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Bleszinski predicts publisher closures, more DLC thanks to Xbox One policy changes

Thursday, 20 June 2013 04:13 GMT By Brenna Hillier

Fire from the sky and demons in your closet; Microsoft’s reversal of its Xbox One DRM policies is the first sign of gaming’s imminent apocalypse, according to Gears of War creator Cliff Bleszinski.

“More studios WILL close and you’ll see more PC and mobile games,” he said when asked what will happen now that Microsoft’s vision of a digital future has been at least temporarily scuppered.

His next comment seemed to imply that the continued existence of used games takes a huge bite out of profits.

“I have seen the number of unique gamer tags vs actual sales numbers and it ain’t pretty,” he said, although he cannot reveal figures due to NDAs.

“I want developers who worked their asses off to see money on every copy of their game that is sold instead of Gamestop. Fuck me, right?”

Unable to recover all this supposed revenue lost to used games – which, by the way, assumes that all the people using these avenues to access games would just fork out a triple-A cover price if given no other choice – Bleszinski predicted consequences for the industry.

“Brace yourselves. More tacked on multiplayer and DLC are coming,” he said. “You’re also about to see available microtransactions skyrocket. HATS FOR EVERYONE.

“You’re going to see digital versions of your favorite games with added “features” and content to lure you to digital over disc based. ‘Do whatever it takes to keep that disc in that tray’ is the mantra of developers in a disc based world.”

Bleszinski was a staunch defender of Microsoft’s licensing policies; he noted that “digital distribution brought us Blood Dragon and Minecraft on console”, and when asked who would win this console generation, nominated Valve.

The outspoken developer was unwilling to credit gamers with the change in Microsoft’s policies, either. Bleszinski said that Microsoft couldn’t “do well in that space” if its core fanbase was unhappy.

“Especially when users have a choice. The nature of capitalism encourages competition and Sony played into that,” he said.

He then retweeted a comment disparaging the efforts of hashtag campaigners in the context of ongoing violence in Turkey.

“Sony forced Microsoft’s hand, not the internet whining,” he added.

Thanks, CVG. Twitter Links: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13

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116 Comments

  1. DarkElfa

    “HATS FOR EVERYONE”

    You mean tin foil hats…

    #1 2 years ago
  2. Judicas

    seriously what idiot thinks its still a good idea to ask for this clowns opinion

    #2 2 years ago
  3. G1GAHURTZ

    I disagree with him.

    I think publishers will simply go the SimCity/Diablo 3 route, now that the system is in place for them to do it.

    I’ve got a feeling that’s what EA is up to, at least, after ditching it’s Online Pass.

    #3 2 years ago
  4. Mr Sparkle

    Little Cliffy B :D

    #4 2 years ago
  5. digitalAngst

    ‘Who is that guy and why should we care?’

    #5 2 years ago
  6. Sanwiches

    I agree with this: “I want developers who worked their asses off to see money on every copy of their game that is sold instead of Gamestop”.

    Come on peeps, it isn’t so hard to just buy good games and show your support to the devs, instead of buying god know how many average games at like 10-20-30? dollars.

    Looks like next gen is going to look like this gen, without nothing really knew except better hardware. I mean, MS did try push digital, but most people didn’t want that, and I understand.

    Average internet connections and bandwidth caps almost everywhere. If MS really wants it to happen, they better start helping Google spreading their cable service.

    #6 2 years ago
  7. MegaGeek1

    “I want developers who worked their asses off to see money on every copy of their game that is sold instead of Gamestop. Fuck me, right?”

    He may be a primadonna, but you can’t argue with that. It makes me sick that every time I walk into my local EB games I can either pick up the brand new game of the month for $59.99, or a 1 week old version for $54.99. I always fork over the extra dough for a new copy, but how many mothers, fathers, and teenagers on a fixed income can say the same?

    How much money is EB / Game Stop making on these games anyway? 150 – %200 profit I reckon. I’m all for consumer choice, and agree that blocking used games makes it too difficult to allow trading and borrowing amongst friends, but there has to be a better business model in place.

    Fuck EB Games and fuck Game Stop.

    #7 2 years ago
  8. Sanwiches

    “Fuck EB Games and fuck Game Stop.”

    I agree.

    #8 2 years ago
  9. Ireland Michael

    I predict Cliff Bleszinski creating yet another uninspired, testosterone fuelled macho gore fest shooter some time in the near future.

    C WAT I DID THAR?!

    The problem isn’t with consumers Bleszinski, you self obsessed douche. The problem is with creatively barren developers like yourself churning out the same uninspired piles of shit every single year because you don’t have a single bone of actual inspiration in your entire body.

    I’m happy to have more hats, thanks mate. Team Fortress 2 is a bloody great game… And it’s *free*.

    @2 Industry people posting on Twitter = half of modern journalism.

    #9 2 years ago
  10. WENDiGO

    The main reason I buy used games is for when there are no new copies being made and used is the only route for a game that’s been out for a while. This only happens when I just heard about a old game. I don’t like downloading so I just get used. It feels better with disc tho since I like to collect the best gameplay/nostalgic experiences. It feels like I actually own it you know.

    #10 2 years ago
  11. Sanwiches

    WENDIGO, where do you live? That never happened to me that I can’t find a new copy of a game I wanted, even after 2-3 years :p

    #11 2 years ago
  12. machy

    he needs helps .. ASAP

    #12 2 years ago
  13. Rocketbilly

    Yeah! Fuck Gamestop!They force people to steal money from game makers!

    I love walking in to USED BOOK STORES and dousing the place in gasoline, because fuck them for providing an alternative choice to consumers and STEALING money from writers and publishers.

    No other industry on Earth has to deal with a used market that steals all the money like in the video game industry.

    There ought to be laws passed, amendments ratified and flags burned over this.

    Can you imagine the idea of buying a used copy of Farenheit 451 and not having to give Ray Bradbury a check?

    Do you realize that while Bradbury’s work may have made him rich, the actual number of people who read his work and didn’t pay HIM for it actually exceeds the number who did?

    Imagine how much better the world would have been if all those people never got to read his writings.

    Thank god we have all you brave souls ready to stand up and fight for the rights of game developers to take money from consumers who purchased (read as STOLE) a video game second hand. The idea that when someone buys a game they have the right to sell, trade, lend, or keep it makes me absolutely sick. Kill em all I say. And anyone who looks like em too.

    #13 2 years ago
  14. Sanwiches

    @13
    Books aren’t games, and while sometimes many writers contributes to a book, it’s not like having whole studio(s) making a game full time for a couple of years.

    #14 2 years ago
  15. Clupula

    @13 – *insert Orson Welles vigorously applauding gif here*

    #15 2 years ago
  16. G1GAHURTZ

    It doesn’t cost $50m to write a book.

    Also, I don’t think I’ve ever seen a used book section in Waterstones, before.

    #16 2 years ago
  17. actuallyisnotafox

    fuck you, DRM on the console itself is much different to publishers. sony and im assuming microsoft will still allow publishers to do so on 3rd party games, and i would support these publishers as i buy new anyway but if i dont see older gsames discounted i wont even bother.

    #17 2 years ago
  18. Metroid455

    This clown again? move along people.

    #18 2 years ago
  19. Clupula

    @11 – I live in the biggest city in the world and while I always do try to buy new, he is right that, sometimes, it’s impossible to find a new copy of certain titles. Show me a store with a brand new copy of Shin Megami Tensei: Nocturne or Sakura Wars or Suikoden II.

    #19 2 years ago
  20. pcbros

    I agree with Cliffy. Gamestop is the one who REALLY gets “more value” out of used games.

    Scenario: A developer gets a copy of their game sold for $60. Then the owner gets bored and trades it in at Gamestop for $20. Gamestop then resells it to the next guy for $55. That guy gets bored and trades it in for $15 and Gamestop resells it for $50.

    So instead of the developer getting $180 for 3 sales… they get $60 while Gamestop gets $70. Gamestop theoretically can make more money off a game than the ACTUAL developer. Does this sound right to anyone?

    But I do think MS and Sony need to take some pointers from Valve (Steam). Digital games need to be better priced. Paying $60 for a digital version doesn’t fly with some people. People are wondering if there is no box, manual or disc, why isn’t there are slightly lower price.

    Second, have more sales. Also, older games that can be bought brand new at physical stores for $20 cannot sell for $50-$60 digitally.

    Somehow Sony and Microsoft need to show people the advantages of digital downloads and lure them in.

    #20 2 years ago
  21. Clupula

    @16 – NYC has many stores with used books. The Strand being the most prominent.

    #21 2 years ago
  22. xAKUM3TSUx

    Ya’ know this has been a very amusing day. First MS changes their consoles direction drastically; correcting lots of the wrongs many couldn’t deal with- including their own fans like me (both Sony and MS).

    Then, you’d think the well deserved backlash would’ve been suppressed at least slightly. Sadly some who claim they’re open minded never really look outside box because, low and behold, instead we get more backlash. I swear does no one think with a clear conscience anymore?

    Then we have this idiot…what was your name again? Cliff Bl- who cares. Out of all the hypocrites he’s the worst. This guy is joke.

    At the end of the day I love you MS for what you did earlier but as Justin Timberlake once sang: It’s too late too apologize. I’ve already reserved my PS4. Don’t worry though, I may be a fan but I’m not a fanboy. My mind is open. I can now consider the Xbox One a (somewhat)good console and will buy it sometime on down the line. Good day folks!

    #22 2 years ago
  23. Clupula

    @20 – On PS3, the digital copies here are already cheaper, since they don’t charge sales tax. However, some games take up too much room. I don’t want Uncharted 3 taking up 43GB of my HDD.

    #23 2 years ago
  24. SlayerGT

    “You’re also about to see available microtransactions skyrocket. HATS FOR EVERYONE.”

    Maybe the core likes hats. I mean they do it now, and no one is complaining..

    #24 2 years ago
  25. Ireland Michael

    @16 Any game costing $50 million to make only has itself to blame when it ends up not being profitable. That’s an industry incapable of managing itself probably.

    #25 2 years ago
  26. Phoenixblight

    @23

    Thats you. In my state, Texas and I know Cali they do charge taxes for digital.

    #26 2 years ago
  27. Bossblood

    Make games that are worth keeping and your problem will be solved!

    #27 2 years ago
  28. pcbros

    The big problem with digital games as pointed out above is the actual size. I think most current gen titles ran at around 6-12GB(?). But with larger HDDs that shouldn’t be a problem.

    I actually thought 500GB was on the low side for next-gen. I was expecting 1-2TB. Especially if they want to push digital games.

    #28 2 years ago
  29. salarta

    Oh Bleszinski, you do not disappoint with the idiocy. :)

    We’ll see studios closing at the exact same rate as we would if the XBox One’s DRM were in place, possibly slower because now many people that were planning to drop this console generation entirely because of that DRM will buy games again on consoles.

    More games going to PC and mobile was INEVITABLE. There is absolutely no way that the DRM practices the XBox One had in place would have kept that from happening. The model of most companies these days is to have obscenely high budgets and do downright idiotic things to old IPs, expecting the games to sell millions upon millions of copies. They expect the impossible just because one studio out of all of them manages to sell the numbers they want. Video game companies already had an excuse lined up if they still suffered lower than expected sales in a world where XBox One and PS4 both had XBox One’s originally planned DRM, it’s called “console volatility.” Companies have shown absolutely no qualms about suggesting that they’re ready to abandon consoles with or without DRM measures. Some companies, like Sega, are doing this already.

    Bleszinski likes to assume that because there are a lot of gamer tags for a game, that means a majority of those people would have bought the game brand new if used copies didn’t exist. This is ignorant, and applying personal beliefs to raw data. This is like seeing that more people DVR a show than buy DVDs of it (hypothetical example), then saying if DVR didn’t exist, everyone would buy DVDs of shows they normally DVR.

    I want to see developers that make great games get the money they’re due as well, which is why it’s so great that we have a system in place where someone can buy a used game, find out just how great these companies are, and go on to buy future games by the company new at full price. I say this as someone that bought Folklore used, loved the hell out of it, and went on to get Knights Contract at new full price (though the gameplay was worse on the newer game, unfortunately).

    More tacked on multiplayer, DLC, and microtransactions were inevitable too. DRM was not going to stop or even slow this, and it’s moronic to think otherwise. Multiplayer is included because there’s this overriding belief that people will think they’re getting more value out of the game if they can play it with other people. DLC and microtransactions are NOT subtle DRM measures, they’re greed-based measures of trying to dupe people into doling out more money for games they already bought. This is as absurd as suggesting that a company with totalitarian control over pricing would altruistically lower prices rather than push the limits of raising them to get more money out of consumers.

    All in all, Bleszinski continues to have no idea what he’s talking about, and has fallen into the trap of the corporate greed mentality. He may be accurate about what some companies would do out of their sublime idiocy and unabashed greed, but what the companies do is an entirely different matter from if it’s right. Bleszinski’s attitude that consumers supposedly had nothing to do with the changes to XBox One’s policies in and of itself goes in line with all the excuse-making companies make for why they shouldn’t have to be bothered with actually listening to companies and adapting and improving what they do.

    The companies that stop being stupid and realize who they’re actually making games for, then take the time to actually listen to that audience, are the ones that will prosper. The companies that are too ignorant to learn and adapt, meaning the ones that believe the things Bleszinski believes, are the ones that will kill themselves.

    #29 2 years ago
  30. Phoenixblight

    You people.

    “Make games that are worth keeping ”

    Yes as if a developer knows what will make a game worth keeping. SUch a vague and ambiguous comment. As if there is some clear guidelines of what makes a game worth keeping. Its a fucking crap shoot.

    #30 2 years ago
  31. Sanwiches

    @salarta Not another TheWulf noooooooo! haha

    @30 hmm hmm, agreed.

    #31 2 years ago
  32. TMRNetShark

    Bleszinski, the biggest asshat in all of gaming. Seriously Blinzk… why so serious? Don’t you make great games that everyone loves? Oh no, you just whine because customers are always wrong. Bad games will sell LESS with DRM, not more. If people had to continue to pay full price for 6-12 months after release (like CoD) for ALL games, people would only buy 4-5 games a year instead of 10-15 at half the cost.

    Just make better games, it’s easy. Look at indie developers, they make games that are infinitely better than whatever Epic makes… and they do it with under 10 people on the development team. Some indie games are so good that the recoup their losses in days after release, sometimes even hours. These aren’t games that are fantastically long or anything…

    Look at Naughty Dog. They spent what… 3 years on The Last of Us? Even though the game is horribly linear and honestly brings nothing really new into the third person shooter genre, it blows your games out of the water with the amount of detail and care that was put into the game. The levels are designed for you to explore your avenues of assault or stealth. Even though both Gears and The Last of Us have the same shooter mechanics, The Last of Us is a game that I will likely keep forever… never to sell it.

    Just admit that you are a mediocre game developer.

    #32 2 years ago
  33. alterecho

    Though i would never support XBOX One with an internet DRM, i WILL support Blezinski on “the developers need to be paid for their efforts” statement. Seriously people, stop hating this guy the minute you see his name XBOX One on the title. Think about it. Would you do the hard work and let someone else like Gamestop and co take reap the benefits??

    At the same time Blezinski needs to understand that requiring internet for maintaining that DRM is not acceptable at ALL. I’m glad MS did a reversal on that one.

    #33 2 years ago
  34. Phoenixblight

    @32

    Gears of War series has sold:

    http://www.gamespot.com/news/gears-of-war-series-sales-hit-19-million-6399640

    Uncharted Series:
    http://www.vg247.com/2012/04/24/uncharted-series-hits-17-million-sales-uc3-goty-edition-confirmed/

    That is all developers care for. Its the numbers. ANd both series are about the same. Stop with this “make better games” Both series are successful.

    #34 2 years ago
  35. lookingglass

    Everyone bashing Cliff can’t get remotely close to his experience, his knowledge, and god knows his intelligence.

    What? You think you’re post count makes you know better than a man who helped create the best known game engine company ever?

    Gods damn. The stupidity is mind blowing.

    #35 2 years ago
  36. Ireland Michael

    @35 One does not need to write a good book to know what a bad book reads like.

    Roger Ebert never made a good movie, but that sure as hell didn’t stop him being the most influential, respected and universally admired critics of the past century.

    #36 2 years ago
  37. Sanwiches

    @35 Insults are lame to read. I also think you overestimate Cliff, “god knows his intelligence”, but I agree. The average VG247 reader doesn’t know anything about major game dev. It’s hard to have a wise opinion about something that you don’t really know anything about.

    #37 2 years ago
  38. WENDiGO

    @11 I live Brooklyn, NY. I would rarely get a used game, but when I do it has to be at a store near my house. (which is gamestop ;-; ) The gamestop near my house doesn’t have older games from like 2008 new for obvious reasons. I don’t order fresh ones online since I like the feeling of going back home with a game :P. Still have that nostalgic feeling when getting a game from when I was kid.

    #38 2 years ago
  39. G1GAHURTZ

    Never mind…

    #39 2 years ago
  40. ayman03

    He is right about gamestop you know they should not slip away with 55$ per used copy sales and gamers that do that….DUCK THEM

    #40 2 years ago
  41. Sanwiches

    @38 You’re funny. :p I remember when I was around 8, the first game I had, I went home with it, installed it, just to see that I couldnt play it because my computer was so bad … But I was still super exicted!

    #41 2 years ago
  42. G1GAHURTZ

    @25:

    I don’t think it’s too much if you make a $50m game, expecting a $1bn turnover.

    That was just an example at the higher end of the scale to show that games aren’t really comparable with books.

    There are many AAA games made for much less than that.

    However, there are a great deal of books written by people in their spare time. No one pays Pat to write his book, for example. (or do they?)

    If he missed out on money, thanks to 2nd hand sales, I’m sure he’d be annoyed, but I’m pretty sure it’s not going to make him lose his job with VG247.

    If a studio employs 10-50 people, and invests $3-5m over 2 years, it’s a whole other story. They need the money from every single sale.

    #42 2 years ago
  43. The_Red

    Cliffy, the man that doesn’t get it. Dude, please go fuck yourself.

    #43 2 years ago
  44. Ireland Michael

    @45 Well, yeah, if you expect a one billion turnover, sure.

    If you don’t though, thats just bad management.

    This is not magically going to save those small devs teams though, ant more than Steam has. especially not with Microsoft’s hideous approach to indie development…

    #44 2 years ago
  45. pcbros

    If Sony and Microsoft could release a game demo system ala Onlive (you can try virtually all their games for like 10-15 min via game streaming, no lengthy downloads needed) it would probably help avoid gamers from buying a lousy game and being stuck with it.

    I thought when Sony bought Gaikai, they were going that route.

    #45 2 years ago
  46. Phoenixblight

    @45

    They are going that route but it is up to the dev to do it as they have to pay for it. Once Gaikai goes live within the first year of release you will be able to spectate your friends playing the game so you can gauge that way as well. Just need a high bandwidth in order to watch it at high resolutions let alone play it. Also Xbox One cannot stream games so devs would have to actually make a demo for said game on that system.

    #46 2 years ago
  47. pcbros

    I had a descent bandwidth and had no issues with Onlive’s game streaming. We don’t need perfect 1080p visuals neither, just enough to judge the game.

    So actual game streaming (playing, not just spectating) will be available for PS4? If so, that’s cool.

    Microsoft should do a similar system (maybe buy Onlive?).

    #47 2 years ago
  48. ODST General

    Who is Cliffy B? He worked with the company Epic which created Gears of War, the Unreal engine, and more. He is arguably the most well known developer out there or at least top 5.

    While I believe he is by no means an idiot I do believe he is wrong on his stance or I should say his thinking fundamentally flawed. As many have already said he assumes that the money game stop makes from used game sales would instead be spent on full or near full priced games. However given the current economic state this is unlikely and any increase would be small to what he hopes for. As #7 said before he shot down his own argument those who are on a fixed income are more likely to go for the cheaper game.

    I have in fact read an article from a company similar to gamestop that was trying to get started a while back but the idea was to give customers more in trade in value and give money back to the publishers. The fact of the matter is both Sony and Microsoft have had ample time to place themselves as a competitive digital market as both have pretty strong digital libraries as is. In fact they did quite the opposite charging a great deal more in many cases for digital copies as opposed to what was being sold in say Walmart for brand new copy of old games.

    So you will have to excuse me when I don’t believe that the growing market of DLC and micro transactions will not stop over night when the consoles can’t even do digital competitively. Not to mention you already see micro transactions from PC games that you will never be able to see used in a gamestop.

    #48 2 years ago
  49. redwood

    it’s people like cliffy here, who are ruining the game industry. game devs really need to reconsider how they make games,

    #49 2 years ago
  50. fihar

    Props to him for sticking to his guns unlike Microsoft. It’s ME3 all over again.
    Anyway, am I the only one who’s actually disappointed that we’re now ending up with 2 very similar machines?
    And more importantly, they haven’t done any changes to their XBLA publishing policy.

    #50 2 years ago
  51. G1GAHURTZ

    @47:

    Demos are usually only for devs who have a game that they want people to know about, because they think it’s good.

    Pretty much everyone else, who ends up with a so-so/poor game after a year or two’s development, probably wouldn’t even want it reviewed, much less have anyone play a demo…

    #51 2 years ago
  52. MegaDoomer

    Cliffy stop being a bitch, I’m pretty sure used game sells didn’t hurt his bank account. And to all you all hating on gamestop and other similar stores. What’s the problem, they got the right to run their business the way they see fit. You know we have these places called pawn shops that buy used things from you then sell them at a mark up, sound familiar. Try taking a used game to a pawn shop and see how much they give you for it, guarantee you it won’t be close to $20. If these developers don’t want to lose money due to used game sales, then make better games that people don’t want to trade in.

    #52 2 years ago
  53. polygem

    i can’t believe all this. i am disgusted by the cheap tricks and lies, by the weak and yet extremely agressive and ignorant attempt of ms to dominate the market. what they tried to pull off there was a threat to the games industry as a whole in the long run. the attempt to be able to dictate and fully controll everything. the idea of corporate fascism as i like to call it. they still are a threat. you guys can say what you want. to me it’s chrystalclear: if you buy a x1 you’ll just cut your own throat. you’ll help to kill creativity and diversity in gaming. that’s the only truth to be found right here. the rest is just wishy washy pr blablabla excuses and apologies to make the vision a reality a few years later. this industry begins to stink on a whole new level now. bleszinsky just plays the sad clown right now while in fact he’s the puppet of pennywise the it clown. in the end, cliffy is just a tool.
    i am not a fanboy. most people here know that i played a lot on 360 but i deeply believe it’s still very very wrong to buy into the xbox brand and i am more and more thinking about quitting this hobby as a whole or at least to go pc and nintendo. to me that could be damage controll.

    #53 2 years ago
  54. Ireland Michael

    Cliff doesn’t even make video games anymore, and he hasn’t created anything in the past decade of any merit or relevance.

    #54 2 years ago
  55. redwood

    @54 exactly.. he stays in the news simply by beng a dick and skewing the whole discourse towards investing more into games and selling them for a higher price. Which basically means, that he wants a model where the dev is the biggest beneficiary. which is fair. but the stuff that he is suggesting is just unsustainable.
    It’s thinking like this which has cap-sized AAA industry, not the used games sales, or the rentals. it’s like what nintendo said “why dont you just make better games cliffy, and people wont rent it”
    like the fact that I am about to buy the SoTC collection on my ps3 when I already have both ICO and SotC for my Ps2. those are games worth keeping.not “Grays of war”
    make a better game cliffy or GTFO

    #55 2 years ago
  56. TheBlackHole

    @54

    19 million sales and 1b$ revenue makes gears of war pretty fucking relevant.

    #56 2 years ago
  57. Ireland Michael

    @56 No, that makes it popular.

    #57 2 years ago
  58. jedieagle

    Well, this from a guy who blames pirates for the poor sale of the PC version of Gears of War. Riiiiight. It had absolutely nothing to do with GFWL Gold requirement at the time of release. You know, where us PC guys were supposed to pay 50 bucks a year to play multiplayer …. that was another stupid business decision. And I bought Gears of War new!! Just not full priced, are you crazy, I dont do that, buy full priced games. I wait.

    #58 2 years ago
  59. monkeygourmet

    This guy is such a colossal bastard…

    #59 2 years ago
  60. nikk900

    All the people blaming the game shops don’t seem to understand. I work at GAME in the UK and because publishers obviously want to make as much money as possible, we make about £3 on a new game. Is it any wonder why we push used? Also if we trade a new title for £20 and sell it for £35, that money goes into keeping the shop open, paying wages, rent, electric etc. If we didn’t sell used, we would close down, simple as that. The publishers know this, which is why when GAME was in administration Sony, and a few others helped us out.

    If this guy really thinks that everyone who has bought a used game would have bought it full price new, given no other option, he is deluded.

    #60 2 years ago
  61. loki

    Developer’s logic: consoles games for 60$, you buyit, you sell it – it is very bad and problem
    PC’s torrents editions – it is good and not problem

    #61 2 years ago
  62. salarta

    @33: “Would you do the hard work and let someone else like Gamestop and co take reap the benefits??”

    I would do the hard work and reap the benefits of still making at least enough money to continue doing it as my job (complete with benefits) and hopefully making something people consider to be very meaningful to them. Considering all these companies that cry about used games and pirating somehow manage to survive, and manage to turn a profit in years where they make games that are actually good, I have good reason to believe this works out perfectly fine. Capcom, Squeenix and even Sega all manage to stay in business even though most of what they put out sucks, so I sincerely doubt the “problem” is anywhere near as bad as these people claim it is. The only years in which they decide they need to shut down studios and go through layoffs are years where they make games that suck.

    #62 2 years ago
  63. Rosseu

    He looks like the typical douchebag I see in movies

    #63 2 years ago
  64. Zana

    He is just an attention-seeking loudmouth.

    #64 2 years ago
  65. NocturnalB

    @7 You can’t just say “Oh I get what he’s saying and fuck EB & GameStop.” What solution would you suggest? I agree Devs deserve used game revenue for sure. The way I see it, there has to be a way to make used games a win/win for developers as well as consumers, because I firmly believe that used games are a huge part of our hobby and industry that hasn’t been properly set up yet. How can we make it gravy on both sides of the game?

    #65 2 years ago
  66. nikk900

    @65 The only way, is for the devs and pubs to open their own stores.

    #66 2 years ago
  67. DeVitowned

    @nikk900
    He’s just your typical rich asshole that fell ass backwards into money and doesn’t give a shit about the working class or what kept him in business in the first place.

    I never worked in gaming retail, so I didn’t have any idea of how little brick and mortar shops make per new game (though, I know you don’t make profits on new consoles sold). Still, the prices your business charge for used titles are ridiculous, even if it is what keeps the business running. Still, as many good arguments have been brought up, there are used markets for cars, books, music and movies and these do not negatively impact the manufacturers, producers, writers and musicians in any real way.

    I see the video game industry in the same way as I would the American automotive industry as it faced collapse with all the crooked shit happening on Wall Street. The industry stagnated itself and ran on archaic practices, fueled by greed, consistently failed in matching the quality and fuel efficiency of its foreign competitors and needed a major overhaul. That’s the current gaming industry. It needs to evolve in a way that draws in more revenue, and that isn’t paying some dickhead in a suit more money, or boosting up the budget, it’s in finding cost effectiveness and relaying the savings on to the consumer so the consumer is more willing to give the money AND attract new buyers. This is something even I understand and I don’t work in the fucking game industry.

    So, Queefy B, shut your little whore mouth and save your ass by doing some serious renovations to the broken system, or continue to whine as you continue flushing yourself down the drain.

    #67 2 years ago
  68. Puggy

    Hmm, doesn’t selling sued games lead to more sold games too?
    Lets say the new Shooter 6 is out, costing 50$. Now I have Shooter 1-5 already… hm, I could sell those to some people and get 10$ each, thus be able to buy Shooter 6 at nearly no cost.

    If I could not sell my old games, I might wait some months until the game is out for about half or quarter that price.

    And funny thing, only some games are traded in, not all. I still have all my Final Fantasy cardridges/Discs/DVDs, all the Suikoden parts, all SMGT games, Chronotrigger, Secret of Mana, generally all Square games from the SNES and PS1-2 time… though I did trade in the games I did not enjoy or did not think it is worth to keep them. Most of them shooters and sport games now that I think about it. Mind you, I do not buy those anymore, since I had my share of it already.

    #68 2 years ago
  69. airsick7

    I was intrigued by what someone at nintendo said about this recently. They apparently have numbers that suggest their first party games get traded in less often. People just keep them, because they love them and they are fun. ( or so claimed the source)

    Then I realized that you don’t see as many people buying blu rays or vinyls and then selling them a few months later.

    Is there something about this generation’s crop of games that make them feel disposable and less precious. Because even in my most broke days of youth, I for one would never have traded in say NES Legend of Zelda… or Mario 3.

    Not especially a nintendo fanboy, just thinking out loud.

    #69 2 years ago
  70. hives

    1. More PC games? Freaking great!
    2. EA had Online Pass for so long. Did they had “less” DLC because of that…? NOPE.
    3. What games can be affected? Only these which new installments are coming out every year. Who cares about future of Call of Duty or Assassin’s Creed? Yea, they cost very much, but it;s because of publishers decisions.

    I feel like PC gaming and games from crowdfunding will shine this gen :)

    #70 2 years ago
  71. CyberMarco

    Hey Cliff…

    …………………………………

    ……..…../´¯/)………….. (\¯`\

    …………/….//……….. …\….\

    ………../….//………… ….\….\

    …../´¯/…./´¯\………../¯ \….\¯\

    .././…/…./…./.|……| .\….\….\……

    (.(….(….(…./.)..)…….(….(. \….)….)….).)

    .\……………./…/….. ../……………./

    ..\…………….. /……..\……………..…/

    ….\…………..(………. ..)……………./

    Just my opinion…

    #71 2 years ago
  72. Pytox

    @70 yea games like star citizen and stuff :D

    #72 2 years ago
  73. silkvg247

    So this guy is actually under the illusion that what, 50%? More? Of his player base, i.e. kids with no income – would be able to convince their parents to pay £40 per game? What planet is this guy on? Those people that trade in games and buy mainly second hand do so because they can’t afford to be gamers otherwise. Make it impossible for them to afford your product and all you do it alienate them from the market completely.

    I agree it’s shit that retails get the slice of tradein profit and not developers but you know what? That is a solvable problem – reduce your games to £20 each and people will just buy them new, sales will quadruple, and tradeins will drop because everyone bought new.

    Alternatively Valve, MS and Sony could have the ability to do preowned/tradeins for digital titles, with a slice of the profits going back to the devs.

    Bear in mind the former would make retailers slightly worse off (more stock needed) and the latter would pretty much destroy retailers. He can bitch about retailers until he’s blue in the face but if they die off, where are those people with shite download speeds going to get their games from? Yet another market alienated. And also, retailers get such a thin slice of the profits on new games that we could argue were it not for tradeins many of them would already be struggling or dead.

    I really don’t think he understands supply and demand, or demographics. He thinks everyone would run to pay full price for every title if that were the only option they had. That would never happen..

    #73 2 years ago
  74. onefivefive

    Wholeheartedly agree with Cliffy on this. It ultimately comes down to gamer greed and we’re all gonna pay for it in the long run.

    #74 2 years ago
  75. Bomba Luigi

    Still don’t understand why a Guy who made a lot of Money with TripleA Games is complaining about that you can’t make Money with TripleA Games.

    #75 2 years ago
  76. BazzaLFC

    So Bellendski wants Gamestop to stop selling used games.

    From what I’ve heard Gamestop hardly makes any money selling new games and new consoles and only make a profit on used games.

    So if they stop selling used games and make no profit on new items they go bust.

    Which leaves no shop to sell new consoles and games.

    #76 2 years ago
  77. onefivefive

    If they stopped selling used games people would have to buy them new and most problems would be solved.

    #77 2 years ago
  78. BazzaLFC

    If they stop releasing the same game every year, people wouldn’t trade in the old one for the newer one.

    I’m looking at you EA sports games and Cod!!!

    #78 2 years ago
  79. foofly

    Cliff needs a education in basic economics. If a dev cannot support it’s bloated development costs with the revenue it makes then they will not survive with that model. The solution is to switch to a model that works.

    No other industry are trying to scupper the second hand industry. Lets say I buy a couch second hand. The company that made the couch doesn’t require my paying them to sit on the left hand side. This is nothing but greed.

    #79 2 years ago
  80. raoulle

    “Developers need more money from first hand sales, not less with this pre-owned BS! We’re crying out for money! Now… where did I park that Ferrari of mine…”

    #80 2 years ago
  81. CyberMarco

    @80 lol :P

    #81 2 years ago
  82. wildBoar

    Stop writing about this attention-whoring asshole!!! Tweeting a few tweets doesn’t make him any more relevant, which he hardly ever was!
    The Xbox One is just an average console now with “the power of the cloud” torn to shreds as well as any features it had over PS4 like game sharing.
    It’s unique feature is just Kinect now! KINECT!!!

    #82 2 years ago
  83. ps3fanboy

    you can take your shitty dlc and microtransaction and shove it up your ass, you lying son of a bitch!. fuck off Cliffy boy…

    #83 2 years ago
  84. jedieagle

    @82 stop writing? are you serious? This news already generated 84 comments, they will not stop writing about it :)

    #84 2 years ago
  85. Biscuitpants

    speaks the truth

    #85 2 years ago
  86. MegaGeek1

    It’s teh used books!

    #86 2 years ago
  87. stealth

    hes a moron, always has been

    #87 2 years ago
  88. penniman

    What does this man expect.. How about stop blaming the consumers and Gamestop and find an alternative.. What if you simply pushed digital and put sales on it to always beat Gamestop’s prices.. Such a smart idea right?

    #88 2 years ago
  89. CaptPierce

    So people wanting to be treated like customers not criminals is all of a sudden a bad thing? Gears of War is basically the Big Mac of third person shooters. Get this bro fisting, greedy, jackass the fuck outta here already.

    #89 2 years ago
  90. MadFingerz

    “I want developers who worked their asses off to see money on every copy of their game that is sold instead of Gamestop. Fuck me, right?”

    That’s understandable but guess what Cliffy, many people don’t want to pay full price for your run-of-the-mill game. Just like how I won’t pay for an expensive movie ticket to watch an average looking/sounding flick. If you want to sell more, either make better quality products or adjust the price accordingly.

    Anyway, he’s just butt hurt cause M$’s u-turn just proved him wrong. Time for him to fuckin grow up..

    #90 2 years ago
  91. manamana

    “If you have a great game, you won’t trade it in, period.”
    Patrick Bach

    “We have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games,”
    Fils-Aime

    #91 2 years ago
  92. Phoenixblight

    @88

    Because retailers like Gamestop and Game have a stranglehold on the market. If a new game is cheaper on digital stores they will refuse to stock the item on the shelf which publishers need because physical still is majority of revenue.

    @90

    Cliffy B was the guy that made a game that sold 19 million units. So in his mind and other publishers, he did make a quality product.

    That is only way to gauge a game’s success.

    @91

    FUnny because I sold my Wii and all my games for it along with my gamecube and its games. SO They didn’t make a “quality” product.

    #92 2 years ago
  93. DSB

    At this point Bleszinski has even less credibility than George Broussard.

    #93 2 years ago
  94. OlderGamer

    My take is that used games are the industries own fault. It has created monsters in all of us. Hungry for new and as of yet unexperenced content. We have become the perfect eating machines. And we are constantly starving.

    It is, all of it, the result of devaluation and over saturation of the very medium that we crave. We as gamers crave content at an alarming rate. Making the bulk of it feel very average, very mundane. Disposable. And when what was once coveted becomes so meaningless. So ordinary why shouldn’t it be discarded toward the promise of something flashy, tasty and worthy? Something we haven’t yet eaten.

    You are right, I never traded away a single NES game. I kept them all. They were special. Ofc, I didn’t own as many of them as I do PS360 games. And maybe because of that they held more value, maybe only in my mind and heart. But I kept them.

    Then again there was no multi billion dollar store chain pumping me for trade ins each and every time I went to buy a new game either. Welcome to new age capitalism folks. And the corperate shaping of consumerism. And with it brings a hungry new gamer. One that eats meaningless bits of entertainment as if its very life hangs in the balance.

    And look at us now. Thread and post, one after another, asking about, talking about new games. Games not out yet, how amazing these unseen, unproven gems will be. We must have more, too late to stop now. What happens if you nor I, nor anyone for that matter buys the PS4 or Xbone? What if we stick with our current collections(provided we have them, Mr. B. would like us to believe we don’t have any games left cause we sell them all). What happens if we just stop?

    The very people complaining about second games, suddenly can’t sell new ones. Oh the sweet taste of irony, a bit bitter really.

    That is to say that the very machine that created us, the ever consuming gamer, would dry up if we collectively stopped buying. If we lost our appetite for content, the industry would starve to death.

    Yet the problem, for them is that they made us too well. Too perfect. So deep is our hungry that we have to have more. Often times more then we can afford. Here we are now, entertain us. So many of us trade away those already used up and now worthless morsels of old code toward new experiences. Often new games, often new to us, old, second hand games.

    Funny really, the industry could well be consumed by the very thing is created.

    In the end, Cliffy has a point. A couple of them really. The world that MS envisioned isn’t going to work. You can’t take precieved freedoms away from the very people you need. MS needs us to buy Xbones, piss us off and we won’t. But they can not control the consumer. It is very hard to put the cat back into the bag once it gets loose.

    #94 2 years ago
  95. zinc

    ^ No, OG. No.

    Your making the gamer mistake of elavating the videogame medium above all other media.

    Stop that & apply the same “rules” to games, as you would to books , films, music etc.

    We, the consumer have never changed. They, the provider, done fucked up.

    #95 2 years ago
  96. Phoenixblight

    @95

    The rules that apply to books, flim and music are not the same as all those mediums have multiple ways to make revenue. Where games only have one. THe industry has tried to make other avenues but what do people do, bitch about those as well. You can’t have your cake and eat it too. SOmething has to give its either second hand sales go away which bring more money in the industry which will allow the industry to be more open with prices similar to Steam or developers and Publishers buckle under the weight of people buying used.

    Total Biscuit’s view which is actually far more accurate for those wanting second hand sales.

    http://www.youtube.com/watch?v=2G_f8YBy39M&feature=youtu.be

    #96 2 years ago
  97. OlderGamer

    You can’t compare books or even music is a stretch. Films yes. Because the way these things are marketed and consumed. And the budgets that go in to them. If everyone watches for and waits for Netflix, the theater is in trouble. And with so much diversity and choice to consume, the theater is in trouble. That is why they now make Netflix wait after their PPV deals.

    But there is a different cause and effect at work here.

    I will explain later if I need to. Bed time now.

    #97 2 years ago
  98. zinc

    A medium is a medium. Not one is unique. Core principles apply.

    I get that you love your mass produced *art* but, stop treating it like its *one-of-kind*.

    The people wanting to have their cake & eat it, are the game pubs/devs, not the consumers.

    They’ve always been the same.

    #98 2 years ago
  99. MadFingerz

    @92
    My comment wasn’t aimed at Cliffy’s games per se but to games in general. I agree with the assessment that if a game is great, you won’t trade it unless you really need to for some reason. I don’t agree when you say that if second hand sales go away, that would bring more money in the industry. Let’s face it, if it wasn’t for the second hand market, many games wouldn’t be played by that many people and the only way to build a franchise is if people play the bloody games.

    Also, it’s not the consumers’ fault publishers don’t do enough to explore other ways of selling their products or not having control over the second-hand market.

    Anyway, Cliffy’s totally on the wrong here because he puts the DRM ball on the console manufacturers’ court when it’s a publishers’ issue.

    #99 2 years ago
  100. DSB

    @96 Strawman is made of straw.

    Django Unchained cost 100 million to make. That’s more than the average videogame isn’t it?

    It made 400 million dollars at the box office, before ever touching DVD or streaming markets.

    You don’t have to only look at the bigger movies either, because unlike the games industry, the movie industry doesn’t just make the one kind of product based on the same exact recipe, so some movies may cost less to make, but ultimately still bring in a nice profit.

    Take Drive for example. Budget of around 15 million, earned 77 before hitting DVD. Beasts of the Southern Wild, around a million dollars. Made 20.

    Maybe the games industry just isn’t very good at producing and selling their merchandise.

    #100 2 years ago
  101. Phoenixblight

    @100

    Nice try but movies are much more accessible and you don’t need special hardware in order to access them. You pay 10$ and you are entertained for a hour or two. You should watch the video because TB puts in a way I can’t not in words anyways. Movies have a much bigger audience, accessibility, multiple avenues in making revenue.

    #101 2 years ago
  102. DSB

    @101 So whose fault is it that videogames aren’t?

    I see the hardware argument, but those movies made that money based on tickets that could not possibly cost more than 10 bucks a pop.

    Videogames sell for 50 or 60.

    Fact is, (the winning) movies have made a profit long before they reach those other avenues.

    #102 2 years ago
  103. Phoenixblight

    @102

    ALso has been in the market many decades before the game industry. And how the Movies are made are not the same as games. Every person on a team in a game is making at least 40k throughout its development. THe movie industry is built on contracts that are filled within a certain amount of time(typically 6 months to a year) and they move on can’t do that with a production team in the game industry.

    “Fact is, (the winning) movies have made a profit long before they reach those other avenues.”

    Still even if a movie bombs it has a chance to make that revenue back through Netflix, TV, DVD sells. Games only have one avenue.

    #103 2 years ago
  104. DSB

    @103 So what? Movies range between one to several hundred millions of dollars.

    The smaller movies may gross less, but they often earn more on the dollar than a movie that costs 100 million.

    It’s a bonafide investment, but more importantly it opens the medium up to new talent, it shows people amazing things that may not be bankable at a budget of 100 million, and it may end up inspiring the guys making the expensive stuff, and as such the medium grows and movies mature.

    Guys like Martin Scorsese and Sam Raimi were basically indie. Look at them now.

    The videogame industry could have the exact same thing, with smaller studios making smaller games, with lots of benefits for the industry as a whole, and unlimited potential to follow, but they choose not to. That’s entirely on them.

    I think anyone would agree that videogames are moving forward at an alarmingly slow rate. New people just aren’t coming in fast enough, and obviously mass producing shooters and endless sequels backed by huge marketing budgets isn’t quite the trick it’s cracked up to be.

    Maybe the industry should start caring about the actual merit and quality of the craft. That’s how movies came to arrive at where they are today. It didn’t happen without guys like Charlie Chaplin who actually took some responsibility.

    It makes me want to puke to see an industry that runs itself that way, and then whines whenever the money doesn’t seem to magically roll in, like the whole world’s conspiring against them.

    Maybe they just suck!

    #104 2 years ago
  105. Hellhound30x

    CLiff is an idiot. Try living in the real world CLiff. Gears of war was made for less than 10 million, and makes a 180 million in a matter of 3 weeks.
    Movies like Superman and Batman are made for $200 million to $300 million. I totally see the risk there…

    #105 2 years ago
  106. Phoenixblight

    “The videogame industry could have the exact same thing, with smaller studios making smaller games, with lots of benefits for the industry as a whole, and unlimited potential to follow, but they choose not to. That’s entirely on them.”

    Because gamers want the best and newest tech, with content filled to the brim. Can’t have that with a smaller team. Witcher wouldnt be made nor would half the triple A’s we have.

    #106 2 years ago
  107. DSB

    @106 … According to publishers. That’s an easy statement to make if you’ve never actually tried to serve people something different. It might bring new people in, it might expand the industry.

    I’m sure someone said something equally foolish when people wanted to make movies about more than just a character kicking another in the ass so he could chase him around the block.

    Publishers are directly responsible for growing their business and cultivating their market. If they don’t try to expand, then obviously, they’ll be trying to squeeze bucks out of the exact same crowd indefinitely.

    #107 2 years ago
  108. JB

    @103 and 106 Peeps also want the best cars, best house, best of everything, but they can`t have it all, so they settle for less. That`s where being realistic comes in.

    “ALso has been in the market many decades before the game industry. And how the Movies are made are not the same as games. Every person on a team in a game is making at least 40k throughout its development. THe movie industry is built on contracts that are filled within a certain amount of time(typically 6 months to a year) and they move on can’t do that with a production team in the game industry.”

    Lower wages, make less interactive movies, make another business model, change focus, cut stuff, start using realistic sales projections, cut down on marketing, keep your games relevant longer, reward people for being loyal, prioritize differently, just like every fucking other industry in the world.

    Being 20 years in the industry as Cliffy B seems so proud of is part of the problem, he´s part of that sick culture and it`s that corporate culture that needs to change, not basic consumer behaviour.

    #108 2 years ago
  109. Phoenixblight

    @107

    Where is this “squeezing” coming from? DLC and microtransactions? WHy shouldn’t publishers push that? Games have been the same price for decades ignoring inflation when games should be over 100$ but they aren’t. So Publisher look for other ways to bring in revenue for games and for the most part it has worked. The entire mobile market is built on microtransactions, or ad based. Games will not be going cheaper. THere is no way for that to happen and not with the demand of the gamers. SOmething has to give. More DLC and microtranctions or removing second hand sales to ensure that money is coming in. Pick your poison.

    @108
    Yeah you don’t know what you are talking about and its quite obvious. As someone that works in the field I know I should be paid more than I do now but here you are saying lower wages. Not sure how interactive movies come into play but people actually like those, Heavy Rain for example. There is no way to gauge on how much your game will or will not make.

    #109 2 years ago
  110. DSB

    @109 Inaction and action are two sides of the same coin, and both have consequences.

    Obsessing over the same group of customers, figuring out ways to squeeze two bucks out of them instead of one, is really never going to be as good of an investment as creating brand new customers in my opinion.

    It takes balls to accomplish that, sure, but risk and reward are often proportionate to one another.

    Videogames is still a frontier that’s waiting to be conquered in my opinion. It just needs people who actually acknowledge that, and want to do the job.

    I’m not impressed with an industry that spends this much time coming up with new business models, and so little time coming up with new games. In my opinion it’s entirely logical that a well that gets drilled so hard would begin to dry up.

    The nickle and dime mentality of publishers is arguably not an appealing side to videogames as a medium. Does Hollywood or the music business constantly grab for your wallet like that? It stands to reason that some people would be offended to spend 50 bucks on a piece of entertainment, just to give a publisher the chance to ask them for another 10, 20, or 40.

    #110 2 years ago
  111. Phoenixblight

    @110

    Hahha you are expecting Publishers that put in 40-60 million into games to try to make new types of games, fat chance. Triple A in all industry is built on avoiding risk to going after the lowest common denominator. Like it or leave it that is how it is.

    ” to spend 50 bucks on a piece of entertainment, just to give a publisher the chance to ask them for another 10, 20, or 40.”

    THen don’t pay for the DLC, they aren’t grabbing a gun and putting it to your head and say buy this shit. You have a choice and really this DLC and microtransaction won’t be going anywhere infact it will be coming out more, CLiffy B is right even if he comes off as a douche.

    #111 2 years ago
  112. JB

    @109 Condescending BS, if the average wage of a team member is 40k, try and compare that with other industries average wage – lol! You could easily lower wages and give higher bonuses as an example.

    “There is no way to gauge on how much your game will or will not make” more BS, are you seriously suggesting that publishers or developers don`t have any estimates and just fund stuff blindly, sure there’s no guarantees but if your first game sold 2 million copies, surely expecting your next game in the series to sell 5 million is a bit of a stretch.

    Classic examples of the sick game industry culture right there IMHO.

    We must have more money, consumers are cheating us, no one outside our industry can possible imagine how it feels, sob.

    #112 2 years ago
  113. DSB

    @111 People are obviously happy to “leave that”, seeing as the industry keeps whining about how little they’re making.

    Publishers who choose to purely make 40-60 million dollar games don’t get to bitch. That’s a problem of their own creation, and it’s not easy to sympathize with when they’re being outplayed by other entertainment industries, that are far more adept at expanding their market, because they bank on a far wider range of products, and as such they can afford to split a 10 dollar fee (maximum for a ticket) or 15 dollar fee (maximum for an album) between them and a movie theater or retailer, and still make a ton of money.

    Either you grow or you perish.

    In terms of the nickle and dime…

    Sure, “you have a choice”. Just like you have a choice when a facer stops you on the street and asks you if you want to help improve the groundwater in Guatemala for a small fee of 15 dollars a month. Does that make it less fucking annoying, or less of a fucking bore?

    I have a choice, so I guess I should thank him for the offer? Bullshit.

    There’s a sign I see on most American businesses I come across that says “No Soliciting” – Clearly not everyone is happy to have all this “amazing value” jammed down their throats 24-7.

    I personally believe that goes double for entertainment products.

    #113 2 years ago
  114. Phoenixblight

    @112

    “if the average wage of a team member is 40k, try and compare that with other industries average wage – lol! You could easily lower wages and give higher bonuses as an example.”

    I had a choice in the matter it was higher wage but I receive no bonuses or I get paid less and receive bonuses. I am not a moron. I have been on this world long enough to know that companies will be the first to cut you when its time to write the bonus checks. I went with higher pay so I can then have cushion so when they do lay me off. I don’t deal in promises.

    @113

    THe music analogy doesn’t work as the artist actually gets his money from the publisher just to make another album not to mention the artist really only makes money through concerts not the albums sales which numbers have been failing for the music industry.

    ““No Soliciting” – Clearly not everyone is happy to have all this “amazing value” jammed down their throats 24-7.”

    Tell that to the people that buy the 15$ map packs. Both EA and Activision have proven to make revenue off DLC so obviously its not as bad as you are projecting.

    #114 2 years ago
  115. DSB

    @114 Yeah that’s true.

    The music industry has also been woefully mismanaged over the years. Instead of investing in digital, they threw away both their money and their earnings fighting it.

    Now, finally, they’ve given up on fighting it, and suddenly they’re making money again.

    If nothing else, that gives you an example of another industry that spent a lot of energy bitching and moaning, raising prices and losing customers, but only truly started to move ahead again once they stopped and took a bit of responsibility for themselves.

    Some people like to look at guys like Ricitiello or Kotick or Bleszinski like they’re Popes. They know everything. If they say doom, it’s doom. I think reality is a bit more open to suggestion.

    In terms of the nickle and dime…

    Obviously the industry is still doing poorly, so clearly it’s not a miracle cure for anything.

    You can’t acccurately measure how many people choose not to buy a game because of micro-transactions. You can only accurately count the guys who jump in, so it’s very easy to claim a positive result because you’re holding a few dollars you didn’t have before, while you have no idea of how many you lost in the process.

    Personally I think people buy games, or movies, or music, to be entertained. Not to be solicited to.

    #115 2 years ago
  116. Phoenixblight

    “Personally I think people buy games, or movies, or music, to be entertained. Not to be solicited to.”

    With all the games I have bought I have never felt I was being “solicited to” Hell Dead Space 3 didn’t know there was a store until I accidently pressed a button on the controller when I was at the vendor. Then all the stuff was all just vanity items, that I didn’t actually have a desire to get. /shrug

    #116 2 years ago

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    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]