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  1. Pytox

    meh nothing to see

    #1 1 year ago
  2. Gheritt White

    Does this mean Eidos Montreal gets Watch_Dogs?

    #2 1 year ago
  3. ojinnvoltz

    Hey friendo, it’s Squeenix, not Ubi.

    #3 1 year ago
  4. KAP

    CG or Gameplay?

    #4 1 year ago
  5. Samoan Spider

    @4 Looks CG

    Looking forward to it though

    #5 1 year ago
  6. Erthazus

    ^ CG

    #6 1 year ago
  7. Erthazus

    Yeah… No more stealth. Just an action game… With… stealth elements. With corridors, regeneration and blah blah blah.

    #7 1 year ago
  8. viralshag

    CG. I still think this is going to be Dishonoured 2.0 but maybe darker.

    #8 1 year ago
  9. Stephany Nunneley

    @3 Yeah I fixed it. Too many publishers and games in my head. It’s E3. I may need to buy a new brain after all is said and done. Or run off and join the circus. I may choose the later actually.

    #9 1 year ago
  10. KAP

    Kool, nothing excites me more when at the end of the trailer it says: “PS4 XBOX ONE PC” because then there’s no excuses.

    #10 1 year ago
  11. YoungZer0

    @7: Yeah, because Thief games never had corridors.

    God, you really do not understand how to criticize something in a smart way.

    #11 1 year ago
  12. Isaaclarke37

    I like the ambient at the end of the trailer.

    #12 1 year ago
  13. Erthazus

    @11, Because it was 15 years ago. If you knew about the development of the game you would know that Thief devs wanted to make open world stealth game but because of UE 3.0 restrictions they can’t do something more even on the next gen.

    #13 1 year ago
  14. marijnlems

    Wow, that’s terrible. An all-CG trailer with a focus on action instead of stealth, a cheap callout to the fans (“Did you miss me?”) and a shameless theft (which is at least thematically appropriate, I guess) of Monaco’s tagline.

    #14 1 year ago
  15. YoungZer0

    @13: So what if it was 15 years ago? If the previous games didn’t have it, how can you expect the new game to have it? That doesn’t make sense. Also it’s a CGI Trailer. Not ingame.

    Again, if you want to criticize something, do it smart.

    Batman Arkham City has a big, detailed open world and Dishonored has very open levels. Even with the engines ‘restrictions’.

    That should be enough for a Thief game. So they are bullshitting.

    #15 1 year ago
  16. absolutezero

    For a 15 year old game it has better character designs that this new one.

    My word thats some over designed shit.

    #16 1 year ago
  17. spazman

    No wonder this company is losing money hand over fist, and what the fuck is the bow and arrow for? I’m going out to steal shit, oh wait, I mustn’t forget my bow and arrow.

    #17 1 year ago
  18. Gnosis

    … Am I the only one, who thinks that the trailer is at least partly life action?

    #18 1 year ago
  19. TheWulf

    This really looks more like Dishonored 1.5 than Thief. It’s like they wanted to make a Dishonored game but didn’t have the IP, so they’re just slapping Thief on there.

    I’m so tired of IP rape. I wouldn’t be half as bothered by this if:

    A.) They actually gave a bit of a damn about remaining faithful even remotely to the core material. (Deus Ex: Human Revolution managed to do this, which is why I eventually warmed up to it.)

    B.) They just renamed the damn thing.

    Sigh.

    #19 1 year ago
  20. TheWulf

    @8

    Nice to know I’m not the only one that’s getting that vibe. Dishonored had a much more… hopeless and downright evil feel to it, it was depressing. Thief was dark, but it wasn’t OVERPOWERINGLY GRIMDARK like Dishonored was. The problem with Dishonored is that they laid it on too thickly to the point where it almost wrapped around to becoming satire, sort of like a wannabe goth, I guess?

    And it looks like they’re doing exactly that with Thief. But what many fans of the series will tell you is that aside from the odd moment here and there, Thief wasn’t really that dark. It was NIGHT, but it was NIGHT because he’s a bloody THIEF. Thievery works best at night. It’s getting annoying how often NIGHT is mixed up with GRIMDARK. It’s a ridiculous stereotype.

    Oh, hey… this game is set in the DAY, that must mean it’s a happy game! Let’s fill it with shiny things and glittervomit!

    Oh, hey… this game is set at NIGHT, that means it’s a grimdark gmae! Let’s fill it with emo-goth vibes!

    I mean, fuck, look at Trine and Trine 2. Those games are set mostly at night but they’re as far away from grimdark as anything cold be and they’re amazingly pretty. Why… WHY? WHERE did this nonsense about day being glittervomit and night being grimdark come from?

    It’s so unimaginative. It’s just a false dichotomy of epic proportions. NIGHT is just part of the… DAY. Gasp!

    …guh. Mainstream.

    #20 1 year ago
  21. TheWulf

    @11

    Heh, I can agree with that. My issues with the game are pretty much the setting, theme, and the inability to move like a Thief (leaning around corners and slowly pushing open doors).

    This is why I keep saying that I wish Frictional Games, the developers of Amnesia, would do their own spirital Thief successor. See, their engine is PERFECT for it. And they’re not-mainstream enough to actually understand that NIGHT doesn’t immediately equal GRIMDARK.

    #21 1 year ago
  22. TheWulf

    I dunno, I guess I’m getting more tired of the mainstream by the day.

    The marketing tagline of this game should be: “We wanted to do an action-oriented Dishonored rip-off, but we couldn’t make it too obvious so we stole the Thief IP to name it with. No one will ever notice!”

    Also, they don’t seem to understand the difference between goth and gothic architecture, one of my prior bugbears with them.

    Augh. Just…

    Mainstream. :I

    #22 1 year ago
  23. Erthazus

    @YoungZer0, “Batman Arkham City has a big, detailed open world and Dishonored has very open levels. Even with the engines ‘restrictions’.”

    Dishonored had bad AI and it’s stealth was weak as hell first of all and Batman:Arkham City was not that interactive. It was a good game but very limited gameplay wise and City was not that interactive compared to Thief games that require first person view and some decent level of interactivity in 2013-2014.
    I followed the development proccess for Thief and I know that developers had issues with open-world because with UE 3.0 AI restrictions was not what they wanted and in the end they cut a lot of things from the game. They had problems with sound. Because sound is very important for true Stealth game. They even had issues with first person view hud, info, look and so on.
    for example the vertical slice doesn’t load inside Thief’s current heavily modified version of Unreal Engine 3 (they even made their own version of UE3.0). Many programming tricks were necessary to run the current demonstration, like turning off non-playable character AI — the engine has trouble when too many characters are on screen.

    http://www.polygon.com/2013/4/26/4269912/thief-reboot-impeded-by-office-politics-high-level-departures

    there were a lot of conflicts around this game how to make it right. You really don’t know about the development of this game. I follow the development process of this title since it was announced.

    #23 1 year ago
  24. absolutezero

    Its not as if Indie games are guilty of exactly the same bullshit Grimdark nonsense.

    #24 1 year ago
  25. karma

    Another poor remake of a classic. As a huge Thief 1 and 2 fan, I won’t be inline for this.

    #25 1 year ago

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