Super Mario 3D World headed to Wii U to explore multiplayer component

Monday, 17th June 2013 22:52 GMT By Brenna Hillier

For its first major 3D Mario game for Wii U, Nintendo turned its attention to Super Mario 3D World in order to make good on the dream of bringing multiplayer to the former 3DS exclusive series.

Speaking to Super Mario 3D land producer Yoshiaki Koizumi and director Koichi Hayashida, IGN asked why Nintendo chose Super Mario 3D Land for Wii U instead of, say, the Galaxy series.

The pair responded by saying that while Super Mario 3D Land was in development, they realised multiplayer would make an excellent addition.

It wasn’t possible on 3DS, but by bringing the game to Wii U they will be able to deliver on that potential.

Super Mario 3D Land is a platforming affair with an interesting gimmick of shifting between 2D and 3D gameplay. It released on 3DS in late 2011. Its Wii U follow up, Super Mario 3D World, arrives in December.



  1. elem187

    shifting between 3D and 2D is what the Galaxy games did as well, especially SMG2 in levels where you modify gravity to walk on the ceiling.

    The creators confirmed that we can play this game Super Mario 64 style while in singleplayer mode, so that means you can pan the camera all the way around Mario 360 degrees. I don’t get what has people caught up in a hissy fit about this game, its going to play like any other 3D Mario game in SP mode ala classic 3D Mario style, while the MP mode has the zoomed out static camera of 3D Land.

    I’m more excited about this title than I was about Galaxy 1/2.

    #1 2 years ago

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