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Remember Me Q&A discusses the creative process behind Nilin

Friday, 31st May 2013 16:02 GMT By Stephany Nunneley

Remember Me is the latest recipient of a Capcom Unity community Q&A, and in the video posted below, you can find out how the main character, Nilin, was created.

According to Dontnod creative director Jean-Maxime Moris, she went through few different variations until the team settles on her current appearance.

Elsewhere in the video, Moris states how pleased he is that people are more accepting of females leads in games, because books and movies have been dong it for eons.

“I think it’s time our media grew up,” he said.

Remember Me is out on PC, PS3, and Xbox 360 June 4 in North America and in Europe on June 7.

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3 Comments

  1. redwood

    maan those grey lips make her look as if you has been walking through the desert for a couple of days.. with very little water

    #1 1 year ago
  2. Pytox

    @2 it’s cause she forgot to remember to drink throughout the day

    #2 1 year ago
  3. TheWulf

    “I think it’s time our media grew up,” he said.

    That Capcom helped this to happen is amazing, I think I’m actually learning to love them on some level as their output has been incessantly strange. I have been annoyed at them on occasion for not releasing things on the PC which deserved to be there (Marvel versus Capcom 3 et al) but still…

    I would have been very depressed if this hadn’t hit the PC as I need more of this and less of the tremendously black & white, Hollywood-esque mainstream nonsense that’s become so worryingly common.

    That said, I’m also tired of how the industry treats women. It’s ridiculous at this point — it’s fine to stare at the tits of women, but if you have to interact with them then that becomes awkward and possibly even “gay” (as fucking ridiculous as that is). So we have people complain about women wanting to see modest women (“The feminazis stole my ice cream!“) and we have people who complain about having to interact with women at all.

    What this tells me is that average gamers are small world, enclosed, shuttered, and amazingly insecure about their sexuality. They have so many taboos that their taboos conflict with their taboos! If they were robots their heads would have exploded by now due to myriad levels of self-contradictory crazy.

    It’s sad to think that gaming was likely more mature in the 8-bit era than it is now.

    Gaming needs to grow up? Yes it does. This second childhood needs to end.

    #3 1 year ago

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