The Witcher 3: Wild Hunt is on the cover of the July issue of Edge Magazine, and one lucky NeoGAF user has given the Internet a summary of what the Witcher 3 feature contains.
According to the poster, the game will not contain a tutorial, as the developer have opted instead to introduce game and battle mechanics gradually. Geralt can now dodge which is closer to the “pirouettes” he pulls off in the books. He can also jump this time out.
He can also change his stance when it battle or when he is prepping for battle, such as when surrounded by monsters. Geralt will also make use of something called Witcher Sense – which the reader described as being similar to Batman’s detective mode.
This will allow Geralt to see weak spots on monsters – such as the Fiend shown in the magazine. He can also use this sense to outside of battles to re-create event when he needs to track a murderer for instance.
Players can also choose whether to spare to execute bandits, but whatever choice is made, they can still be looted, and there are no “fetch quests” this time out.
Like previously stated before, the magazine also mentions that choice and consequence will impact the entire game world, and the main story will run somewhere around the 50 hours mark. It will be another 50 hours long when you do all the other quests.
The team is also targeting 30fps on consoles.
According to the GAF poster, Edge was shown a demo of the game running in DX9, but the screenshots posted in the magazine came from the DX11 tech demo.
We won’t post the scans here, but you can see them over on AGB if you like.
The Witcher 3: Wild Hunt is slated for a 2014 release on PC, PS4 and “other high-end consoles.”
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