing the success of the quoted game.

This generation’s effort, the Final Fantasy XIII saga, has often felt like it’s been dashing about beneath the shadow of the most successful entry in the series, searching for a soul and an identity. Heroine Lightning was pitched as a female version of Cloud, for instance, and FF13’s combat system was built to mimic the look of FF7 movie Advent Children’s action sequences – all while juggling the turn-based RPG roots and expectations of the series.

Worse, development of the game was a protracted, expensive five-year process. When released, the expensively developed game still split opinion – in large part, I think, due to a lack of an identity unrelated to aping other successful games in the series. Expensive development inspired sequels, too, so assets could be reused – and those also polarized gamers.

Excessive development time and cost combined with modest sales of sequels and the gigantic bungle that was Final Fantasy XIV to leave the company in trouble – something new CEO Yosuke Matsuda admitted and apologized for in an E3 presentation.

“Since the last fiscal year, the news of our earnings call and the change in CEO, I realize we have caused many worries,” Matsuda, replacement for Yoichi Wada, said. “With E3 2013 as our base point, we plan to begin to move forward in a stronger and bigger way.”

And they have, I think. The company clearly hopes that press, fans and investors alike will see their showing at this year’s E3 as a sea change for the company. It’s early days yet, but I’m actually rather inclined to agree, at least based on what we know and have seen so far.

So, here are the headlines: Final Fantasy Versus XIII is now officially Final Fantasy XV, while Kingdom Hearts III is also now in development. Both are coming for both the PlayStation 4 and Xbox One, meaning the game previously known as Versus has lost its intended exclusivity and Kingdom Hearts will make its very first appearance on an Xbox platform.

That news in itself is all pretty exciting. Versus has just about always looked more interesting than the original FF13, and it puts Tetsuya Nomura – a key component of the massively successful FF7 – back at the front and centre of the series.

It was a difficult secret to keep, and many of Square Enix’s own PR team confessed to me they hadn’t seen the trailer until the moment it aired at Sony. “I was so excited I couldn’t get to sleep,” Shinji Hashimoto, Producer on the game, told the press.

Before talking about that game in detail at their E3 presentation, Square Enix wanted to cover that game’s direct predecessor – the upcoming relaunch of Final Fantasy XIV, titled A Realm Reborn.

“We believe that an MMORPG, FF14 contains the heart and soul of the FF series,” Producer Naoki Yoshida told the assembled press. The E3 trailer pushes this agenda – it’s a story-driven piece, filled with snippets of FF staples such as Ifrit, Ultima Weapon and an airship-piloting Cid.

A key announcement for the company was that the title would also ship on PS4 in addition to PS3 and PC – though that version won’t arrive until 2014. As underlined in our previous coverage, the most impressive fact about this reboot is that it is a true do-over; next to none of the original release remains. It’s been an expensive undertaking, and is something the company argue is an example of their new commitment to quality, to getting it right.

Also out soon are remastered HD versions of Final Fantasy X, X-2 and Kingdom Hearts for PS3 as well as the aforementioned third sequel to FF13, Lightning Returns. The latter is described by its producer at a game that will make fans ask “Is this really Final Fantasy?” thanks to a more action-based approach to its combat.

Even more action-based, though, is what we’re really here to talk about – the fifteenth main-line entry into the Final Fantasy series. Final Fantasy XV doesn’t just mark a change in terms of Square Enix committing to showing the game and getting it out on time, but also represents a change of direction for the series in general.

In gameplay footage we’re shown at the event lead character Noctis jumps about the battlefield in a manner that appears more fitting for a third person action game such as God of War or Castlevania, and the massive on-screen HUD elements of FF13 are largely absent. At a glance, it looks more like an action game.

This has some RPG fans concerned, but I actually think it’s a rather exciting change. Turn-based battles have struggled to mesh with the action-packed, mainstream vision Square Enix has held for the series in the modern cinematic experience driven age. The end result has been titles like FF13, which ended up failing to fully satisfy either fan base.

It’s an issue that FF15 Producer and Final Fantasy brand director Shinji Hashimoto had to field at E3 – with FF15 taking this approach, what happens to the more traditional systems of FF’s past?

“When we originally launched the Versus XIII project, we thought that action-based would fit the title,” he explained when quizzed. “I believe that there is a future for both action-based RPGs and command-based RPGs. It’s not that we’re not thinking of the future of command-based, but we think that this action-based RPG fits FF15.”

“For people like me, I want the game to be easy to operate – so I’m asking the development team to be a little bit flexible about the difficulty level,” he added – promising to ensure the game will be easily playable for fans of the older, slower-paced games.

Even if a portion of the most hardcore fans of the series are reluctant to stand behind the action-focused approach of FF15, the draw of the footage Square Enix released at E3 is undeniable. As with every year, their booth at the show was defined by a massive cinema-style screen with rows of seating in front of it.

When it aired trailers for games like Lightning Returns or the surprisingly clever Murdered: Soul Suspect, those seated in E3 exhaustion seemed to only partially pay attention – but every time the FF15 trailer came on, people seemed to become mesmerised. More would be drawn into the stand from the walkways, and phones would be raised to film the screen.

“I want you to understand that the FF series is always evolving. It’s always taking on new challenges; this is a positive change.”

It was surreal to see; after years of apathy for the series, people seemed invigorated, excited and interested in Final Fantasy in a manner I haven’t seen since the start of this generation – when FF13 was considered a potentially generation-defining, console war-winning game.

In that sense this is a massive victory for Square Enix, and marks the first time in too long the Japanese side of the company seems to have looped a lasso around what made their past games special. As a massive fan of PS1-era Final Fantasy (9 is my favourite) I couldn’t help but feel a stab of excitement at that trailer – and it’s fantastic to feel again.

It’s worth noting that there are still worries – the gameplay footage shown at the event, less flashily cut than the trailer, is a little less impressive. There are frame rate problems all over, and in places the combat looks dangerously close to the simplistic and I think boring Dynasty Warriors-style battles of Kingdom Hearts.

Even so, things such as an awesome-looking teleport ability, a glimpse of an open-ended in-game map, teases at stealth and underwater gameplay and Uncharted-like set-piece sequences all seem to indicate the game intends to drag the best of Final Fantasy kicking and screaming into the HD, cinematic era of gaming – just in time for the next-gen.

It sounds silly to say considering this game has been in development for some seven years, but it is also early days – it is just reannounced, and hopefully the frame rate improves.

And what of those fans who absolutely can’t stand an action-based title? Shinji Hashimoto wouldn’t be drawn too far, but did essentially say this isn’t the end for that gameplay style.

“The Final Fantasy series always has different systems and mechanics for each title,” he explained. “Each time, the development team for that title reviews the popular gameplay systems. For 15, we have an action-packed game system. That doesn’t mean the next title will be a similar way – but we’re not ready to comment on the future.”

“I want you to understand that the FF series is always evolving. It’s always taking on new challenges; this is a positive change.”

And so the train keeps rolling. As Barret said, there’s no getting off it, especially for Square Enix. Hopefully the tracks are now leading to redemption rather than ruin – fingers crossed.

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19 Comments

  1. bitsnark

    Brilliant article Alex – especially enjoyed the rampant FF7 analogies!

    But yeah, I can’t honestly remember the last time I was as excited for a FF title as I am now with FF XV.

    It must be the Nomura-effect or something :D

    #1 2 years ago
  2. tezzer1985

    All main line FF games have been very good RPG’s in my opinion, I have enjoyed every single one…FF9 is also my favourite.

    #2 2 years ago
  3. Sini

    meh dont care for this action crap in ff games. Turn base combat in ff13 was the only thing i liked about the game, and they’re taking it out now

    #3 2 years ago
  4. Takeshi

    Great read. Every article concerning Final Fantasy XV = I gobble that shit up. Now I just hope we won’t have to wait until 2015 or something for a release date. Maybe they’ve waited so long to announce it so exactly won’t have to wait for years to see it.

    I do wonder how far they are with XV. I mean, we’ve seen outside areas in other trailers.

    I’m truly happy for SE. I want them to do well with their upcoming releases. Yeah, Kingdom Hearts III and FFXV. Now if they could just also get that Type-0 localization going as well.

    It’s either VIII or IX for me. Just because they don’t get as much love as VII. :D

    #4 2 years ago
  5. Zana

    “I want you to understand that the FF series is always evolving. It’s always taking on new challenges; this is a positive change.”

    Which is why the series was never really “out” of tracks… This choice of words is annoying. FFXIV 1.0 was their only failure and they made up for it already.

    #5 2 years ago
  6. salarta

    It’s nice that the Final Fantasy series is finally getting back on track with FF15. FF12 was a fairly good game, but it still wasn’t as promising and inspiring as FF10, the last FF game that was really able to pull that off. And FF13 doesn’t even really count as a Final Fantasy game, it’s just the names of things and bastardized Final Fantasy concepts slapped into an idea for a brand new IP, which is a long-running problem with Motomu Toriyama and the crap he makes.

    There’s a difference between evolution and mutilation; FF15 so far looks like genuine evolution.

    Whether the gameplay is action-based or turn-based is nowhere near as important as the atmosphere, concepts and themes of Final Fantasy. So far, FF15 is capturing all three.

    #6 2 years ago
  7. LordDjinn

    This game better deliver Square Enix, ive been so disappointed with your Final Fantasy Brand lately.. the darn 13 series.. >:/

    #7 2 years ago
  8. hitnrun

    @6 “slapped into an idea for a brand new IP”

    That’s what’s so mystifying to me about FF’s direction over the last 10 years. They obviously can poop these settings out in an afternoon. They’re just a mishmash of cool ideas loosely stemming from the same steampunk base.

    The “Final Fantasy” in the title already sells the game far better than continuity. Why does every FF need to be the base for a half-decade of spin-offs and sequels?

    #8 2 years ago
  9. deathm00n

    And that’s why Final Fantasy is one of the greatest series that exists, every new game is almost completely different from the predecessor, even in XIII series: XIII is different from XIII-2 wich is different from Lightning returns. Hate it as much as you will, XIII never broke the series, it sold a lot and a lot of people like it, it’s the second best game in the series for me, behind only VIII. XV is looking awesome, it’s reason enough for me to buy a PS4 the day the game releases. Say what you want, but you don’t play Final Fantasy for the gameplay or the story or the graphics, you play it because it always mix all these things in a way no other series can.

    #9 2 years ago
  10. salarta

    @8: The main reason Squeenix seems to think every FF needs to result in half a decade of spinoffs and sequels is that before FFX-2, fans of a particular installment constantly clamored for sequels to their favorite installments. They loved the worlds presented, they wanted to see more of those worlds.

    Unfortunately, the Squeenix that got their hands on actually making sequels was the one that doesn’t give a rat’s ass about quality, only about doing whatever they think it takes to sell more copies of a game. That’s how we ended up with FFX-2, 3rd Birthday, FF4:TA, and all of FF13 (I’m only covering the Japan side, otherwise there would be more games to cite). Now, when they make a game, they immediately decide every single game automatically needs to have sequels and spinoffs planned for it, solely because in the past, fans were dying to see more. They also figure that since making a sequel means they can re-use art assets from games they already made, it’ll be cheaper and quicker.

    Which is also part of the problem. Their assumptions of what gamers and fans will put up with leads to a lower opinion of them. A REAL sequel to Final Fantasy IV would have been awesome. Instead, it was a load of half-baked crap that lazily recycled old plot devices while purposely undoing major character development from the original game, just to give an excuse to put their moneymakers like Kain on a pedestal to sell more copies.

    It’s also part of why I look forward to FF15. For once since 2003, it looks like all the people with influence on the project actually give a fuck about making a great game that fits Final Fantasy. I need to mention that it’s obvious Matsuno cared about FF12, he had a nervous breakdown and had to be hospitalized over it after all, but it was also clear that the people above him at Squeenix wanted to force their ideas onto his vision, ideas that were based in their idiotic notions of what would make them more money.

    #10 2 years ago
  11. Rosseu

    They better not return to that slow ass combat system FF13 had.

    #11 2 years ago
  12. machy

    FF13 was great and this should have stayed exclusive on ps i fear it may ended up just like ff13 with a lot of hate

    #12 2 years ago
  13. hitnrun

    @10: Interesting. Gaming theory moves so slowly in JRPG-land that I forgot about the old time lobbying for same-world sequels by enthusiastic (unrealistic?) FF fans and assumed the sequels were akin to the mindset that’s currently gripping the western publishers, i.e. “annual sequels/find the next Call of Duty.”

    I’m not as big an FF fan as you, but I was very enthused by that reveal. If nothing else, it killed a hilarious punchline vaporware game and moved the series forward to an actual real next installment in one stroke.

    #13 2 years ago
  14. salarta

    @13: I was seriously starting to refer to Versus 13 as the new Duke Nukem Forever, because that’s exactly what it was turning into.

    Anyway, yeah, I’ve been around for the series since the very beginning, albeit without the full knowledge of Squaresoft’s activities and processes when I was younger. I doubt hardly anyone in the U.S. would have known about how what got ported over as Final Fantasy II was really Final Fantasy IV and so on. I played and loved everything Final Fantasy that I got my hands on, including Final Fantasy Mystic Quest… until FFX-2 came along.

    FFX-2 was the point at which I started seeing the franchise getting treated worse and worse as time went on, and I don’t think it’s a coincidence that the quality started to go downhill as soon as Sakaguchi was no longer around. I don’t think the series absolutely requires his touch, but the kind of crap that’s been going on over the past decade at Squeenix is certainly far beneath the greatness that the series possessed. People, like me, clamored for sequels and spinoffs to their favorite games because they thought Squeenix would continue to not suck. Unfortunately, we got what we asked for, but not in the manner we thought we would get it. Like that oft-repeated tale of wishing for a deceased loved one to come back to life, only for that person to come back “wrong.”

    #14 2 years ago
  15. Mr Sparkle

    They need new character designers. FF games are never bad (they’re expected to be great because of the older classics in my opinion), but they do need a redesign visually. Prettier graphics because of new hardware doesn’t count!

    #15 2 years ago
  16. KineticCalvaria

    Final Fantasy… world of emo’s.

    #16 2 years ago
  17. salarta

    @15: Squeenix’s obsession with having the absolute best graphics imaginable on a platform has to go. Squeenix has been utterly obsessed with the idea that graphics are a required selling point for the franchise ever since FF7 wowwed people with CG and FMVs in a time when they expected video games to be sprites. Graphics aren’t what sell Final Fantasy games, and it’s really sad that Squeenix refused to learn that lesson from Final Fantasy: The Spirits Within.

    #17 2 years ago
  18. sahand

    I’m sure this game is gonna be the best Final Fantasy ever.

    #18 2 years ago
  19. exiled

    “For people like me, I want the game to be easy to operate – so I’m asking the development team to be a little bit flexible about the difficulty level,” he added – promising to ensure the game will be easily playable for fans of the older, slower-paced games.”

    Now what the hell? If you’re going to make an action game, make it a good one. Just because I’m a Final Fantasy fan doesn’t mean I can’t kick Demon’s Souls ass. Are they really just going to serve up a DMC-wannabe “mash button to watch movie” type experience? Bleh…

    #19 2 years ago

Comments are now closed on this article.

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    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]