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World of Warcraft Flexible Raid system coming in next content update

Friday, 7th June 2013 05:05 GMT By Brenna Hillier

Blizzard is hoping to cater to social groups by providing a raid difficulty level that caters to varying numbers of players.

The Flexible Raid System is designed to slot in between Raid Finder and Normal difficulty, and is open to pre-made groups of ten to 25.

What that means is that you and you guildies, friends, colleagues and family don’t have to be really strict about how many players you have, and can just group up and have a good time without having to hang out with strangers.

There are no Item Level requirements, but there’s also no matchmaking. The challenge of the raids will vary depending on how many people you bring.

Loot drops will be slightly better than in Raid Finder but not as good as Normal, and will use the same per person system as Raid Finder.

Blizzard intends to roll out the new difficulty in stages, more quickly than it did with the Raid Finder. For more information on the new system, head on over to Battle.net.

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2 Comments

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  1. TheWulf

    They still don’t get it, which is sad. The content needs to be fun for a group of anywhere from 1 to 50 and it needs to not feel like a massive, grindy timesink. This is why I’ve been glad that new MMOs have been moving in the direction of micro-raids.

    Why? Less trash mob nonsense that only really appeals to neckbeards with far, far, far too much free time, and scalable content which can fit groups of different sizes. That’s the way forward for this kind of thing. You want an experience which can be digested in 30-60 minutes, not seven hours.

    And I’m not talking about making things easy, either. You can have difficulty levels to make it as easy or hard as you want — this is something that Champions Online understood the point of. The higher the difficulty setting, the better the reward. that’s perfectly fine. It’s nice to have a challenging experience that won’t eat up your entire night. And with micro-raids you can enjoy a variety of locales instead of being stuck with that one ‘tier.’

    WoW continues to be a dinosaur from another age. I really hope that MMO designers wise up to what the majority who don’t play WoW are after.

    #1 11 months ago
  2. mmocarts

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    #2 10 months ago