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Remember Me launch trailer hails Friday’s release

Tuesday, 4th June 2013 16:25 GMT By Stephany Nunneley

Remember Me’s launch trailer is below to get you ready for its release this week, UK people.

Remember Me takes place during the year 2084 in Neo-Paris where a device known as the Sensen allows citizens to digitize their memories – they can then share, trade and sell them.

The company behind the technology, Memorize, is abusing said memories and a group called the Errorists, helped out by former memory hunter Nilin, are looking to bring the corporation down.

Ahead of next week’s release, today on iTunes, Amazon and Spotify and other digital music platforms you can pick up the original soundtrack, scored by Olivier Deriviere.

It was recorded by the Philharmonia Orchestra before being digitally processed and will run you $9.99.

The Dontnod Entertainment action title releases June 4 in North America (today) and in Europe on June 7 for PC, PS3, Xbox 360, Steam, and Games on Demand.

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32 Comments

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  1. Gheritt White

    Looks hot, shame about the so-so reviews.

    #1 1 year ago
  2. Tavarish

    I’m waiting for TB’s full “WTf is…” on this game.

    Very restrictive embargo, you can only show 10 minutes of gameplay?, doesn’t yell confidence in product. Personally I can overlook easy-ish combat if game has room for exploring because world does look interesting.

    Edit: “..next week’s release”? It’s this week. Today for US and Fri for EU.

    #2 1 year ago
  3. YoungZer0

    @2: Most reviews have mentioned that the game is very linear with little to no exploration. Even the areas that allow some exploration don’t reward it. No collectables, nothing.

    #3 1 year ago
  4. roadkill

    Linearity would not be a problem if the story is interesting. You don’t watch every movie more than once, any book you read, you don’t do it again, games don’t really need to be different.

    #4 1 year ago
  5. Tavarish

    @4 People expect more interactivity from, well, interactive entertainment like video games. If game is narrow corridor, straight line, with next to no interactions outside of story setting it can be just as big atmosphere killer than too much of freedom.

    #5 1 year ago
  6. TheWulf

    @3

    People fetishise “gamification” and it’s a curse. It means that a game can’t be what it is, it has to meet certain criteria. To the Moon was criticised for the same reason, despite being an incredible experience. I feel that Remember Me kind of falls into the same category as To the Moon in that it doesn’t have a thing for gamification, it just is what it is.

    I think games have spent too long artificially padding things with lacklustre sidequests, “cheevos,” and collectibles. I know Skyrim was utter shit in that regard, as was Fallout 3, and many of Bethesda’s games, to be honest. Fallout: New Vegas had very little in the way of sidequests (it was all tied into the main quest) and was much better for it. Another bad example of padding under the banner of gamification was Dragon Age: Origins which was bloody terrible. Fucking dwarf tunnels. Then there’s Mass Effect 3 which benefited strongly over 2 for having a coherent linear narrative with less sidequests… and really, I could go on like this to prove my point.

    I don’t know, I just feel that people have been programmed to love gamification. Embracing the skinner-box, hugging it for all it’s worth and all that. When I were young, I played games because they were fun, and sometimes because they had interesting stories. I didn’t play games because I had to have that last “cheevo” or collectible, or to fill out that last dull corner of a map.

    If the game provides a memorable experience and tells a good story, that’s all I need. I know people have different needs, but to be honest, damning this game because it’s not a gamification-special filled with sidequests, cheevos, and other padding to artificially extend its length is completely unfair. I’m of the mind that it should be praised for that.

    #6 1 year ago
  7. TheWulf

    @5

    So every point & click adventure is shit, then? The Walking Dead was shit, too? You do realise that’s what you just said. And I hope you understand why that was a really stupid thing to say.

    Plus, if what you were saying is true then The Sims is ultimately the best game ever made.

    #7 1 year ago
  8. salarta

    I think having things to do on the side is a great thing… when it’s done because they want to do it, and it fits the game. How many games do we see that have completely pointless trophies/achievements solely to have more of them listed? A lot of games had “extras” that had no actual value except for the company to be able to say “See, we have extras, you’re getting your money’s worth!”

    Of course, FF13 has to be addressed when I say this. FF13 is heavily criticized, and rightfully so, for lacking in exploration and being too linear. Here’s the thing, it’s a legitimate complaint because the Final Fantasy franchise was founded on exploration, from the very first game up to and including FF12. Though games like FF4 and FF6 may be “linear” in that you’re restricted to a certain area to move about in, those games still provided exploration within those confines. You may only have one entrance and exit in a cave, but there are many areas within the cave to explore, and in many cases there are even hidden or semi-hidden sections.

    Remember Me is a brand new franchise. Because of this, they have freedom to define such things as they see fit. They don’t have to live up to some past game of having sidequests or having a huge sandbox to run around in, it’s exactly however it fits to them.

    If we’re going to say absolutely no game is allowed to be linear or not have sidequests, then we’d have to say that Portal, Portal 2, Alan Wake and Spec Ops: The Line are terrible games.

    #8 1 year ago
  9. Hcw87

    There’s nothing wrong with sidequests, as they can have separate ministories of their own, which is good if you don’t especially care for the main quest (skyrim for example).

    It’s all about immersion and a living world, and you need to have other stuff than going from A to B all the time for that to work. Collectibles like PDA’s lying around explaining the world around you, like in Deus Ex Human Revolution for example. Loved that.

    #9 1 year ago
  10. Tavarish

    @7 Hyperbole much?

    All I stated that too little or too much freedom can ruin atmosphere and experience for person. For e.g. what I fear for Remember Me, based on reviews, is that they have taken too strict and narrow approach of telling story and about world that is all new to you while interaction parts are very simple action and jumping sequences. I just expect that if you are given fresh and interesting backdrop for the story you can actually learn about it.

    Like #9 mentioned DX: HR and all those PDA’s, computers from which you could learn a lot about world you are in just fed into the story, into the experience and into the universe. It created immersion, depth and atmosphere even where game was rather linear with open-ish world hubs. It’s what I expected from Remember Me and would have made it better game, in my opinion.

    #10 1 year ago
  11. salarta

    @10: Maybe something similar to the Deus Ex PDAs would have added to and built upon Remember Me.

    Or maybe it would have proven to be a completely unnecessary and annoying addition.

    I have seen that approach come out extremely poorly for Resident Evil 5, and I have seen heavy criticism of its handling for Final Fantasy 13 as well. For Resident Evil 5, the various documents picked up during the course of the game were a mix of stuffing relevant story information in text that should have been told in the main story, and completely worthless documents that only existed to fluff up the number of documents.

    For FF13, I have seen people complain that those little notes in the game’s database told information that SHOULD have been available in the main game since many parts of the main game made no sense unless you read those database entries first. Also, more rarely, I have seen people complain and suggest that the database entries implied by their nature (not sure how, I didn’t see them myself) that Squeenix was planning to force players to get future games and related material if they wanted to understand what they were playing.

    Even disregarding both, an obvious question arises: what if the player misses one of those PDAs or whatever Remember Me would have?

    There is ample opportunity for a specific game mechanic, even one like those PDAs, to be either a great enhancement that builds the world, or a complete annoyance and waste of programming that only drags the experience down.

    I for one think that if Dontnod didn’t feel it would have done much for the game, then there’s no reason to force it just to provide an artificial sense of providing more stuff to do and get. We have enough of that crap going on with pointless trophies/achievements that only exist to force people to spend time doing stupid things (or even worse, pushing people to buy DLC to get the accompanying set).

    #11 1 year ago
  12. zinc

    A lot of passionate defence coming from peeps who have yet to play the actual game…

    Please enlighten us more, with your interpretation of the vids you’ve watched.

    p.s. That was sarcasm… Please don’t :/

    #12 1 year ago
  13. salarta

    @12: Also a lot of passionate attack from people that have yet to play the actual game.

    Of course, I don’t consider anything wrong with that myself when it’s not trying to say some kind of gameplay mechanic is good or bad, as I think a person can get a good idea of what to expect based on videos, summaries, etc.

    The point is that it’s absurd to tell people looking forward to this game not to defend it just because the game JUST came out and they haven’t had the opportunity to play it yet. What, people criticizing the game while having not played it are supposed to get a free pass to do it without opposition just because that opposition hasn’t had a chance to play it yet either? That’s about as ridiculous as saying a person can’t defend women’s rights unless they’re a woman.

    Though if it counts for anything, I’ll be playing the game in a couple hours from now.

    #13 1 year ago
  14. YoungZer0

    @13:

    “Also a lot of passionate attack from people that have yet to play the actual game.”

    And we all know you would never do such a thing. :?

    #14 1 year ago
  15. zinc

    @14, Yeah I chuckled at that too :)

    #15 1 year ago
  16. salarta

    @14: We also know you would never read the second paragraph! :D

    #16 1 year ago
  17. YoungZer0

    @16: I follow your example and ignore any evidence that would contradict my statement.

    #17 1 year ago
  18. salarta

    @17: Glad to hear it! You follow my example, I follow the example of you and many others, it’s a nice full circle.

    #18 1 year ago
  19. YoungZer0

    @18: So you’re going to play Tomb Raider now. Got it.

    #19 1 year ago
  20. salarta

    @19: Right, and people will stop saying Lara Croft magically sucked all along before the reboot, and all the things I said need to happen to male protagonists before I’ll play that game will occur. :)

    I love how this subject comes up even when I don’t raise it, then the very people that raise it try to pin the blame of mentioning it on me.

    #20 1 year ago
  21. YoungZer0

    @20: To be fair, you’re always two seconds away from mentioning how disrespectful current developers are towards older characters and then one things leads to another.

    It’s a circle. Let’s say you start with Final Fantasy > Square Enix > Aya Brea > Probably Jill Valentine > Lara Croft > Square Enix > Final Fantasy

    etc.

    #21 1 year ago
  22. salarta

    @21: Well what can I say, it’s currently the biggest problem the industry is facing with all these unnecessary reboots and terrible sequel concepts flying around in which most of them come off more like fanfiction. :P Maybe if more companies/developers were respectful to their IPs’ pasts and roots in the process of developing them like Netherrealm was with Mortal Kombat 9, I’d have something else to complain about that takes precedence.

    #22 1 year ago
  23. YoungZer0

    Again, Mortal Kombat 9 is not a reboot. It continues the old story and does the same thing gameplay-wise. Same characters, same mythology, slightly different outcome.

    If that’s a reboot then Batman & Robin is a Reboot of Batman Forever.

    #23 1 year ago
  24. Ireland Michael

    @22 “Maybe if more companies/developers were respectful to their IPs’ pasts and roots in the process of developing them like Netherrealm was with Mortal Kombat 9″

    > talks about game developers respecting the past of franchises.
    > mentions a game where 90% of the cast is killed during its story.

    Franchises are rebooted because they are old fashioned, and because the old design either doesn’t sell or doesn’t interest people anymore. You may want empty cipher action heroes with no depth, identity or humanity to them, but you’re the minority. Nobody wants action heroes anymore. They’re boring and unrelatable.

    @23 It vaguely ties into the original games, but its as much of a reboot as the new Star Trek movies are.

    #24 1 year ago
  25. salarta

    @23: It’s a little bit of both reboot and sequel, but I put emphasis on the reboot portion because reboot is mostly defined by “goes back to the start and tries to freshen it up, maybe do things different.” It left the old games completely canonical AND revived the franchise with new developments augmenting old strengths. Basically, Mortal Kombat 9 did everything right.

    @24: The fact characters died matters… how? Characters dying is not a sign of disrespect toward those characters.

    You’re wrong about the whole empty ciphers accusation, but you knew that already.

    #25 1 year ago
  26. zinc

    ^ Unless their Gordan Freeman. Thats one empty cipher who better not be brought back with an “edgy” drink/drugs/gnome fetish problem :/

    #26 1 year ago
  27. Ireland Michael

    Characters dying is fine, but they literally just randomly slaughtered almost the entire cast near the end of the game for almost no reason whatsoever. Where are they supposed to go from there?

    “You’re wrong about the whole empty ciphers accusation, but you knew that already.”

    No, I’m not. When the Tomb Raider movie went into production, the movie studio openly admitted that they were provided with almost backstory or information about the character of Lara… because there was none. Angelina Jolie herself demanded to have more development added to the character because of that very fact.

    Any identity you have applied to her has been projected on to her by your and was never intended, and that is just lazy design. She had no identity, no motives, no weaknesses or flaws. She was a cipher.

    @26 Yes, but nobody is claiming Gordan has any sort of actual identity to him. He’s literally nothing more than an avatar for the character.

    #27 1 year ago
  28. YoungZer0

    @24: Oh, yes good example. But it’s not as cool as the new Star Trek movie now, is it? The art-direction of the game really confuses me. You have cool characters like Sub Zero and Scorpion and then you have Liu Kang and Johnny Cage, or Sonja Blade. They all look so freaking outdated.

    @25: So it did what basically every sequel should do. It’s not a reboot. Even if they want you to believe it. A justifiable reboot should do a lot of things different, otherwise what’s the point of doing a reboot in the first place? Mortal Kombat did need a reboot, what we got instead is the same game we had before but updated, but with a story.

    … if you can call it that.

    We’re only so surprised by how it turns out because sequels are getting so stale. Developers/Publishers seem to be too afraid to do things completely different. Can’t blame them with gamers like you.

    They look the same+, they play the same+, it’s just a different story.

    Witcher 2, now that is a sequel. Everything completely reworked.

    #28 1 year ago
  29. salarta

    @27: http://www.youtube.com/watch?v=-U7_iNIgGjc

    I wouldn’t normally do this, but I’m sick of dealing with this kind of crap, trying to bullshit that everything I’ve said and backed up already by very simple measures is somehow wrong over and over again. I’ve put up with this shit plenty already with other characters in the past. I’ve dealt with this kind of behavior before, I know there is no desire to look at things from another perspective there, so hammering it on is a moot point.

    So, that is my final response to you at this juncture, so I can do better things with my time than argue with someone that prefers to claim something I and many other people respected was never respectable and refuses to see how just because it doesn’t fit the vision of the world they desperately want to be the truth.

    @28: Yep, tell yourself that. I’m off to play Remember Me.

    #29 1 year ago
  30. Ireland Michael

    @29 “…everything I’ve said and backed up…”

    Here’s something we use to back up our opinions.

    It’s called… “actually playing the game”.

    “…and refuses to see how just because it doesn’t fit the vision of the world they desperately want to be the truth.

    I am probably not the only person right now blinking in wonderment at the (probably unintentional) irony of that sentence.

    #30 1 year ago
  31. YoungZer0

    We’ve heard all your arguments. Plenty of times. Plenty of times.

    We don’t have to agree with them though. Most of us don’t. Live with that.

    I remember there was a time when I actually would agree with you on Jill Valentines fate. But that time has past.

    It’s not your arguments that annoy us, it’s the repetition.

    Every time. The same fucking shit. Over and over again.

    The circle I posted up there? It fits like a glove.

    Oh and btw. Michaels argument is actually pretty solid.

    EDIT: You couldn’t have respected her that much, you only played one game.

    @31: No, you’re not.

    #31 1 year ago
  32. salarta

    Well, so far I can say that whoever claimed Remember Me has no pick-ups/collectibles that give game information LIED. Or at least had no idea what they were talking about. I haven’t even gotten a few minutes into the second stage (first being the basic tutorial stage), and already I’ve run into 1) a TV screen giving some atmospheric backgrounder, and 2) there’s a pick-up called Mnesist memories, 40 in total in the game, that explain the backstory of the game.

    I can’t say much about gameplay yet. Portrayal of Nilin thus far is… iffy. One aspect of one thing does something I’ve complained about other games doing, but it doesn’t belabor the point. I’ll say more some time down the road. Only definitive complaint I have for the time being is that the camera behind her provides an ass shot.

    #32 1 year ago