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Titan dev team slashed, project overhauled – rumour

Wednesday, 29th May 2013 02:22 GMT By Brenna Hillier

Blizzard has allegedly reduced its 100-strong Titan development team to just 30 as part of an effort to overhaul the long-awaited MMO.

VentureBeat cites anonymous sources for the rumour, which has the project requiring a major reset.

The site claims 70 members of the Titan team have been reassigned to other projects, with a core group of 30 moving forward with a shift in direction.

The upshot is the MMO won’t release until 2016, despite earlier leaks suggesting a 2014 launch.

In a statement provided to Polygon, Blizzard did not make any mention of the rumoured personnel changes, but did confirm the project has been significantly altered since inception.

“We’ve always had a highly iterative development process, and the unannounced MMO is no exception. We’ve come to a point where we need to make some large design and technology changes to the game,” a representative said.

“We’re using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO.”

Although Blizzard has admitted that it’s working on a secret project, it has never provided any details beyond mentioning that its best staff are on the job; the appellation Titan is a codename.

The prospect of a major reset and delay is very in line with Blizzard’s usual MO; the developer refuses to be rushed, releasing products on its own time.

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13 Comments

  1. Tavarish

    Titan, next Duke Nukem Forever when it comes to development hell?

    #1 1 year ago
  2. Phoenixblight

    @1

    No as they have money where Duke Nukem Dev did not.

    #2 1 year ago
  3. GwynbleiddiuM

    I think in the light of the recent events, aka dramatic subscriber decrease, they have recalled their “best staff” back to WoW dev-team in order to shake things around for next expansion, which is much needed. Although I must say since my return to 5.3 I find myself doing more things on one character as oppose to doing nothing on 12 characters in Cataclysm 4.3.

    Anyway, It’s typical Blizzard tradition, they invest a lot on a project and in the end they end up not liking it. WarCraft Adventure game, StarCraft: Ghost, Diablo 3 (the one that got sacked) and now Titan, at least we had no clue what it was and we wont end up disappointed and frustrated over it.

    #3 1 year ago
  4. Tavarish

    @2 You can still end up into development hell and limbo even if you have billions to throw at project.

    @3 Those dailies really keeping you busy I see, heh heh. More seriously it’s nice if they have actually come up with worthwhile stuff to do outside of raid.

    #4 1 year ago
  5. Brenna Hillier

    Updated with comment from Blizzard.

    #5 1 year ago
  6. taylorlauder

    I heard Jay Wilson will lead the project..

    #6 1 year ago
  7. Phoenixblight

    @2

    My comment was about Duke Nukem where that game was crap, this MMO doesn’t have to worry about that as Blizzard has the money and the time to polish it.

    #7 1 year ago
  8. Ireland Michael

    The likely reality of this is simply that the core design has simply been complete and they’re shifting people around, nothing more.

    @1 Hardly. MMOs can take years to develop, and Blizzard is notorious for taking their time.

    It will be ready when its ready, soon(TM).

    #8 1 year ago
  9. GwynbleiddiuM

    @4 Tavarish Actually, I was talking about things like Elite rares, world bosses, Scenarios, challenge mode dungeons, HC scenarios, the Brawler’s guild, more LFR and more ways to earn rewards and items not just gear. But I wont deny that there are 2 places that I do dailies in and enjoying them, Isle of Thunder and Dread Wastes. The Klaxxi’vess is awesome.

    Dailies aren’t the real problem, having them around is good, but what drives people off is the fact that the rep grind is a complete pain in the arse, and there are too many factions in there that have gears which people need to break the content barriers (iLvL), I have no problem with vanity items needing an unforgiving rep grind, but entry level raid gears shouldn’t be heavily dependent on the rep grind.

    #9 1 year ago
  10. Erthazus

    I think it has to do with their engine. Blizzard engines are dated pretty fast after the games are announced. I think they are trying to make it edgy and it requires some time and effort.

    They did this with Diablo 3 THREE times.

    #10 1 year ago
  11. The_Red

    These team slashes / unannounced project reboots are really hurting the industry IMO. While that is not too uncommon for Bliz, a lot of others have been doing it lately (The new Thief game, Tomb Raider and many more).

    #11 1 year ago
  12. Tronros

    @12 Its because its being retooled to come to the PS4 :)

    #12 1 year ago
  13. Ireland Michael

    @11 When a game is complete or past a certain stage, you simply don’t need hundreds of people working on it. This is common practise, and it isn’t “hurting the industry” at all. Anyone getting into a job in the industry will already know if their position is long term or short term before they even get the job.

    Anyway, this isn’t people losing jobs – they’re just shifting them around at the company… but people always want to see a trainwreck where there’s only a peaceful stroll going on.

    #13 1 year ago

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