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Major Nelson’s Xbox One Q&A chat transcribe

Thursday, 23rd May 2013 02:22 GMT By Naren Hooson

Xbox LIVE programming director Larry “Major Nelson” Hryb answered questions about Xbox One in a live Yahoo! chat today. He shed some light on a few minor details and shrugged others off to be addressed at E3, which he points out is merely 18 days away.

Courtesy of Gematsu, who have have the full transcribe of the Q&A session. When asked questions about the ability to play used games, the price of the console and whether a headset would come bundled with the console, Nelson’s responded that these details would either be revealed at E3 or later in the year. He announced that the focus at E3 will be “Games. Games. GAMES :)” also saying “I think (hardcore gamers) will be happy after E3.”

Avoiding too much detail, he touches on the possibility of using one game for multiple accounts, an issue with a lot of confusion surrounding it. “As I noted earlier we’re still working on some of the policies… but our goal is that it would work like it works today on Xbox 360.”

There is no question that the Xbox One will not be back compatible though. “Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games. Games are architected to take full advantage of the state of the art processors and infinite power of the cloud.”

When questioned why gamers should buy the Xbox One, Nelson points to the caliber of games that will be available and the power of Xbox LIVE. “Today’s gamers want access to great games… the Xbox One will have great games powered by Xbox LIVE. We’ve worked hard to create the ultimate all-in-one console. BTW: We have a LOT more gaming news to share at E3 :)”

On the topic of what separates this console from PlayStation 4, he answered, ‘Well, Xbox LIVE for one. We’re very proud of the service that we’ve built. 48 million people agree with us. That is just one of the things. Now, I have not had a chance to spend time with the console, so we’ll have to wait until their final product launches before I can really comment.”

He adds that Xbox LIVE will allow processing to happen in the cloud and result in richer gaming experiences. This is also attractive for game developers on top of the power of the console and the Kinect and SmartGlass capabilities.

Nelson was happy to talk up the controller, although still not giving away any specific details, with another nod to E3. “The new controller is awesome I have spent a lot of time with it. If you like the Xbox 360 controller, you’ll LOVE this controller. We have made over 40 improvements in the new design. Regarding the Start and Back buttons, they’ll perform similar functions but right now we don’t have final names for them yet. The controller takes 2 AA batteries. More details at E3.”

In response to the “always connected” to the internet concern, he was straight forward in his answer. “No. It does not have to be always connected but it does require an internet connection.”

For those concerned about their 360 achievements and Gamescore, fear not. “Your achievements and Gamerscore will carry over to Xbox One,” was Nelson’s response when questioned about it.

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14 Comments

  1. Yoshi

    “No. It does not have to be always connected but it does require an internet connection.”

    They keep saying this but never fully define what it means. It’s so frustrating XD

    #1 2 years ago
  2. xAKUM3TSUx

    I really have to agree with Yoshi. It’s like saying: “You dont need an internet connection but you need an internet connection.” Can anyone explain this to me?

    #2 2 years ago
  3. heyvc

    Probably is this.. You CAN play Offline ONCE you ENABLE the game Online on your Profile. This makes sense. Not EVERY TIME ONLINE or ONCE PER DAY.. Just when you buy it so it can get the LICENSE with your profile and enable you to play the game with that profile either online or offline. For Blu-ray and everything else not from LIVE… It makes no sense.

    #3 2 years ago
  4. TMRNetShark

    I think what he is trying to say (while saying one thing and then another in the same sentence) is that it does not kick you off from playing a game if the internet dies or there is a problem with the server. Then what’s the point? Isn’t that just like consoles now? Why say it requires an internet connection but say it doesn’t have to be connected ALL the time?

    #4 2 years ago
  5. redwood

    so if I play a game on monday.. it goes and checks the net to verify me license.. which is cool, but than I play after 2 days on thursday and on Thursday I don’t have the internet at that time ( for what ever reason) what happens than? will it let me play? or do i have to get a proper internet to start playing the game?

    #5 2 years ago
  6. The_Red

    “No. It does not have to be always stupid but it does require an intellectual stupidity.”

    #6 2 years ago
  7. mtnman3888

    @5 I believe I read a similar question a journalist asked someone from MS the other day on Joystiq or something like that. Anyways, the answer that was given said that console would have to be online about once a day to validate the game to allow for playability, so in your instance, you wouldn’t be able to play the game on Thursday when it was validated on Monday.

    I specifically remember them saying it was to go online for validation at least once per day.

    #7 2 years ago
  8. Droid

    To explain it slightly better, you need to be connected online at least once for a short period every 24hrs to re-license your software, so it doesn’t actually require a permanent online connection, but does require a daily intermittent connection. If this doesn’t happen your games will not work offline, until it has re-established a connection to MS servers to re-enable gameplay. This seems to be a way to stop people trading games for free and stop piracy. That’s how I understood it anyway.

    Edit: Bah beaten to it while I was typing. :D

    #8 2 years ago
  9. redwood

    thanks mtnman388, AND Droid :) that clears it up for me

    #9 2 years ago
  10. MadFlavour

    Games are architected to take full advantage if the infinite power of the cloud.

    If the cloud is infinitely powerful surely it could be architected to play some last gen non cutting edge games. No?

    #10 2 years ago
  11. Fin

    Yer, I think the one internet check a day makes sense. Either that or on each game boot.

    #11 2 years ago
  12. rbevanx

    @2

    You need to register your game online like Steam but the Xbox One has to be on the net within 24hrs (the time hasn’t been fully decided yet and it deopends on country, hence they are being coy about this aspect)to continue to play the game offline.

    But you can sell the game one’s but you have to deactivate your code/disc when you sell it on.

    It will all be clear/confirmed at E3 guys so stop over reacting :P

    #12 2 years ago
  13. ps3fanboy

    some people are just stupid or there are a lot of 10 year olds around here. the xbone is always online and depend on it to work. you have to be connected once every 24hrs, this have been confirmed. other thing is that you will have to pay a fee for used games, then they are blocking used games, it is that simple…

    xbone:
    need to be connected online to work = always online
    fee for used games = blocking used games

    with these two things confirmed and people still want to buy it. they must be stupid. because if you have gaming as a hobby its you that get hurt in the end. and if you buy this xbone it is just getting worse.

    #13 2 years ago
  14. Water Serpent28

    I was wondering for friends that stay with the 360 will they still be able to play games with me and talk over xbox live or will it be just who have the xbox one?

    #14 2 years ago

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