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Fez 2 – Polytron has no plans to release it on Microsoft consoles

Thursday, 20 June 2013 21:22 GMT By Stephany Nunneley

Phil Fish has said there are no plans to bring Fez 2 to Xbox One or Xbox 360.

Speaking with Polygon, when asked which platforms the indie sequel would be released on he replied: “not Xbox.”

Fish has spoken previously about the difficulties and expense in patching Fez on XBL Arcade, stating that had the game been released on PC, the game would have “been fixed two weeks after release, at no cost to us.”

The inability to self-publish on Microsoft consoles is also a problem for Polytron, he said.

“With Microsoft they’ve made it painfully clear they don’t want my ilk on their platform,” he said. “I can’t even self-publish there. Whereas on PS4, I can. It’s that simple. Microsoft won’t let me develop for their console. But Sony will.”

As far as creating a sequel as opposed to something new entire, this is what Fish had to say on going with Fez 2.

“It is an entirely new game. FEZ 2 is to FEZ 1 what Zelda 2 was to Zelda 1, but more different,” he said. “The biggest reason is that I just wanted to go back to that world. I want to expand on my little world and its mythology. It’s not a case of wanting to recycle ideas we didn’t get to put in FEZ 1.

“Since the games are going to be so different, there’s not a whole lot that could just carry over.”

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36 Comments

  1. SlayerGT

    I think Indies will enjoy being on PS4. New audience with little extra work involved to get to em? Why not?

    #1 2 years ago
  2. Joe Musashi

    I guess the self-publish thing is something else Microsoft can review as things proceed. I think they’ve set a healthy precedent – showing that they will consider change if they’re convinced its needed.

    JM

    #2 2 years ago
  3. SlayerGT

    @2 Yeah but where the DRM business cut into the PUBLISHERS wallet, self publishing cuts into MS’s wallet. Apparently.

    #3 2 years ago
  4. aseddon130

    you guys (and gals) at vg247 are enjoying the Microsoft / Xbox ONE bashing aren’t you???

    #4 2 years ago
  5. SlayerGT

    “Like any publisher, Microsoft Studios takes more from you than a simple platform revshare. In addition to their publisher cut, Microsoft Studios also requires at minimum a timed exclusivity, so you won’t be able to release on other platforms day one.

    “They feel that if they’re publishing your game, they want to be the end-all-be-all publisher. They want to publish all platforms, even those which you could self-publish on. Long story short, this means that on all other platforms, you’re needlessly giving a chunk of your revshare to a publisher for nothing more than the ability to get your game onto Xbox and the freedom to release on the other platforms, which you can already self-publish on, at the same time.”

    http://www.vg247.com/2013/06/20/retro-city-rampage-dev-sheds-light-on-microsofts-restricted-approach-to-indies/

    #5 2 years ago
  6. SlayerGT

    @4 MS brings it on themselves with their business practices. I don’t enjoy anything other than value out of the money I spend on my hobby.

    #6 2 years ago
  7. Joe Musashi

    @3 I don’t know the specifics of the business model. Whatever is more meaningful to the platform holder will win out in the end, I assume.

    If indie games become the big draw of next gen, in the way that banner FPS franchises were for this gen, then that could force a re-think. Ultimately, I think we all know what the best platform for fostering indie games is. Right? ;)

    JM

    #7 2 years ago
  8. Froseidon

    @4 – Its an news website, this is news, what do you want?

    On article, oh well, the guy who created Fez is a prick anyways.

    #8 2 years ago
  9. ps3fanboy

    Polytron is doing the right thing when they leave the CRAPBOX!

    #9 2 years ago
  10. actuallyisnotafox

    lol :’)

    tbh id buy a ps4 just for this reason, i love most indie games more than 3rd party or first ones so im excited :)

    #10 2 years ago
  11. monkeygourmet

    Yeah….

    I do hate a lot of Indie devs who choose consoles, then bitch about shit after…

    It just smacks of naivety and childish misunderstnding of what shitty hoops companies will want you to jump through…

    But, if your chasing cash dollar; then in all honesty, you deserve to be reemed by the big corporate rod…

    #11 2 years ago
  12. taternuggets

    “been fixed two weeks after release, at no cost to us.”

    Here’s an idea… don’t release a buggy piece of shit that requires fixing two weeks after release.

    #12 2 years ago
  13. Froseidon

    @11 – Yep, I don’t know why people put so much in indie games. Too be honest, there are many out there and very few are good.

    @12 – Again, true, but then again, Phil Fish is a prick, so I’m not surprised. He thinks himself god, and when everything that goes wrong is someone else’s fault.

    #13 2 years ago
  14. Stephany Nunneley

    @4 I had a feeling someone would come out of the woodwork and say this at some point today. It’s not our fault a lot of this stuff is in the news lately. We can either report stuff or not. We choose to report it. So, yeah. And no I personally don’t “enjoy” bashing anything – as a matter of fact – I don’t bash anything on here and never have.

    #14 2 years ago
  15. monkeygourmet

    @14

    What is your position on the ‘Archbishop of Canterbury’? If he made a statement on promoting draconian DRM and illegal used game policies…

    would you…

    ‘Bash the Bishop’?

    :D

    #15 2 years ago
  16. Froseidon

    @15 – Well that killed the seriousness :P

    @14/general – I’ve seen this website have to defend itself twice today =/ It’s a shame that the gaming community is so fickle, but there’s no pleasing everyone unfortunately.

    #16 2 years ago
  17. MCTJim

    wait the pc version would have been patched at no cost? I am not sure I understand the article. So the game was released broken? So you release a broken game and then complain about the cost to fix it…odd..someone familiar with the story wanna fill me in about this please.

    #17 2 years ago
  18. Froseidon

    @17 – They released a patch which broke save games (a patch that breaks stuff, funny eh?). MS pulled the patch due to the issues with save corruption and Polytron was given the option to redo the patch fixed or re-apply the old broken patch. They chose to re-apply the broken patch complaining about the costs to fix it.

    #18 2 years ago
  19. manamana

    I don’t see any problems here. Microsoft is strict as f%ck and PC/PS4 welcomes indies. Where does Fish (the prick) go? Yes, my dear fanboys and girls, he choose *not* to go to Xbox. Oh wonder! Oh wonder!

    That is of course news. And while Microsoft are on a roll right now, the gaming news media is, oh wonder, printing news about Microsoft, which are the only one to blame for their PR- and Marketing clusterbomb they drop on a daily basis. And, oh wonder, indie developers feel absolutely screwed by the policies of Microsofts Xbox publishing model. Which in return made them make some newsworthy statements on Microsofts belongings.

    Is that simple? Yes. Is it a hard time beeing a Microsoft fanboy these days? Probably. Has it really got to do with Steph? No.

    Edit: who ever has created a piece of software/a program, knows exactly that it’s never ready for publishing but must get out of the door ASAP. That’s why bugs exist. Nobody has time and money and a team of testers to eleminate all bugs. They happen in wildlife. As gamers you should know and respect that. Nothing to bitch about, business as usual.

    #19 2 years ago
  20. SlayerGT

    @14 “I don’t bash anything on here and never have.”

    Just anti-vg247 commenters eh Steph? :P

    #20 2 years ago
  21. MCTJim

    well..its still makes no sense..release a patch that breaks the game..i get it sometimes crap happens.., then MS retracts the patch, gives the dev an option to fix it the right way and they still re-release the broken patch?

    something does not add up on this dev’s story….what am I missing?

    #21 2 years ago
  22. manamana

    Just read this and decide for yourself, if spending $40k would’ve been worth it…
    http://arstechnica.com/gaming/2012/07/microsoft-comes-under-fire-for-five-figure-xbox-360-patch-fee/

    Here is an excerpt:
    “The issue started on June 22, when Fish released a patch intended to fix some outstanding gameplay and performance issues with Fez. That patch gave rise to new problems for some players, though, by causing their save files to appear as corrupted, in effect erasing their progress through the game.

    Microsoft pulled the initial patch for the game mere hours after it first went up, to prevent the bug it contained from spreading too far. But even though Fish initially described the issue as “fairly widespread,” he now says he estimates the progress-destroying problem only affects the less than one percent of players that have already completed the game (or come very close) before installing the patch.

    So rather than pay Microsoft “such a large sum of money” to approve a new patch that would fix the small issue (Double Fine’s Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hookshot Inc. earlier this year), Fish has decided to put the initial, slightly error-prone patch back up on Microsoft’s servers.

    This entire saga would be a non-issue if Fez wasn’t exclusive to Microsoft’s system, Fish said. “Had Fez been released on Steam instead of [Xbox Live Arcade], the game would have been fixed two weeks after release, at no cost to us,” Phil writes in a recent post on the Polytron blog. “And if there was an issue with that patch, we could have fixed that right away too!”

    Fish offered his sincere apologies to the small number of dedicated players he says are “screwed” by the first patch, saying it broke his heart to leave them with a broken game. But paying what Fish calls “a ton of money” to fix such a minor issue “just doesn’t make any sense, especially when Microsoft itself considers the current patch “good enough,” according to Fish.

    “We already owe Microsoft a LOT of money for the privilege of being on their platform,” he said. “People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.”

    #22 2 years ago
  23. Froseidon

    @19 – All thats being talked about recently is XBO/MS. They played the PR/media right. No one is talking about PS4. Its been XBO for ages. In a way, bad press is good press.

    @21 – You missed out the cost of fixing the patch, but they shouldn’t have released a broken patch anyways, should have tested it more.

    #23 2 years ago
  24. MCTJim

    ah..I get it now..release a patch that effectively broke the saves on a game..thanks

    they should have tested it before releasing it, but what is done is done. I see both sides…

    #24 2 years ago
  25. Froseidon

    @24 – They did test it, just not efficiently enough (as shown by problems).

    #25 2 years ago
  26. manamana

    “they should have tested it before releasing it” they shure did, but as always, you can’t test everything on any given matter. At least, if you don’t have indinite amount of time, personnel and money. That’s why even a large corporation like Sony releases firmware updates that can even cause bricked units. They don’t do that on purpose. It has been tested. But as I mentioned before, some things happen first when they are out in the wild. For indies and for huge corporations alike. Thats why there are bugs and ever will be.

    #26 2 years ago
  27. DSB

    Well on one hand you have people praising Microsoft for their amazing “thuper” certification, which is totally worth the time and money it costs.

    And then you have a broken game like Fez which Microsofts amazing engineers obviously didn’t poke and prod too carefully.

    I’m all for some level of certification, but I’m even more for letting people fix their mistakes in due time without having to drop 10 grand to do it.

    #27 2 years ago
  28. sg1974

    And literally dozens of upgrading XBoxers are disappoint.

    #28 2 years ago
  29. Kanok

    Because Mattrick suck!!!

    #29 2 years ago
  30. pcbros

    Indie games are fun but I’m not buying a next-gen console to play last-gen style games. So while I would love to see MS help out the indie scene, it’s not a breaking point.

    I’m not paying $400-500 for Ouya 2.

    Plus, for indie games, Steam is the best for me. Great deals constantly.

    #30 2 years ago
  31. Cobra951

    @17: The factor that you’re missing is that Microsoft demands a hefty fee for deploying console patches. PC patches don’t have this extra cost. Sure, developing a patch costs money, but that’s not what Phil was talking about. He meant the 4 figures he has to shell out just to deploy the patch on Xbox Live.

    #31 2 years ago
  32. TheWulf

    @31

    Yeah, but the reason for that is because the PC is an open platform. Even with the PS4 there will be some hoops to jump through and some costs involved, it just won’t be as many. With the PC, and Android alike, you can just land software on it and do as you like. And Valve/Steam have gone out of their way to make sure that this kind of flow continues with their storefronts on the PC.

    This is just a common thing with proprietary platforms, really. And it’s why I don’t like them. A proprietary platform puts way, way too much control in the hands of one person. Be that person Microsoft or Sony. Yet with a computer, you have options.

    If Microsoft screws Windows up, you have other options.

    If Valve screws Steam up, you have other options.

    What this means is that a company has to be competitive if they want to remain relevant. With a proprietary system, you have one company owning it in its entirety. It exists within a vacuum, and there can be no competition and no other options available, you take what they deem worthwhile to give you and that’s that. Whereas if you feel dissatisfied with a provider on an open platform, then you switch to another provider.

    The reason why things are so good on open platforms opposed to closed ones is because of that competition. On an open platform, a provider has to do better than their competitors. If Steam isn’t pushing patches through fast enough, or hosting cheaply enough, then the game developer has many, many other options for selling their game. So Steam has to stay on top of that.

    Look at Origin. EA has said that they hate sales, they despise them. Yet Origin on the PC gets sales. Why? It has to stay competitive if it wants to remain relevant, it has to offer what Valve does, otherwise it’ll be forgotten (aside from perhaps the odd exclusive release).

    These are all artifacts of a closed platform. This is why I’m not surprised that developers prefer open ones. Plus, another thing? Those fees? A proprietary platform holder can put ridiculous fees and levies on their system. They can have a fee on entry, and a fee on every sale. Yet with an open platform, if a storefront is doing that then you can seek out a better storefront for your game. There isn’t a monopoly.

    This is why I’m hoping eventually an open platform console will overtake the others, so that console users will be treated with the same dignity that PC owners are.

    #32 2 years ago
  33. TheWulf

    Also, I love it when you have someone who’s that ignorant that they believe that all bugs can be discovered before you land a product. You can spend years polishing a product, and then have someone break it minutes after release by doing a certain chain of things you couldn’t have predicted, and you won’t even understand why that breaks it.

    This leads to sleepless nights of debugging, and then figuring out how to work around the problem. That’s fun. What’s worse is when a proprietary system wants to charge unfeasible amounts of money to then land the fix you’ve finally found.

    Yes, it’s all well and good to say “They should have fixed it before release!” but you can only say that if you have absolutely no idea of how anything works.

    It is statistically impossible to find all the bugs in a piece of software before launching it.

    #33 2 years ago
  34. TheWulf

    @20

    I don’t actually see the need to be anti-VG24/7. There are some sites out there which are snide, cult of popularity shitfests where the article writer is always right. Where they will actively take the piss out of a person or groups of people and encourage their users to do the same. This is one of the things that gave rise to the current trend of PC elitism.

    The VG24/7 folks are really nice, though. They’re not even passive-aggressive and I value that. I don’t get angry at them because they don’t give me cause to, they’re just relaying the news or their own opinions without feeling the need to brown nose or engage in one-upmanship. I’m actually glad that they’re journalists for once.

    You can tell when a blogging site is all about cliques and blog author worship, or just giving us gaming news. VG24/7 does the latter. Frankly, I’d give them a medal if it was within my power to do so.

    #34 2 years ago
  35. TheWulf

    @19

    The only prick I see at this moment in time, at this particular moment, is you. Needed to be said. See, the thing is is that everything you’ve said about Fish counts for Double Fine. Tim Schafer has been pretty pissed off at Microsoft in the past for exactly the same things.

    In fact, it was Microsoft’s bullshit-laden policies that drove Double Fine back to the PC, where they were welcomed with open arms.

    Are you willing to say the same negative things about Double Fine’s games?

    #35 2 years ago
  36. Gigabomber

    When is the inevitable backlash against indie publishers coming? Soon, hopefully.

    @35 many of doublefines new batch are boring, although quite experimental.

    #36 2 years ago

Comments are now closed on this article.

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    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]