Xbox One: online check-in justified by prominence of online multiplayer today, says Spencer

Thursday, 13 June 2013 09:31 GMT By Dave Cook

Xbox One’s 24-hour authentication procedure is justified by the popularity of online multiplayer today, according VP at Microsoft Game Studios, Phil Spencer.

Yeah I know, these articles are getting boring to write now too. Bear with us folks, it’s E3.

Speaking with Polygon, Spencer said, “What we’re seeing in games … is online community gaming is becoming a predominant way that people play.

“You see so many of these large games that are out there that rely on and are kind of made by the connection people have with their friends, and how they play cooperatively and competitively with the millions of people on Xbox Live and other ecosystems. It’s a predominant form of gaming today.”

Spencer’s rationale is that most of us are playing online with our mates instead of playing single players games, and added that the online check-ins aren’t that big a leap from what we see on services like iTunes or Steam authentication today.

He said earlier today that the check-ins take kilobytes, rather than megabytes, so won’t drain your mobile tethering if you need to use it.

Well, I know personally for me that bit about everyone playing multiplayer is bollocks as I prefer single-player games, but what about you folks?