PS4: Sony dropping Online Pass system, expects others to follow suit

Wednesday, 12th June 2013 01:36 GMT By Brenna Hillier

Online Passes are old hat, says SCE Europe boss Jim Ryan, and Sony does not expect to see very many of them on the PlayStation 4 – let alone the kind of licensing system utilised by the Xbox One.

Speaking to VG247 at E3 2013, Ryan said that Sony will allow publishers to implement soft used game restrictions like OnLine Pass systems, but nothing more.

“They’re allowed to do something like the Online Pass feature, which doesn’t block or stop it,” he said. “It gives an option to charge. I don’t think they can block it.”

Sony clarified that publishers cannot utilise any scheme which makes system changes to PlayStation 4, which would be required to restrict players from accessing used games they have on disc.

“Basically, what we’re saying is that there’s no change from current-gen to next-gen,” Ryan said.

Of course, that does leave the door open for Online Pass systems, but Ryan said he doesn’t expect to see many of those in the coming generation.

“Very much the way the tide is going on current-gen is that people are not pursuing the Online Pass thing. It’s being dropped,” he said.

“I mean, some publishers have gone bankrupt and others are dropping it. We’re dropping it ourselves.

“It’s a diminishing phenomenon and I don’t see any reason why that should reverse itself.”



  1. machy

    it’s the same thing they said last night i think .. cur = next-gen

    #1 2 years ago
  2. mkotechno

    For some reason xbox fanboys was trying to make FUD with this even when 24 hours ago Sony explained it in the e3, and now they are confirming it again.

    No offline DRM in PS4, third are not allowed to do it.

    #2 2 years ago
  3. Silent Killer01

    I will be very surprised if MS doesn’t change the used games and always online decision.

    #3 2 years ago
  4. salarta

    Sounds like Jim Ryan understands the way gamers think and behave by noting that when it comes to online pass systems, some companies go bankrupt maintaining these things while others get rid of such systems and survive.

    Ultimately, Sony is putting faith in the consumer, and that’s a good thing. People that care about this medium and the content put out on it are very keen and consistent to point out that we vote with our wallets. If you don’t like what a game presents or represents, don’t buy it, but on an equal token, if you love or like a game and want to see more like it, you better have the intelligence to actually buy the game or else you’re not going to get more like it.

    Microsoft’s direction for the XBox One encourages stagnation leading toward another video game crash by punishing consumers and giving publishers a false yet perceived buffer against pirating and used game sales which in turn makes them feel comfortable putting out the same old shit over and over expecting it to keep selling. Sony’s direction with the PS4 encourages innovation and creativity merely by continuing to allow consumers to financially back or not back games based on their actual merits.

    #4 2 years ago
  5. Legion

    Simple bypass for any developers to require online access for their game. it already happens now with online Multiplayer games only. A cloud storage or utilization could be implemented and still fall within policy of Sony idea of restrictions.

    How many people are playing MAG offline? Developers would simply require their games be connected to data from cloud service to play games. It is not an offline DRM restriction per say… simply a data restriction of cloud service no different then online multiplayer games. You won’t see Sony talking about this though.

    #5 2 years ago

Comments are now closed on this article.