Twitch will launch new development tools that will enable studios to include Twitch video creation and broadcasting tools in their games. The first title to include the tools will be Relic Entertainment’s RTS Company of Heroes 2.
Polygon reports that Twitch’s toolset will support Unity PC broadcasting, and adds that studios will be able to collect data from the video community, allowing them to highlight popular clips created by gamers from within their games.
Using the data, developers can create highlight reels using the most popular clips from their player-community, and push it to social network pages. There’s no word on whether or not players will be able to opt-out from having their content used in this manner however.
Twitch CEO Emmett Shear said in a statement, “Much of the appeal of live video game broadcasting is like the appeal of traditional sports broadcasting. Spectators and players love to watch and re-watch the very best moments, but having access to deep statistics about the game makes it all the better.
“With our new SDK, developers will be able to share events and statistics about what’s going on in the game alongside the video itself. All kinds of things will be available, from what map a broadcasted game was on to a running total of the number of bricks ever placed. There’s huge room for creativity here from both developers and players.”
Relic producer Greg Wilson added, “Our community has been asking for better video tools and we are delighted to be able to deliver them with the integration of Twitch into Company of Heroes 2. We are able offer exciting new features like post-match highlight videos, direct game capture and much more.”
What do you make of the above? Are there any studios out there that you’d like to see adopting Twitch’s features? Let us know below.
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