Titanfall PlayStation release possible, says dev, but execs demur

Wednesday, 12th June 2013 23:46 GMT By Brenna Hillier

Respawn Entertainment wants “to make everybody happy”, and hasn’t ruled out the possibility of bringing Titanfall to PlayStation platforms. EA, on the other hand, is diplomatically cagey on the subject.

“We of course would want to go further in the future with stuff, but we’re just starting out. It’s pretty frustrating. We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at.”

Speaking to Eurogamer, Titanfall lead artist Joel Emslie said Respawn would like to bring the shooter to fans everywhere.

“When you boil it down, we would love to be everywhere, but we’re just starting out,” he said, going on to suggest that focusing on fewer platforms made it easier to produce a high-quality game.

“It comes down to quality, not quantity. It just boiled down to, okay, how can we hit this as hard as can and get it on as many platforms as possible and deliver the quality, the 60 hertz, out of the gate? That was the goal.

“We of course would want to go further in the future with stuff, but we’re just starting out. It’s pretty frustrating. We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at. We’re starting there.”

Asked whether a PlayStation release might occur in the future, the developer said it’s “definitely not out of the question”.

“We have a huge appreciation for the fans. We love all our fans, whatever console they support. So yeah. We want to make everybody happy, but this is where we’re at right now,” he said.

But EA Games Label head and former DICE leader Patrick Söderlund was much more cautious, stating that the exclusivity deal is a business arrangement that he can’t talk about. He also can’t talk about the possibility of releasing on other platforms.

“We haven’t communicated anything on that, and I can’t comment on that right now. We’re proud to be exclusive to Xbox,” he said.

In a call to investors reported by CVG, EA Labels boss Frank Gibeau said EA has a “very balanced portfolio” across multiple platforms, and the decision to go console exclusive with this one title is no indicative of a general trend.

“Strategically we’re going to be multiplatform, platform agnostic, and our history shows we go where the audience is and so we will do that,” he said.

“However, there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we’ll execute on it. “Titanfall is an example of that.

“It’s a product that came in through our EA Partners group, it’s a partnership with Respawn, and there was an opportunity for Microsoft, EA and Respawn to create a tactical opportunity to make Titanfall exclusive to Microsoft.

“But if you look at our entire line-up beyond Titanfall, it’s really focused on multiplatform and over the lifecycle of these [platforms] we’re really not tilting one way or the other. We’re very balanced and we’re going to continue to support both equally.”

Titanfall is headed to PC, Xbox 360 and Xbox One in 2014.



  1. CodenameCyclops

    Seeing the backlash Microsoft has had on their console it makes sense that Respawn would think twice about being exclusive to XB1.

    #1 2 years ago
  2. manamana

    Money talks.

    #2 2 years ago
  3. DuckNation

    DAT Money Yo!

    #3 2 years ago
  4. Ireland Michael


    Oh, it’s only a load of baseless hyperbole and most of its claims would have sensible function in actual practise you say? It’s reality it’s nothing more than a aerver for online functionality, you say? Okay, carry on then.

    “We want to put Titanfall everywhere, but that’s where we’re at. We’re starting there.”

    Translation: Microsoft paid us lots and lots and lots and lots of money to keep this game exclusive.

    #4 2 years ago
  5. CyberMarco

    Oh the hypocrisy…

    #5 2 years ago
  6. mkotechno

    Not imposible = not full exclusive agreement = will release on PS4.

    #6 2 years ago
  7. manamana

    ^ this, unless MS drops another ton of gold on Zampellas desk.

    #7 2 years ago
  8. oddeye

    Money talks. Respawn/EA taking the money to be exclusive to Xbox One must have been pretty damn high because the hardware between the two consoles is too similar to be a problem to be multiplatform. I thought the people at Reapawn got out of stuff like this when they left Activision or maybe I’m getting my stories mixed up.

    #8 2 years ago
  9. viralshag

    Is this really that much of a surprise though? DrDamn pretty much called this earlier in the forums.

    #9 2 years ago
  10. Maabren

    I don’t care. PS4 have lots of games coming along.

    #10 2 years ago
  11. Moonwalker1982

    From what i’ve read on other sites, future releases will most definitely end up on PS4 as well, but not the first one.

    #11 2 years ago
  12. Astral Frost

    This almost guarantees that their arrangement is for timed exclusivity. This is actually still a good thing for Microsoft when you consider the fact that Xbox is the natural habitat of multiplayer shooters and they will get some kind of jump (maybe 6 months or a year) that will allow the game to sell most of its copies. EA can still make something off of a Playstation 4 port later down the road, but nothing compared to Xbox.

    #12 2 years ago
  13. John117

    And here I thought EA made a deal with MS that Titanfall would be console exclusive for Xbox if they implemented DRM in their new box… Well, we might never know

    #13 2 years ago
  14. Gheritt White

    6 – 12 month exclusive, tops. PS4 will get the über-deluxe version, just like with BioShock 1 on PS3.


    #14 2 years ago
  15. CaptPierce

    “Cash Rules Everything Around Me,
    C.R.E.A.M. get the money.
    Dolla dolla bill y’all!”

    - Method Man, Wu-Tang Clan

    #15 2 years ago
  16. OmegaSlayer

    I still think that third party developers going exclusive with a title are very stupid.
    Even if they get QUICK money.

    #16 2 years ago

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