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Xbox One Cloud Services to be “ubiquitous” and available in “all markets”

Tuesday, 18th June 2013 02:02 GMT By Brenna Hillier

Microsoft expects its data centres to be able to provide decent Cloud Services support to all territories.

“Microsoft has data centres around the world, so Cloud Compute Services are not something that you should think about on a country-by-country basis,” Microsoft’s Jeff Henshaw told Ausgamers during a Q&A session at E3.

“We have deployed our data centres geographically so that they can service the load for categories of countries all around the world. So we have some of the best reach of any other company on the planet to be able to make sure that the Cloud Services that we offer are what we consider [to be] ubiquitous and will be available [to] all markets.”

The question of where data centres are located is quite important both to Australians and New Zealanders, but also to North America, as geographic distance makes a heck of a difference to ping times.

Microsoft has said that cloud services gives the Xbox One unlimited processing power.

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18 Comments

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  1. Bam007

    “Microsoft has said its Cloud Services will be terrific everywhere in the world, even Australia or New Zealand”

    Nothing to do with gaming and internet is terrific in Australia. Just saying. ;p

    I hope that with all this cloud stuff, it means that, as mentioned in the article, if a party of players from North America can play a P2P game or even a server-based game (EA Sports titles as an example) with a party of players from Australia without any lag? Even minimal lag would be acceptable, but recently, it has been horrendous.

    #1 1 year ago
  2. chocy82

    Microsoft is currently building 2 azure datacentres in Australia. The Azure DC’s are what power Xbox One so yes it should be just fine in Aus.

    #2 1 year ago
  3. Joe_Gamer

    This cloud shit pisses me off so much…
    There are tons of things that cloud based storage and processing are great for, gaming is NOT one of them. Adding latency is BAD for gaming, there’s just no situation that I can imagine where “the cloud” would be more beneficial than just sticking in a slightly better processor. I guess that just wouldn’t sound as glamorous…
    5 years down the road when PC rigs are kicking these consoles teeth in then maybe I can see them needing to supplement their static hardware but at launch? Bah, buzzwords and bullshit…

    #3 1 year ago
  4. redwood

    this cloud bs IS starting to get FUCKING ANNOYING!!!! it’s in the news every other day

    #4 1 year ago
  5. TheBlackHole

    @3

    If you genuinely believe that Microsoft made a 300,000 server network for development support because it sounded better than having a higher core spec, then I’m afraid there is really no hope for you :)

    I would probably leave the tech talk to to people who understand it, too. Nothing worse than people pretending they understand something they clearly don’t, then raging about it.

    #5 1 year ago
  6. Joe_Gamer

    “Nothing worse than people pretending they understand something they clearly don’t, then raging about it.”

    I’m a Network admin for the VA, that means I build and maintain networks for the LARGEST healthcare provider in the world. You could say that I have some sort of rudimentary understanding of how networks work, I kinda also understand how servers work, specifically virtual servers. If Microsoft has more than 25k REAL ACTUAL PHYSICAL servers dedicated to the xbox one, I’ll fucking buy one. Stop being fooled by marketing speak and buzzwords.

    Also stop being an ass, you think implying I don’t know what I’m talking about makes my point any less valid? Sending data across a network introduces latency, latency is bad for gaming….I don’t NEED to be a network admin to know that.

    edit:Well, I’ll look sheepish for a bit, I wont actually buy an xbone XD
    http://www.escapistmagazine.com/articles/view/comics/critical-miss/10358-Xbone-Week-5

    History lesson: It’s the cell processor all over again, they said it was the greatest processor blah blah, it was so great no one ever bothered to use it in anything else EVER…PC’s have had access to cloud resources for decades and guess what, it’s practically useless for gaming, for all the extra costs, latency, extra programming and development, people way smarter than all of us learned long ago that it was cheaper and more efficient to push the processing resources to the edges(end users) and the management resources to the center(cloud). That’s why M$ wants the cloud, they don’t give two shits about your gaming “performance” they just want the ability to manage/control that gaming.

    #6 1 year ago
  7. Irani

    long Live Microsoft

    #7 1 year ago
  8. The_Red

    @5
    The people at Digital Foundry do understand and they DID say the cloud can’t be used for most of the graphical / performance related MS talks about.

    Also MS did make “a 300,000 server network…than having a higher core spec” because they wanted a full time DRM service. That’s it. Those promises about cloud power making games look 10 times better are literal bullshit.

    #8 1 year ago
  9. Joe_Gamer

    Digital Foundry is right, it CAN be used for everything M$ said it could, but everything they mention is not that impressive, and it just won’t get used by third party devs, a developer has no way of knowing if you have a 1 Mbps or 50 Mbps, The have no way to predict how much latency exists between you and M$, They have no way of quantifying how much “cloud processing” M$ will actually provide. I just don’t think it makes sense to throw development resources at something that by it’s very nature(High latency) it limited to fluff and non essentials. Writing code that can scale with all of those variables is a large cost for not much extra gain.

    I predict that very few games will use it in any significant fashion. At least for the first few years.

    #9 1 year ago
  10. MadFlavour

    I think I would be able to respect Microsoft more if they just came out and said, this is the way it is, deal with it. You might not like the sound of it but once it’s up and running you’re going to want to be a part of it. And stuck to that consistently. But no, they say this is the way it is, deal with it. Oh no wait that not the way it is. Yeah it is the way it is, no yea no yeah. Deal with it.
    Whatever your view of the xbone, you have to agree that the way they’ve handled it has been nothing short of a shambles.

    #10 1 year ago
  11. sg1974

    “The Azure DC’s are what power Xbox One so yes it should be just fine in Aus.”

    The XBox One is not a thin client.

    #11 1 year ago
  12. Fin

    How is Microsoft Azure any different to AWS?

    #12 1 year ago
  13. ps3fanboy

    When we know that 90% of the world is living in the stone age of the internet infrastructure. This fucking cloud bs IS FUCKING ANNOYING!!! Everyone know that latency will be BAD for gaming, nothing will fix that. Until everyone in the world sit on a 100mb connection, and these cloud services can give each users a 100mb streaming with no hick ups. Then we can take these cloud services serious.

    #13 1 year ago
  14. Man_From_Dystopia

    @#6 Joe_Gamer

    Your role in Network admin for the VA doesn’t give you any insight into what developers can do with cloud computing.

    “Sending data across a network introduces latency, latency is bad for gaming”

    There’s plenty of non-latency sensative tasks that can be offset to the cloud, you don’t have to believe Microsoft, there are plenty of third party developers currently working on projects who can explain it to you and just because it may not have been used to any great advantage before, doesn’t exclude it from doing so in the future.

    “If Microsoft has more than 25k REAL ACTUAL PHYSICAL servers dedicated to the xbox one, I’ll fucking buy one”

    You should stop listening to people like Jonathon Blow who is a good indi developer but has a history of letting his mouth rule his head, he made an accusation about Microsoft’s server claims without any evidence and then asks for someone else to call them out for him!
    I don’t know the exact number of dedicated servers MS has, Blow doesn’t know and YOU do not know but it’s easy for you both to throw around accusations you can’t prove and I don’t see anyone taking up Jonathon Blows challenge and proving his claims.

    The whole argument is a stupid distraction anyway since nobody can actually equate X amount of servers to some kind of bench mark performance, all I need to know is that Microsoft has Azure at it’s desposal and Azure is vast, infinitely bigger than sony’s acquisition of Gaikai.

    “History lesson: It’s the cell processor all over again”

    What the hell has that got to do with this argument?

    #14 1 year ago
  15. noamlol2

    so they support most terrtories but not in games?
    not in console releases?

    bah to this

    #15 1 year ago
  16. Man_From_Dystopia

    @#13 ps3fanboy

    “When we know that 90% of the world is living in the stone age”

    Not sure how accurate that statement is but the fact is 90% of the world aren’t planning to buy expensive game consoles. Companies design their products for target audiences, time will how their stratogy works out for them but it’s stupid to presume that a company has to compromise it’s features to try and appeal to everyone, people have different priorities.

    #16 1 year ago
  17. Joe_Gamer

    “There’s plenty of non-latency sensative tasks that can be offset to the cloud…”
    This is true, in fact the first thing I said about it at all was “There are tons of things that cloud based storage and processing are great for” BUT gaming is not one of them. The vast majority of game processing is IMO very much “latency sensitive”

    “You should stop listening to people like Jonathon Blow…”
    People who work with servers(like me) know that there is a HUGE difference between physical servers and virtual servers, M$ is well aware of this distinction and believe me, if they had 300k PHYSICAL servers setup for the Xbone, they would fucking say so because that would be spectacularly impressive. The fact that they didn’t label them as such tells me that they are virtual, I don’t know who Jonathan Blow is but I’m glad other people in the world are calling M$ on their BS. A 10 year old 2u dell can fake over a hundred servers…M$ is lying through omission and even if they weren’t, those Azure servers aren’t for you.

    “The whole argument is a stupid distraction anyway since nobody can actually equate X amount of servers to some kind of bench mark performance, all I need to know is that Microsoft has Azure at it’s desposal and Azure is vast, infinitely bigger than sony’s acquisition of Gaikai.”
    This is an interesting statement, you are absolutely right, no one has found a way to quantify “the cloud” and yes Microsoft’s Azure is much much larger than Sony’s Galkai network BUT, you knew there was a “but” coming XD Microsoft did not build Azure for the Xbone, they built Azure for their Enterprise Server businesses. Most of the Azure server cloud is going to be dedicated to fortune 500 companies paying 100x any profit they might reap from this little console, the portion of Azure that they allocate for xbone users will always be a mystery.
    http://www.windowsazure.com/en-us/
    Do you see anything there about gaming? No, because to M$ the xbone is a tiny, tiny little fragment, a drop in the ocean, compared to their enterprise server clients.
    http://www.gaikai.com/
    Galkai on the other hand is 100% dedicated to gamers…I don’t particularly care for either because again, latency…

    “History lesson: It’s the cell processor all over again”
    As in, marketing hype that ended up costing too much to develop for to be worth a damn. If it was worthwhile, everyone would be using it. The “cloud” has been around for decades.

    #17 1 year ago
  18. Man_From_Dystopia

    “This is true, in fact the first thing I said about it at all was “There are tons of things that cloud based storage and processing are great for” BUT gaming is not one of them.”

    But I’m clearly talking about GAMES when I said “There’s plenty of non-latency sensative tasks that can be offset to the cloud…” in responce to your “latency is bad for gaming” comment and there clearly ARE “non-latency sensative tasks” in game development, whether you choose to believe offsetting them to the cloud is useful or not is your opinion but nobody can deny there are tasks like, lighting, weather, background AI etc. that are not sensative to latency.

    “Microsoft did not build Azure for the Xbone”
    “Galkai on the other hand is 100% dedicated to gamers”

    Yes, that is why I clearly stated “Microsoft has Azure at it’s desposal” It is a resource at Microsoft’s disposal and Galkai, regardless of being a game oriented company was no more built for the PS4 than Azure was for the Xbox1, both have to carry on serving their clients so neither can drop their existing workload to work exclusively for them. That is exactly why the shear size of Azure is so relevant because It DOES have the resources at it’s disposal to easily serve both it’s existing clients and all the Xbox1′s needs. Galkai will expand Sony’s cloud capabilities but not nearly to the same extent as Azure, if you can’t see the shear difference in the scale of resources available between Azure and Galkai then I suggest you go research them.

    Your “fortune 500 companies” rant was quite frankly a load of bollocks, I’ve absolutely no idea what you were trying to prove.

    #18 1 year ago