Carbine Studios’ game design producer Stephan Frost said the team behind the WildStar MMO are hoping to woo some of the 1.3 subscribers World of Warcraft lost between February and April this year.
Speaking with MCV, Frost said the team is making something different, and is crafting an unique structure in order for it to succeed where others have failed or have been forced to go free-to-play.
“We’re making something that’s different,” he said. “We’re coming out at a time when WoW is losing subscribers and we can fill the void for people who want an MMO that’s deep, hardcore but also accessible to people.
“We’ve found through betas and trade shows that MMO players understand our game. They can see the improvements we’ve made and notice that this game is something pretty cool.”
The gameplay in WildStar will depend on which class the player chooses, and is out later this year from NCsoft.