PS4 has cloud processing features, but they’re not mandatory, says Yoshida

Thursday, 13th June 2013 09:19 GMT By Dave Cook

PS4 has space for cloud processing features, but rather than lock players into always-online connections for them to work, Sony’s president of worldwide studios Shuhei Yoshida has confirmed that it’s up to developers if they want to use them.

Speaking with Polygon, Yoshida said, “Linking, matchmaking…there are already many computations being done on the cloud side. We don’t believe every title needs that. But if your title needs [an] online connection to provide some online features: Go for it.”

Yoshida’s comments come as Sony confirmed the PS4′s Gaikai-powered cloud streaming functionality will hit the US in 2014. The service will allow instant streaming of PS3 games at launch.

What do you make of the option for cloud processing? Let us know below.




  1. CyberMarco

    The Power of da Cloud!

    #1 2 years ago
  2. Malmer

    Sound like marketing spin to me. Sony don’t even have near the infrastructure of Microsoft Azure. And they don’t have cloud APIs in their SDK apart from the stuff for normal matchmaking etc.

    #2 2 years ago
  3. KAP


    Who are you to say what Sony do and don’t have?!

    #3 2 years ago
  4. KineticCalvaria

    Matchmaking? Hardly cloud processing to the extent of X1, not that I’m especially bothered about it anyway.

    #4 2 years ago
  5. Tech-N9ne


    I have come understand that Sony has learnt to spin everything upside down.

    Plain and simple the only other company that has such Cloud infrastructure is Amazon, and like @2 says using the cloud is not part of the PS4′s API.
    What Yoshida was saying was developers can use their own Cloud stuff if they want, but fanboys will believe what they want.

    #5 2 years ago
  6. TheBlackHole


    If they had something comparable, they would be shouting from the rafters about it. They don’t, so they aren’t.

    It’s the same reason they ARE shouting about other things, because they have them.

    #6 2 years ago
  7. mojo

    ^2: they dont need to have it.

    Sony and ND allready tested the cloud waters with uncharted 2 MP

    if need be, sony can work out a deal witz amazon to outsource cloud computing.

    azure is not much different from amazons cloud services.

    #7 2 years ago
  8. Joe Musashi

    I’m amazed we’re seeing staunch supports of one cloud service vs another. Given that neither are available at a consumer level, neither’s performance and benefits can be measured against any meaningful metric.

    If you’re supporting one and detracting the other as marketing spin, you’re just favoring one bit of spin over another.

    “My cloud is better than your cloud”


    #8 2 years ago
  9. Samoan Spider

    Yeah using the AWS would be a far better option than having to buy and build their own infrastructure and would explain the shift to charging for multiplayer.

    Edit: But as JM says, it’s not better or worse as a system, just my opinion is its better for Sony

    #9 2 years ago
  10. The_Red

    Here’s the thing: Most of the advanced processing features that people believe Cloud can achieve, require a single, dedicated server. They did so with the E3 tech demo about NASA astroids: Xbox One renders 3000-4000 and then using the Cloud, they reached more than 200,000 BUT they had to use a full server.

    Plus, that was delayed and only useable for long distance elements. In other words, even a super cloud can’t visually upgrade close gameplay / real-time stuff. Finally, if a game TRULY uses cloud to upgrade the graphics, what will happen if there is a single dip in net connection. Will backgrounds go out for 2-3 seconds?

    #10 2 years ago
  11. mojo

    “we have computers which can beat your computers!”

    #11 2 years ago
  12. mkotechno

    If the real time cloud processing for gaming wasn’t a stupid commercial stuff, they simply could partner with Amazon or Rackspace Clouds.

    #12 2 years ago
  13. codinghands

    @7 – really interesting article; didn’t know about this. Good link.

    #13 2 years ago

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