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Diablo 3 – Blizzard appoints Josh Mosqueira as game director

Wednesday, 5th June 2013 21:45 GMT By Stephany Nunneley

Blizzard has appointed Josh Mosqueira as Diablo 3′s new game director, after Jay Wilson left the position back in January.

In a post over on Battle.net, Mosqueira discusses his RPG and development background, before talking about joining Blizzard and given the “responsibility of helping to determine whether it would be possible to create a console version of Diablo 3.”

“I took this responsibility extremely seriously as I wanted to ensure that the legions of players new to the series on console could experience the magical combination of action and treasure hunting that Diablo is known for,” he wrote. “It was important to me that we retain that essential core that is Diablo. My goal has been to help keep that core magic formula going strong with Diablo 3, and to continue refining the game, initially for the console version, and now for the game as a whole.

“I’ve always felt that one of the things that sets Blizzard games apart is our passion and commitment to support our games well after launch. Many of the people I’ve worked with here have been at Blizzard since the early days of the company, and our heavy focus on putting the games first is the culture they helped create and that everyone here lives by.

“That’s why we didn’t call it a day after launching Diablo 3 and move on to the next project—the care, dedication, diligence, and ongoing effort from our development team continued full steam ahead as we listened to and acted on your feedback. We don’t just ship a game and leave it at that; we make sure that it grows and evolves after launch.”

Mosqueira said there are still things which need improvement and “new surprises are in store” as well.

Other than the previously reported loot changed, the firm is also looking into “ways to reduce the impact of the Auction House,” he said.

“While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression,” Mosqueira said.

“In the future, we’ll be focused on preserving the core fantasy by cultivating the roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and creating new monsters and demons that will once again plant the seed of fear in your hearts.We want to give everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

“To this end, you can expect to hear more from our designers, producers, and directors about what we have in store.”

Diablo 3 for PS3 and PS4 is currently without a release date.

Thanks, Rumrod and digmouse

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3 Comments

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  1. digmouse

    I think the choice is great, Josh’s past work means he is a very experienced developer who understands the trend of modern video game development, and judging from what we already see in the console version of Diablo III, he already put a lot of his insight into it and made it already a better game than its PC counterpart imo. I talked with him a lot back at PAX East 2013, really enjoyed and learnt a lot.

    #1 1 year ago
  2. Stephany Nunneley

    @1 Hey I just saw your post in news! I added you to the thanks line ;)

    #2 1 year ago
  3. Erthazus

    They need to release decent addon for it’s game or else it’s a death sentence for Diablo franchise.

    #3 1 year ago