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The story of NeoGAF part one: humble beginnings

Wednesday, 15 May 2013 14:56 GMT By Alex Donaldson

Influential, disruptive and notorious, NeoGAF has been called many things. Alex Donaldson sat down with owner Tyler Malka to discuss the site’s birth, influence and growth over the years.

Tyler Malka likely isn’t a name many gamers are familiar with, and yet he’s a surprisingly influential figure in the video game industry. He’s the sole owner of NeoGAF, one of the most dominant gaming communities online.

In the world of invested gamers with a keen eye for news, NeoGAF is notorious. It counts among its members the likes of David Jaffe and Cliff Bleszinski as well as scores of gaming community managers, media and other industry alumni.

While other corporately-owned forums such as GameFAQs rival it on size, NeoGAF is the largest and most successful independently-owned video games community around.

GAF is a lot of things, but it never provokes an indifferent reaction. Some love it, some hate it. It’s a nightmare source of leaks, one publisher PR manager told me when I mentioned this piece. One fellow journalist described it as a ‘pit,’ and a developer from a major studio said there’s only one thing worse – their official forums.

“If it does not reform itself, it’s eventually going to crumble,” Too Human creator Denis Dyack said in 2008, as his game was slated by the board. He also described the forum as “hurting society and hurting the video game industry.”

I don’t quite agree with that. I rather like NeoGAF.

While its school playground meets old boys club atmosphere sometimes leads down unsavoury paths, the discussion there is often good, and few places seem to capture the imagination of industry figures like GAF.


Silicon Knights’ Too Human was slated on GAF, much to Denis Dyack’s disapproval.

Full disclosure – I’m a member, and I post there. I spend most of my time in a section of the community completely unrelated to gaming – the Doctor Who thread – but that’s one of the beauties of the site. Its scope is broad.

Love it or hate it, NeoGAF can’t and shouldn’t be ignored. It sits at number 30 on the Big Boards Ranking – and that’s despite GAF featuring a closed registration policy that only lets a scant few new members in every month.

More impressive, the site is currently serving some 70 million page views a month to 2.6 million unique users – numbers revealed to me by GAF owner Tyler ‘EviLore’ Malka as we sat down to talk shop for this article. That isn’t even counting the ridiculous server-crashing spikes the site sees during E3 and other major gaming events.

I first met Malka, age 28, on the evening of the final day of E3 2012. It was his first time at the show. I’d been run ragged by a slew of interviews, closed-doors demos and hands-ons, but over dinner I’m still roused from my near-dead state by fascinating conversation about a wide range of subjects, from what it’s like to run NeoGAF to a table-dividing debate about the quality of Mass Effect 3.

In February of this year Malka and I picked up our conversation once more, talking intermittently across a two-month period about what it’s like to be the sole owner of one of the most influential video game destinations going.

Malka himself comes across as smart and incredibly informed individual. Running GAF full-time means that he lives and really immerses himself in the industry, and listening to him explain where he feels coming years may lead is interesting.

He’s currently a Dota-loving PC-focused gamer who admits the only Xbox 360 games he owns are Dance Central titles. Several times our conversation veered off into gaming in general before refocusing on Malka’s mega message board.

Just what is it that makes this forum so much more appealing and successful than its rivals? How did it come to be? How does its single owner handle the pressures of policing and deciding the direction of such a beast? To find that out, we have to look back over a decade, and at a gaming news and review site called Gaming-Age.


Recently, NeoGAF got a hold of Square’s financials before just about every site out there.

A board like any other

Like most video game destinations online, Gaming-Age had its own community forums where users could congregate. Known as GAF – the Gaming-Age Forums – that subsection garnered a particularly dedicated fan base, but at what was arguably the worst possible time.

“In 2000, the dot-com bubble had burst, very little money was being made from advertising, and the man who was running Gaming-Age, Jim Cordeira, had to decide between the main Gaming-Age news and reviews site and the Forum,” Malka explained when asked to tell the story of the genesis of the boards.

“Server resources were limited and they were also at their limit financially. The main site was what he had been entrusted with, and the forum side of the site wasn’t profitable, so he killed it off, but not before securing an arrangement with IGN to have them host the community.”

IGN hosted the site for some time, and the IGN-hosted boards retained their ties with the core Gaming-Age site, though even then GAF was showing signs of its independence. “There was no oversight from Gaming-Age itself, and no hierarchy within the administration,” Malka explained. “IGN was hands-off, only hosting the community and taking the ad revenue.”

That was an arrangement that suited all parties, until IGN decided to shutter the operation where the Gaming-Age forums were located. For a while, GAF and its members became nomads, first migrating to EZBoards and then to a dedicated server as part of the now defunct GameSquad Network.


Gaming-Age was hosted by IGN for a while, but it wasn’t to be.

GAF’s relationship with GameSquad quickly became strained, and the cause was a likely one for any site of that size in need of help and hosting: money. “GameSquad gave us a dedicated server, but a woefully underpowered one, and did everything they could to wring every cent out of the arrangement; Loading GAF with popup ads and malware ads and audio ads,” Malka recalled. “The site regularly slowed to a crawl and users were bombarded with bad ads at the same time. As you can imagine, GAF stagnated.”

It was here, in 2004, after a massive thread caused the database to corrupt, that today’s behemoth of a community very nearly collapsed. “There were no backups since the GAF administration did not have shell access to the server. Everything was lost.” It was a bad end to a rough couple of years for the GAF community, and Malka remembers the mood well.

“The administrative team was weary, after dealing with the constant migrations and subsequently the awful experience at GameSquad. Most of the key figures on the administrative team were resigned to letting GAF remain dead and moving on.”

It is here, at the brink of death and thanks to an enthusiastic teenager that the story of modern NeoGAF truly begins.

Back from the brink

“I was an eager 19 year-old at that point, and had been involved with GAF since 14 and a GAF administrator shortly thereafter,” Malka recalled. “I sprang into action.”

“I sent Jim Cordeira an email asking for his help in creating a news story on Gaming-Age, and he agreed. Being a dirt-poor 19 year-old college student, I had no financial power, but I did have a small but loyal community that would stick around in limbo for a brief while before moving on to browner pastures,” Malka joked.

“I put up a PayPal donation link on my personal domain, with an explanation: that there would be no guarantees, but I would do what I could to use money donated to revive GAF as an independent website.”

At the end of the short donation drive, GAF’s dedicated community had provided Malka with $2000 in donations. It says a lot about GAF’s current success that Malka downplays the number, “GAF was incredibly small compared to today’s NeoGAF, so this was a significant amount,” he told me.

Even with the cash to make it happen, stemming the bleeding of an offline, crashed forum made Malka’s task an undesirable and stressful one, especially for a student with the pressing concern of studying. Every day that passed with the boards down meant the possibility of losing an old face or a potential new one to GAF’s rivals. It was a battle to maintain the momentum of the old, now-dead site.

“I didn’t sleep for a week,” Malka enthused. “You have to understand that it was a ticking clock, that every day the site remained down was a day more people would emigrate elsewhere and not look back.”


PayPal donations showed Malka that the community was willing to support GAF fully.

“I talked to everyone I could within the community and found capable people in various fields who were willing to help out. I recruited a system administrator, coders, graphic designers, all in volunteer capacities, and I researched and learned everything I needed to in order to host and run the site myself.

“I leased a server, bought the software, and coordinated my team, and by the end of that week we had a new GAF online, on reasonably powerful hardware, with no bad ads, and with a Terms of Service that outlined a strict but fair set of user policies.”

The light at the end of GAF’s tunnel was shining brighter than ever – and under Malka and a part-old, part-new moderation team, the beginnings of what is today’s NeoGAF was finally up and running on the popular vBulletin message board software.

The site also remained as GAF, the legacy of its connection to Gaming-Age continuing. While Gaming Age couldn’t afford to host the rapidly ballooning forum, the pair had a common history that both appreciated – and so they remained linked.

In the end it wasn’t internal politics that bought that relationship to an end, but the pressure from outside forces – something most members of the gaming media have experienced at some time or another.

The Birth of New GAF

“In 2006, Jim Cordeira started receiving a significant amount of harassment from big publishers pertaining to leaks and discussions happening on GAF, since we were still linked tenuously in a friendly relationship,” Malka revealed. The connection to GAF was actively harming Gaming-Age, causing publishers to close doors on them, and that put both Gaming-Age and GAF in a more vulnerable position than Malka wanted.

Malka only saw one option – to finally completely break ties with the site that was its parent. It was time for GAF to fly the nest, but the name was too loved not to remain. Taking a cue from IGN, who had previously been ‘Imagine Games Network’ and kept the abbreviation as its name after a buy-out, Malka decided on NeoGAF – New GAF. Here, GAF didn’t stand for anything – it’s just a word.

“The name would be familiar, signify a new era for the site, and was a pronounceable word, all without having to stand for ‘Gaming-Age Forum.’ We had a new identity and Jim would stop being harassed and threatened with blacklisting.”

NeoGAF itself still comes in for its fair share of publisher troubles – but we’ll talk more about how Malka deals with some of those later. “I didn’t have any reason to care about publisher blacklisting,” he mentions in passing in his GAF history lesson. “I let them carry out their threats to no effect.”

From 2006 on, NeoGAF has largely remained as it was when Malka finally broke it away from Gaming-Age, only offering minor upgrades to the site. While he has recruited scores of new moderators, updated the rules and policies and grown the hardware and the team behind it, the core of the site has remained the same as when Malka first picked up running it in 2004, something he explains is part of a wider philosophy; simplicity in the site’s design.

Asked how he sees his duty, Malka has a simple goal: to keep GAF growing. Rather than bold new gimmicks or ideas personified by putting a number after the word ‘web,’ his vision is refreshingly simple and has quite obviously been quite successful.

“Keeping NeoGAF minimalist, fast – mostly,” he says, adding that minor concession knowingly, “Completely free of charge, with unobtrusive advertisements, and with an emphasis on heated but intelligent discourse where people had to back up their positions with facts, and where there was no room for bigotry or typical internet shenanigans, all led to steady growth year to year.”


GAF won’t become a review site any time soon, sorry Metacritic.

The Future of NeoGAF

Where next for the site? Expansion is always tempting, especially with success on the scale of NeoGAF. Malka has ideas, but largely intends to take it slow and play it safe to avoid rocking the boat.

“My focus is always going to be on nurturing NeoGAF and ensuring it prospers and continues to grow at a healthy rate – continues to be the, y’know, pre-eminent videogame message board,” he told me.

“I won’t do anything to undermine that – I’m not going to leverage NeoGAF its expense in any way. Beyond that, I have lots of ideas – but running the site takes up a lot of my time to begin with. I’m not going to create a reviews website or anything like that. There’s no unique selling point to a NeoGAF reviews or news website.

“It already is a news and reviews website – it already has the breaking news, and we get thorough impressions for every release that people value more, in some cases, than reviews from major publications. It’s entirely redundant to go down that road. Anything I did do would have to be interesting and different. I am willing to do something like that, and I have some ideas – but I do things very slowly and deliberately.”

A previous effort to give NeoGAF a blog-like front page stalled, failing to gain any real traction with users. The front page remained to help lure advertisers, but once it served its purpose, Malka spiked it.

“I’d put together an interview or some such, I’d get a page or two of comments and everyone would move on,” Malka explained. “My efforts were better spent with building a great moderation team and handling site policy and growing the forum itself.”

That desire isn’t entirely dead, but Malka has a dilemma. Most traditional gaming websites rely on constant contact with video game publishers to obtain access to the news and information they then disseminate to users.


Malka’s going to E3 this year. It’s going to be a busy time on NeoGAF.

If NeoGAF were to have that, publishers may attempt to exert pressure to shape the rules and policies of the forum, especially regarding NDA-breaking and news leaks, on which the membership thrives. Even so, Malka won’t rule out one day expanding the site beyond a message board.

“I’m already blacklisted by who knows how many publishers, so that’s a good start, right? We’ll have to see. I don’t want to dilute the core experience or change what NeoGAF is, so I tread carefully.”

The major changes going on at NeoGAF these days happen on the back end. The site runs on a years-old version of the vBulletin software, and has been plagued with server issues thanks to its growth.

“The software we’re running on isn’t the most efficient, but it has the right feature set,” Malka admitted. “But this old, outdated version of vBulletin is a known quantity – we know how it works and how to address problems with it.

“There were problems, but we’re running on ridiculously powerful hardware right now – I even upgraded again after the Sony conference stuff. We’re at, like 64 cores, 160 gigabytes of RAM and this fast, cloud-based array. It’s still not enough to keep the site up 100% of the time, but we are one of the largest vBulletin sites out there and there are unique challenges along with that.”

With the site hopefully set to be steady through what is going to be a wild trade show season, Malka himself is getting ready to head on a round-the-world trip. “I can run everything remotely, I don’t need an office,” he enthused. “So why be in an office?”

Malka did admit he may make Los Angeles his first stop in June to visit E3. “I have my pass and it is a special year,” he says. Games are still in his heart, after all. Malka and NeoGAF may have secured their space in the collective mind of the video game industry, but the fight for that place wasn’t easy.

Advertisers would refuse to take GAF on board, moderation would become an increasing headache as posts near 50 million, and industry figures could easily cause scandal. On top of that larger companies were circling, interested in taking GAF off of Malka’s hands. Learn all about that tomorrow, in part two of this article.

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14 Comments

  1. TheLastGuardian

    [removed]

    #1 2 years ago
  2. Patrick Garratt

    I’ve removed that comment. We don’t use the word “gay” in a negative sense on this site, thanks.

    #2 2 years ago
  3. monkeygourmet

    Oh dear! :)

    That lasted at least a day!

    #3 2 years ago
  4. Patrick Garratt

    Any more of it and there’ll be insta-bans.

    #4 2 years ago
  5. daytripper

    That was a great read

    I’ve been posting on there recently and enjoying it

    #5 2 years ago
  6. ps3fanboy

    @1 more of that bad mouthing gays and butts, its outta the door with you for good.

    #6 2 years ago
  7. BlockheadBrown

    Nicely written.

    #7 2 years ago
  8. ps3fanboy

    @7 thanks

    #8 2 years ago
  9. GwynbleiddiuM

    Great read, I always liked NeoGAF, although I always hated them for not approving my membership after a year passed in 2008, I also stopped trying. But I also check that place for first hand news, the only thing that is bothering me is that I can’t post. /sadpuppyeyes

    #9 2 years ago
  10. Joe Musashi

    But what about GAF Gold?!? ;)

    On a more topical note, moderation on GAF is frequently enforced (to any member, no matter how established) and quite effective.

    GAF > Internet > GAF.

    JM

    #10 2 years ago
  11. The_Red

    That was a really nice read. I knew bits and pieces about GAF’s history and troubles but this was something else. Hopefully NeoGAF never becomes a normal gaming site that adheres to NDAs, publisher threats and stuff like that.

    #11 2 years ago
  12. Sini

    Garbage, gamefaqs better in every possibly conceivable way, including trolling nintendo fans.

    #12 2 years ago
  13. Gheritt White

    NeoGAF is, for me, single most important website about gaming on the internet. May it never falter.

    #13 2 years ago
  14. Jim

    Nice article! Considering my name and Gaming Age is all over this article, I may have been able to provide a little more history and insight.

    #14 2 years ago

Comments are now closed on this article.

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    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]