Medal of Honor dev Danger Close “doesn’t exist any more”

Thursday, 13th June 2013 22:42 GMT By Brenna Hillier

Medal of Honor developer Danger Close has been disbanded, EA has confirmed, with DICE LA taking its place and serving a support role for the main Swedish studio.

“Danger Close as it was doesn’t exist any more,” EA Games boss Patrick Söderlund told Eurogamer.

“There are people who left LA, people who work with DICE LA, and there are some who work in other parts of EA, as always when something gets dismantled.”

Presumably, there are also some who were laid off, in a series of cuts in February.

DICE LA, which was announced in May, is the natural successor to Daner Close, which boasted a couple of key members imported from DICE central in Sweden.

Söderlund said the LA office will play a support role for games made in Sweden, specifically the Star Wars: Battlefront game announced at E3 2013.

“Imagine stuff like potential expansion packs and premium services being managed and handled out of LA,” he said.

“But the main game, Battlefront, is being built in Sweden. And so is Mirror’s Edge. And so is Battlefield 4. It’s a way for us to expand the DICE universe, to be able to do more. They are helping. Who knows where this will take them long term? Right now they’re focused on helping.”

The executive said that having a DICE outpost in LA allows the developer to take advantage of a broader talent pool.

“Where can we find the right talent and people we think have critical skills we need? When you’re in Sweden, Stockholm is a gigantic gaming city with DICE and Mojang and all the other companies, but we realised we needed to extend our reach if we wanted to get to the breadth of talent we wanted,” he said.

“We also thought we could export some of the good things about DICE into here. Since the DICE LA announcement we had a lot of pressure on that studio from people who want to come work there. And after E3, as you can probably imagine, there will be more.”

Danger Close was founded in 1995 as DreamWorks Interactive. EA picked it up in 2000, and merged it with Command & Conquer developer Westwood Studios and EA Pacific in 2003, shedding much of its RTS talent in the process.

The studio’s new name, Danger Close, was attached to it in 2010, when EA announced the team would focus on rebooting the Medal of Honor series. It produced two games – 2010′s Medal of Honor and 2012′s Medal of Honor: Warfighter, the latter of which did so poorly that EA took the franchise “out of rotation”.



  1. Lengendaryboss

    Danger Close such a fall from grace, RIP.

    #1 2 years ago
  2. CaptPierce

    An example of what greed can to do a great company. Warfighter was rushed to be damned, and it’s terrible that’s how they had to finish their near 20 year history. Hope they land on their feet soon.

    #2 2 years ago
  3. ps3fanboy

    they was slaughtered… and moh:warfighter is an unfinished game on disc, that is in a nearly unplayable state. what a shame ending for the great moh franchise.

    #3 2 years ago
  4. El_MUERkO

    There was an issue with focus, no one I know played CoD for it’s single-player, it was always about multi-player, so when Danger Close were doing SP and Dice had some roll in MP everyone pretty much lost interest.

    EA management have to bear the brunt of the blame for Danger Close’s failure, the idea a single-player CoD-like experience could sell a games was delusional.

    #4 2 years ago
  5. zinc

    Ouch :(

    #5 2 years ago
  6. Francis O

    Garbage developers…. make garbage games

    #6 2 years ago
  7. Lengendaryboss

    Same Francis, same generalisations = Annoying.

    #7 2 years ago
  8. The_Red

    This is sad. Yes, both MOH games were crap but I don’t believe they were entirely responsible for their failure. It was obvious that pretty much every design decision and game element was an order from the top (EA execs) to make a COD clone.

    I mean, even when DICE was involved (MP), the result was meh. In other words, EA forced them to make 2 generic, crappy COD clones.

    #8 2 years ago
  9. unacomn

    Guess you could say the Danger was Closer then they thought.

    Thank you, I’ll be here all week, remember to tip your waiter.

    #9 2 years ago
  10. KrazyKraut

    I think MoH 2010 was their better game. I liked the realism, even when other ppl find it boring.
    The last one was a little bit tooo stretched…and MP could have a little bit more fps.

    #10 2 years ago
  11. Kieran

    it shows you EA true colours doesnt it !! what did they expect rushing a game out so fast !!! i wish all people at d.c goodluck

    #11 2 years ago

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