Remember Me launch trailer hails Friday’s release

Tuesday, 4 June 2013 16:25 GMT By Stephany Nunneley

Remember Me’s launch trailer is below to get you ready for its release this week, UK people.

Remember Me takes place during the year 2084 in Neo-Paris where a device known as the Sensen allows citizens to digitize their memories – they can then share, trade and sell them.

The company behind the technology, Memorize, is abusing said memories and a group called the Errorists, helped out by former memory hunter Nilin, are looking to bring the corporation down.

Ahead of next week’s release, today on iTunes, Amazon and Spotify and other digital music platforms you can pick up the original soundtrack, scored by Olivier Deriviere.

It was recorded by the Philharmonia Orchestra before being digitally processed and will run you $9.99.

The Dontnod Entertainment action title releases June 4 in North America (today) and in Europe on June 7 for PC, PS3, Xbox 360, Steam, and Games on Demand.


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  1. Gheritt White

    Looks hot, shame about the so-so reviews.

    #1 2 years ago
  2. Tavarish

    I’m waiting for TB’s full “WTf is…” on this game.

    Very restrictive embargo, you can only show 10 minutes of gameplay?, doesn’t yell confidence in product. Personally I can overlook easy-ish combat if game has room for exploring because world does look interesting.

    Edit: “ week’s release”? It’s this week. Today for US and Fri for EU.

    #2 2 years ago
  3. YoungZer0

    @2: Most reviews have mentioned that the game is very linear with little to no exploration. Even the areas that allow some exploration don’t reward it. No collectables, nothing.

    #3 2 years ago
  4. roadkill

    Linearity would not be a problem if the story is interesting. You don’t watch every movie more than once, any book you read, you don’t do it again, games don’t really need to be different.

    #4 2 years ago
  5. Tavarish

    @4 People expect more interactivity from, well, interactive entertainment like video games. If game is narrow corridor, straight line, with next to no interactions outside of story setting it can be just as big atmosphere killer than too much of freedom.

    #5 2 years ago
  6. TheWulf


    People fetishise “gamification” and it’s a curse. It means that a game can’t be what it is, it has to meet certain criteria. To the Moon was criticised for the same reason, despite being an incredible experience. I feel that Remember Me kind of falls into the same category as To the Moon in that it doesn’t have a thing for gamification, it just is what it is.

    I think games have spent too long artificially padding things with lacklustre sidequests, “cheevos,” and collectibles. I know Skyrim was utter shit in that regard, as was Fallout 3, and many of Bethesda’s games, to be honest. Fallout: New Vegas had very little in the way of sidequests (it was all tied into the main quest) and was much better for it. Another bad example of padding under the banner of gamification was Dragon Age: Origins which was bloody terrible. Fucking dwarf tunnels. Then there’s Mass Effect 3 which benefited strongly over 2 for having a coherent linear narrative with less sidequests… and really, I could go on like this to prove my point.

    I don’t know, I just feel that people have been programmed to love gamification. Embracing the skinner-box, hugging it for all it’s worth and all that. When I were young, I played games because they were fun, and sometimes because they had interesting stories. I didn’t play games because I had to have that last “cheevo” or collectible, or to fill out that last dull corner of a map.

    If the game provides a memorable experience and tells a good story, that’s all I need. I know people have different needs, but to be honest, damning this game because it’s not a gamification-special filled with sidequests, cheevos, and other padding to artificially extend its length is completely unfair. I’m of the mind that it should be praised for that.

    #6 2 years ago
  7. TheWulf


    So every point & click adventure is shit, then? The Walking Dead was shit, too? You do realise that’s what you just said. And I hope you understand why that was a really stupid thing to say.

    Plus, if what you were saying is true then The Sims is ultimately the best game ever made.

    #7 2 years ago
  8. salarta

    I think having things to do on the side is a great thing… when it’s done because they want to do it, and it fits the game. How many games do we see that have completely pointless trophies/achievements solely to have more of them listed? A lot of games had “extras” that had no actual value except for the company to be able to say “See, we have extras, you’re getting your money’s worth!”

    Of course, FF13 has to be addressed when I say this. FF13 is heavily criticized, and rightfully so, for lacking in exploration and being too linear. Here’s the thing, it’s a legitimate complaint because the Final Fantasy franchise was founded on exploration, from the very first game up to and including FF12. Though games like FF4 and FF6 may be “linear” in that you’re restricted to a certain area to move about in, those games still provided exploration within those confines. You may only have one entrance and exit in a cave, but there are many areas within the cave to explore, and in many cases there are even hidden or semi-hidden sections.

    Remember Me is a brand new franchise. Because of this, they have freedom to define such things as they see fit. They don’t have to live up to some past game of having sidequests or having a huge sandbox to run around in, it’s exactly however it fits to them.

    If we’re going to say absolutely no game is allowed to be linear or not have sidequests, then we’d have to say that Portal, Portal 2, Alan Wake and Spec Ops: The Line are terrible games.

    #8 2 years ago
  9. Hcw87

    There’s nothing wrong with sidequests, as they can have separate ministories of their own, which is good if you don’t especially care for the main quest (skyrim for example).

    It’s all about immersion and a living world, and you need to have other stuff than going from A to B all the time for that to work. Collectibles like PDA’s lying around explaining the world around you, like in Deus Ex Human Revolution for example. Loved that.

    #9 2 years ago
  10. Tavarish

    @7 Hyperbole much?

    All I stated that too little or too much freedom can ruin atmosphere and experience for person. For e.g. what I fear for Remember Me, based on reviews, is that they have taken too strict and narrow approach of telling story and about world that is all new to you while interaction parts are very simple action and jumping sequences. I just expect that if you are given fresh and interesting backdrop for the story you can actually learn about it.

    Like #9 mentioned DX: HR and all those PDA’s, computers from which you could learn a lot about world you are in just fed into the story, into the experience and into the universe. It created immersion, depth and atmosphere even where game was rather linear with open-ish world hubs. It’s what I expected from Remember Me and would have made it better game, in my opinion.

    #10 2 years ago
  11. salarta

    @10: Maybe something similar to the Deus Ex PDAs would have added to and built upon Remember Me.

    Or maybe it would have proven to be a completely unnecessary and annoying addition.

    I have seen that approach come out extremely poorly for Resident Evil 5, and I have seen heavy criticism of its handling for Final Fantasy 13 as well. For Resident Evil 5, the various documents picked up during the course of the game were a mix of stuffing relevant story information in text that should have been told in the main story, and completely worthless documents that only existed to fluff up the number of documents.

    For FF13, I have seen people complain that those little notes in the game’s database told information that SHOULD have been available in the main game since many parts of the main game made no sense unless you read those database entries first. Also, more rarely, I have seen people complain and suggest that the database entries implied by their nature (not sure how, I didn’t see them myself) that Squeenix was planning to force players to get future games and related material if they wanted to understand what they were playing.

    Even disregarding both, an obvious question arises: what if the player misses one of those PDAs or whatever Remember Me would have?

    There is ample opportunity for a specific game mechanic, even one like those PDAs, to be either a great enhancement that builds the world, or a complete annoyance and waste of programming that only drags the experience down.

    I for one think that if Dontnod didn’t feel it would have done much for the game, then there’s no reason to force it just to provide an artificial sense of providing more stuff to do and get. We have enough of that crap going on with pointless trophies/achievements that only exist to force people to spend time doing stupid things (or even worse, pushing people to buy DLC to get the accompanying set).

    #11 2 years ago
  12. zinc

    A lot of passionate defence coming from peeps who have yet to play the actual game…

    Please enlighten us more, with your interpretation of the vids you’ve watched.

    p.s. That was sarcasm… Please don’t :/

    #12 2 years ago
  13. salarta

    @12: Also a lot of passionate attack from people that have yet to play the actual game.

    Of course, I don’t consider anything wrong with that myself when it’s not trying to say some kind of gameplay mechanic is good or bad, as I think a person can get a good idea of what to expect based on videos, summaries, etc.

    The point is that it’s absurd to tell people looking forward to this game not to defend it just because the game JUST came out and they haven’t had the opportunity to play it yet. What, people criticizing the game while having not played it are supposed to get a free pass to do it without opposition just because that opposition hasn’t had a chance to play it yet either? That’s about as ridiculous as saying a person can’t defend women’s rights unless they’re a woman.

    Though if it counts for anything, I’ll be playing the game in a couple hours from now.

    #13 2 years ago
  14. YoungZer0


    “Also a lot of passionate attack from people that have yet to play the actual game.”

    And we all know you would never do such a thing. :?

    #14 2 years ago
  15. zinc

    @14, Yeah I chuckled at that too :)

    #15 2 years ago
  16. salarta

    @14: We also know you would never read the second paragraph! :D

    #16 2 years ago
  17. YoungZer0

    @16: I follow your example and ignore any evidence that would contradict my statement.

    #17 2 years ago
  18. salarta

    @17: Glad to hear it! You follow my example, I follow the example of you and many others, it’s a nice full circle.

    #18 2 years ago
  19. YoungZer0

    @18: So you’re going to play Tomb Raider now. Got it.

    #19 2 years ago
  20. salarta

    @19: Right, and people will stop saying Lara Croft magically sucked all along before the reboot, and all the things I said need to happen to male protagonists before I’ll play that game will occur. :)

    I love how this subject comes up even when I don’t raise it, then the very people that raise it try to pin the blame of mentioning it on me.

    #20 2 years ago
  21. YoungZer0

    @20: To be fair, you’re always two seconds away from mentioning how disrespectful current developers are towards older characters and then one things leads to another.

    It’s a circle. Let’s say you start with Final Fantasy > Square Enix > Aya Brea > Probably Jill Valentine > Lara Croft > Square Enix > Final Fantasy


    #21 2 years ago
  22. salarta

    @21: Well what can I say, it’s currently the biggest problem the industry is facing with all these unnecessary reboots and terrible sequel concepts flying around in which most of them come off more like fanfiction. :P Maybe if more companies/developers were respectful to their IPs’ pasts and roots in the process of developing them like Netherrealm was with Mortal Kombat 9, I’d have something else to complain about that takes precedence.

    #22 2 years ago
  23. YoungZer0

    Again, Mortal Kombat 9 is not a reboot. It continues the old story and does the same thing gameplay-wise. Same characters, same mythology, slightly different outcome.

    If that’s a reboot then Batman & Robin is a Reboot of Batman Forever.

    #23 2 years ago
  24. Ireland Michael

    @22 “Maybe if more companies/developers were respectful to their IPs’ pasts and roots in the process of developing them like Netherrealm was with Mortal Kombat 9″

    > talks about game developers respecting the past of franchises.
    > mentions a game where 90% of the cast is killed during its story.

    Franchises are rebooted because they are old fashioned, and because the old design either doesn’t sell or doesn’t interest people anymore. You may want empty cipher action heroes with no depth, identity or humanity to them, but you’re the minority. Nobody wants action heroes anymore. They’re boring and unrelatable.

    @23 It vaguely ties into the original games, but its as much of a reboot as the new Star Trek movies are.

    #24 2 years ago
  25. salarta

    @23: It’s a little bit of both reboot and sequel, but I put emphasis on the reboot portion because reboot is mostly defined by “goes back to the start and tries to freshen it up, maybe do things different.” It left the old games completely canonical AND revived the franchise with new developments augmenting old strengths. Basically, Mortal Kombat 9 did everything right.

    @24: The fact characters died matters… how? Characters dying is not a sign of disrespect toward those characters.

    You’re wrong about the whole empty ciphers accusation, but you knew that already.

    #25 2 years ago
  26. zinc

    ^ Unless their Gordan Freeman. Thats one empty cipher who better not be brought back with an “edgy” drink/drugs/gnome fetish problem :/

    #26 2 years ago
  27. Ireland Michael

    Characters dying is fine, but they literally just randomly slaughtered almost the entire cast near the end of the game for almost no reason whatsoever. Where are they supposed to go from there?

    “You’re wrong about the whole empty ciphers accusation, but you knew that already.”

    No, I’m not. When the Tomb Raider movie went into production, the movie studio openly admitted that they were provided with almost backstory or information about the character of Lara… because there was none. Angelina Jolie herself demanded to have more development added to the character because of that very fact.

    Any identity you have applied to her has been projected on to her by your and was never intended, and that is just lazy design. She had no identity, no motives, no weaknesses or flaws. She was a cipher.

    @26 Yes, but nobody is claiming Gordan has any sort of actual identity to him. He’s literally nothing more than an avatar for the character.

    #27 2 years ago
  28. YoungZer0

    @24: Oh, yes good example. But it’s not as cool as the new Star Trek movie now, is it? The art-direction of the game really confuses me. You have cool characters like Sub Zero and Scorpion and then you have Liu Kang and Johnny Cage, or Sonja Blade. They all look so freaking outdated.

    @25: So it did what basically every sequel should do. It’s not a reboot. Even if they want you to believe it. A justifiable reboot should do a lot of things different, otherwise what’s the point of doing a reboot in the first place? Mortal Kombat did need a reboot, what we got instead is the same game we had before but updated, but with a story.

    … if you can call it that.

    We’re only so surprised by how it turns out because sequels are getting so stale. Developers/Publishers seem to be too afraid to do things completely different. Can’t blame them with gamers like you.

    They look the same+, they play the same+, it’s just a different story.

    Witcher 2, now that is a sequel. Everything completely reworked.

    #28 2 years ago
  29. salarta


    I wouldn’t normally do this, but I’m sick of dealing with this kind of crap, trying to bullshit that everything I’ve said and backed up already by very simple measures is somehow wrong over and over again. I’ve put up with this shit plenty already with other characters in the past. I’ve dealt with this kind of behavior before, I know there is no desire to look at things from another perspective there, so hammering it on is a moot point.

    So, that is my final response to you at this juncture, so I can do better things with my time than argue with someone that prefers to claim something I and many other people respected was never respectable and refuses to see how just because it doesn’t fit the vision of the world they desperately want to be the truth.

    @28: Yep, tell yourself that. I’m off to play Remember Me.

    #29 2 years ago
  30. Ireland Michael

    @29 “…everything I’ve said and backed up…”

    Here’s something we use to back up our opinions.

    It’s called… “actually playing the game”.

    “…and refuses to see how just because it doesn’t fit the vision of the world they desperately want to be the truth.

    I am probably not the only person right now blinking in wonderment at the (probably unintentional) irony of that sentence.

    #30 2 years ago
  31. YoungZer0

    We’ve heard all your arguments. Plenty of times. Plenty of times.

    We don’t have to agree with them though. Most of us don’t. Live with that.

    I remember there was a time when I actually would agree with you on Jill Valentines fate. But that time has past.

    It’s not your arguments that annoy us, it’s the repetition.

    Every time. The same fucking shit. Over and over again.

    The circle I posted up there? It fits like a glove.

    Oh and btw. Michaels argument is actually pretty solid.

    EDIT: You couldn’t have respected her that much, you only played one game.

    @31: No, you’re not.

    #31 2 years ago
  32. salarta

    Well, so far I can say that whoever claimed Remember Me has no pick-ups/collectibles that give game information LIED. Or at least had no idea what they were talking about. I haven’t even gotten a few minutes into the second stage (first being the basic tutorial stage), and already I’ve run into 1) a TV screen giving some atmospheric backgrounder, and 2) there’s a pick-up called Mnesist memories, 40 in total in the game, that explain the backstory of the game.

    I can’t say much about gameplay yet. Portrayal of Nilin thus far is… iffy. One aspect of one thing does something I’ve complained about other games doing, but it doesn’t belabor the point. I’ll say more some time down the road. Only definitive complaint I have for the time being is that the camera behind her provides an ass shot.

    #32 2 years ago

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    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]