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The story of NeoGAF part one: humble beginnings

Wednesday, 15 May 2013 14:56 GMT By Alex Donaldson

Influential, disruptive and notorious, NeoGAF has been called many things. Alex Donaldson sat down with owner Tyler Malka to discuss the site’s birth, influence and growth over the years.

Tyler Malka likely isn’t a name many gamers are familiar with, and yet he’s a surprisingly influential figure in the video game industry. He’s the sole owner of NeoGAF, one of the most dominant gaming communities online.

In the world of invested gamers with a keen eye for news, NeoGAF is notorious. It counts among its members the likes of David Jaffe and Cliff Bleszinski as well as scores of gaming community managers, media and other industry alumni.

While other corporately-owned forums such as GameFAQs rival it on size, NeoGAF is the largest and most successful independently-owned video games community around.

GAF is a lot of things, but it never provokes an indifferent reaction. Some love it, some hate it. It’s a nightmare source of leaks, one publisher PR manager told me when I mentioned this piece. One fellow journalist described it as a ‘pit,’ and a developer from a major studio said there’s only one thing worse – their official forums.

“If it does not reform itself, it’s eventually going to crumble,” Too Human creator Denis Dyack said in 2008, as his game was slated by the board. He also described the forum as “hurting society and hurting the video game industry.”

I don’t quite agree with that. I rather like NeoGAF.

While its school playground meets old boys club atmosphere sometimes leads down unsavoury paths, the discussion there is often good, and few places seem to capture the imagination of industry figures like GAF.


Silicon Knights’ Too Human was slated on GAF, much to Denis Dyack’s disapproval.

Full disclosure – I’m a member, and I post there. I spend most of my time in a section of the community completely unrelated to gaming – the Doctor Who thread – but that’s one of the beauties of the site. Its scope is broad.

Love it or hate it, NeoGAF can’t and shouldn’t be ignored. It sits at number 30 on the Big Boards Ranking – and that’s despite GAF featuring a closed registration policy that only lets a scant few new members in every month.

More impressive, the site is currently serving some 70 million page views a month to 2.6 million unique users – numbers revealed to me by GAF owner Tyler ‘EviLore’ Malka as we sat down to talk shop for this article. That isn’t even counting the ridiculous server-crashing spikes the site sees during E3 and other major gaming events.

I first met Malka, age 28, on the evening of the final day of E3 2012. It was his first time at the show. I’d been run ragged by a slew of interviews, closed-doors demos and hands-ons, but over dinner I’m still roused from my near-dead state by fascinating conversation about a wide range of subjects, from what it’s like to run NeoGAF to a table-dividing debate about the quality of Mass Effect 3.

In February of this year Malka and I picked up our conversation once more, talking intermittently across a two-month period about what it’s like to be the sole owner of one of the most influential video game destinations going.

Malka himself comes across as smart and incredibly informed individual. Running GAF full-time means that he lives and really immerses himself in the industry, and listening to him explain where he feels coming years may lead is interesting.

He’s currently a Dota-loving PC-focused gamer who admits the only Xbox 360 games he owns are Dance Central titles. Several times our conversation veered off into gaming in general before refocusing on Malka’s mega message board.

Just what is it that makes this forum so much more appealing and successful than its rivals? How did it come to be? How does its single owner handle the pressures of policing and deciding the direction of such a beast? To find that out, we have to look back over a decade, and at a gaming news and review site called Gaming-Age.


Recently, NeoGAF got a hold of Square’s financials before just about every site out there.

A board like any other

Like most video game destinations online, Gaming-Age had its own community forums where users could congregate. Known as GAF – the Gaming-Age Forums – that subsection garnered a particularly dedicated fan base, but at what was arguably the worst possible time.

“In 2000, the dot-com bubble had burst, very little money was being made from advertising, and the man who was running Gaming-Age, Jim Cordeira, had to decide between the main Gaming-Age news and reviews site and the Forum,” Malka explained when asked to tell the story of the genesis of the boards.

“Server resources were limited and they were also at their limit financially. The main site was what he had been entrusted with, and the forum side of the site wasn’t profitable, so he killed it off, but not before securing an arrangement with IGN to have them host the community.”

IGN hosted the site for some time, and the IGN-hosted boards retained their ties with the core Gaming-Age site, though even then GAF was showing signs of its independence. “There was no oversight from Gaming-Age itself, and no hierarchy within the administration,” Malka explained. “IGN was hands-off, only hosting the community and taking the ad revenue.”

That was an arrangement that suited all parties, until IGN decided to shutter the operation where the Gaming-Age forums were located. For a while, GAF and its members became nomads, first migrating to EZBoards and then to a dedicated server as part of the now defunct GameSquad Network.


Gaming-Age was hosted by IGN for a while, but it wasn’t to be.

GAF’s relationship with GameSquad quickly became strained, and the cause was a likely one for any site of that size in need of help and hosting: money. “GameSquad gave us a dedicated server, but a woefully underpowered one, and did everything they could to wring every cent out of the arrangement; Loading GAF with popup ads and malware ads and audio ads,” Malka recalled. “The site regularly slowed to a crawl and users were bombarded with bad ads at the same time. As you can imagine, GAF stagnated.”

It was here, in 2004, after a massive thread caused the database to corrupt, that today’s behemoth of a community very nearly collapsed. “There were no backups since the GAF administration did not have shell access to the server. Everything was lost.” It was a bad end to a rough couple of years for the GAF community, and Malka remembers the mood well.

“The administrative team was weary, after dealing with the constant migrations and subsequently the awful experience at GameSquad. Most of the key figures on the administrative team were resigned to letting GAF remain dead and moving on.”

It is here, at the brink of death and thanks to an enthusiastic teenager that the story of modern NeoGAF truly begins.

Back from the brink

“I was an eager 19 year-old at that point, and had been involved with GAF since 14 and a GAF administrator shortly thereafter,” Malka recalled. “I sprang into action.”

“I sent Jim Cordeira an email asking for his help in creating a news story on Gaming-Age, and he agreed. Being a dirt-poor 19 year-old college student, I had no financial power, but I did have a small but loyal community that would stick around in limbo for a brief while before moving on to browner pastures,” Malka joked.

“I put up a PayPal donation link on my personal domain, with an explanation: that there would be no guarantees, but I would do what I could to use money donated to revive GAF as an independent website.”

At the end of the short donation drive, GAF’s dedicated community had provided Malka with $2000 in donations. It says a lot about GAF’s current success that Malka downplays the number, “GAF was incredibly small compared to today’s NeoGAF, so this was a significant amount,” he told me.

Even with the cash to make it happen, stemming the bleeding of an offline, crashed forum made Malka’s task an undesirable and stressful one, especially for a student with the pressing concern of studying. Every day that passed with the boards down meant the possibility of losing an old face or a potential new one to GAF’s rivals. It was a battle to maintain the momentum of the old, now-dead site.

“I didn’t sleep for a week,” Malka enthused. “You have to understand that it was a ticking clock, that every day the site remained down was a day more people would emigrate elsewhere and not look back.”


PayPal donations showed Malka that the community was willing to support GAF fully.

“I talked to everyone I could within the community and found capable people in various fields who were willing to help out. I recruited a system administrator, coders, graphic designers, all in volunteer capacities, and I researched and learned everything I needed to in order to host and run the site myself.

“I leased a server, bought the software, and coordinated my team, and by the end of that week we had a new GAF online, on reasonably powerful hardware, with no bad ads, and with a Terms of Service that outlined a strict but fair set of user policies.”

The light at the end of GAF’s tunnel was shining brighter than ever – and under Malka and a part-old, part-new moderation team, the beginnings of what is today’s NeoGAF was finally up and running on the popular vBulletin message board software.

The site also remained as GAF, the legacy of its connection to Gaming-Age continuing. While Gaming Age couldn’t afford to host the rapidly ballooning forum, the pair had a common history that both appreciated – and so they remained linked.

In the end it wasn’t internal politics that bought that relationship to an end, but the pressure from outside forces – something most members of the gaming media have experienced at some time or another.

The Birth of New GAF

“In 2006, Jim Cordeira started receiving a significant amount of harassment from big publishers pertaining to leaks and discussions happening on GAF, since we were still linked tenuously in a friendly relationship,” Malka revealed. The connection to GAF was actively harming Gaming-Age, causing publishers to close doors on them, and that put both Gaming-Age and GAF in a more vulnerable position than Malka wanted.

Malka only saw one option – to finally completely break ties with the site that was its parent. It was time for GAF to fly the nest, but the name was too loved not to remain. Taking a cue from IGN, who had previously been ‘Imagine Games Network’ and kept the abbreviation as its name after a buy-out, Malka decided on NeoGAF – New GAF. Here, GAF didn’t stand for anything – it’s just a word.

“The name would be familiar, signify a new era for the site, and was a pronounceable word, all without having to stand for ‘Gaming-Age Forum.’ We had a new identity and Jim would stop being harassed and threatened with blacklisting.”

NeoGAF itself still comes in for its fair share of publisher troubles – but we’ll talk more about how Malka deals with some of those later. “I didn’t have any reason to care about publisher blacklisting,” he mentions in passing in his GAF history lesson. “I let them carry out their threats to no effect.”

From 2006 on, NeoGAF has largely remained as it was when Malka finally broke it away from Gaming-Age, only offering minor upgrades to the site. While he has recruited scores of new moderators, updated the rules and policies and grown the hardware and the team behind it, the core of the site has remained the same as when Malka first picked up running it in 2004, something he explains is part of a wider philosophy; simplicity in the site’s design.

Asked how he sees his duty, Malka has a simple goal: to keep GAF growing. Rather than bold new gimmicks or ideas personified by putting a number after the word ‘web,’ his vision is refreshingly simple and has quite obviously been quite successful.

“Keeping NeoGAF minimalist, fast – mostly,” he says, adding that minor concession knowingly, “Completely free of charge, with unobtrusive advertisements, and with an emphasis on heated but intelligent discourse where people had to back up their positions with facts, and where there was no room for bigotry or typical internet shenanigans, all led to steady growth year to year.”


GAF won’t become a review site any time soon, sorry Metacritic.

The Future of NeoGAF

Where next for the site? Expansion is always tempting, especially with success on the scale of NeoGAF. Malka has ideas, but largely intends to take it slow and play it safe to avoid rocking the boat.

“My focus is always going to be on nurturing NeoGAF and ensuring it prospers and continues to grow at a healthy rate – continues to be the, y’know, pre-eminent videogame message board,” he told me.

“I won’t do anything to undermine that – I’m not going to leverage NeoGAF its expense in any way. Beyond that, I have lots of ideas – but running the site takes up a lot of my time to begin with. I’m not going to create a reviews website or anything like that. There’s no unique selling point to a NeoGAF reviews or news website.

“It already is a news and reviews website – it already has the breaking news, and we get thorough impressions for every release that people value more, in some cases, than reviews from major publications. It’s entirely redundant to go down that road. Anything I did do would have to be interesting and different. I am willing to do something like that, and I have some ideas – but I do things very slowly and deliberately.”

A previous effort to give NeoGAF a blog-like front page stalled, failing to gain any real traction with users. The front page remained to help lure advertisers, but once it served its purpose, Malka spiked it.

“I’d put together an interview or some such, I’d get a page or two of comments and everyone would move on,” Malka explained. “My efforts were better spent with building a great moderation team and handling site policy and growing the forum itself.”

That desire isn’t entirely dead, but Malka has a dilemma. Most traditional gaming websites rely on constant contact with video game publishers to obtain access to the news and information they then disseminate to users.


Malka’s going to E3 this year. It’s going to be a busy time on NeoGAF.

If NeoGAF were to have that, publishers may attempt to exert pressure to shape the rules and policies of the forum, especially regarding NDA-breaking and news leaks, on which the membership thrives. Even so, Malka won’t rule out one day expanding the site beyond a message board.

“I’m already blacklisted by who knows how many publishers, so that’s a good start, right? We’ll have to see. I don’t want to dilute the core experience or change what NeoGAF is, so I tread carefully.”

The major changes going on at NeoGAF these days happen on the back end. The site runs on a years-old version of the vBulletin software, and has been plagued with server issues thanks to its growth.

“The software we’re running on isn’t the most efficient, but it has the right feature set,” Malka admitted. “But this old, outdated version of vBulletin is a known quantity – we know how it works and how to address problems with it.

“There were problems, but we’re running on ridiculously powerful hardware right now – I even upgraded again after the Sony conference stuff. We’re at, like 64 cores, 160 gigabytes of RAM and this fast, cloud-based array. It’s still not enough to keep the site up 100% of the time, but we are one of the largest vBulletin sites out there and there are unique challenges along with that.”

With the site hopefully set to be steady through what is going to be a wild trade show season, Malka himself is getting ready to head on a round-the-world trip. “I can run everything remotely, I don’t need an office,” he enthused. “So why be in an office?”

Malka did admit he may make Los Angeles his first stop in June to visit E3. “I have my pass and it is a special year,” he says. Games are still in his heart, after all. Malka and NeoGAF may have secured their space in the collective mind of the video game industry, but the fight for that place wasn’t easy.

Advertisers would refuse to take GAF on board, moderation would become an increasing headache as posts near 50 million, and industry figures could easily cause scandal. On top of that larger companies were circling, interested in taking GAF off of Malka’s hands. Learn all about that tomorrow, in part two of this article.

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14 Comments

  1. TheLastGuardian

    [removed]

    #1 2 years ago
  2. Patrick Garratt

    I’ve removed that comment. We don’t use the word “gay” in a negative sense on this site, thanks.

    #2 2 years ago
  3. monkeygourmet

    Oh dear! :)

    That lasted at least a day!

    #3 2 years ago
  4. Patrick Garratt

    Any more of it and there’ll be insta-bans.

    #4 2 years ago
  5. daytripper

    That was a great read

    I’ve been posting on there recently and enjoying it

    #5 2 years ago
  6. ps3fanboy

    @1 more of that bad mouthing gays and butts, its outta the door with you for good.

    #6 2 years ago
  7. BlockheadBrown

    Nicely written.

    #7 2 years ago
  8. ps3fanboy

    @7 thanks

    #8 2 years ago
  9. GwynbleiddiuM

    Great read, I always liked NeoGAF, although I always hated them for not approving my membership after a year passed in 2008, I also stopped trying. But I also check that place for first hand news, the only thing that is bothering me is that I can’t post. /sadpuppyeyes

    #9 2 years ago
  10. Joe Musashi

    But what about GAF Gold?!? ;)

    On a more topical note, moderation on GAF is frequently enforced (to any member, no matter how established) and quite effective.

    GAF > Internet > GAF.

    JM

    #10 2 years ago
  11. The_Red

    That was a really nice read. I knew bits and pieces about GAF’s history and troubles but this was something else. Hopefully NeoGAF never becomes a normal gaming site that adheres to NDAs, publisher threats and stuff like that.

    #11 2 years ago
  12. Sini

    Garbage, gamefaqs better in every possibly conceivable way, including trolling nintendo fans.

    #12 2 years ago
  13. Gheritt White

    NeoGAF is, for me, single most important website about gaming on the internet. May it never falter.

    #13 2 years ago
  14. Jim

    Nice article! Considering my name and Gaming Age is all over this article, I may have been able to provide a little more history and insight.

    #14 2 years ago

Comments are now closed on this article.

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  • Star Wars Battlefront is 60 FPS, splitscreen not available for all modes

    Star Wars Battlefront has some good news and some bad news for you. Lots of Star Wars Battlefront information has been trickling out over the weekend, thanks both to press previews and DICE staff cheerfully tweeting answers to fan questions. As part of this bounty, we received some welcome news; Battlefront design director Niklas Fegraeus […]

  • This is what time The Witcher 3 will go live globally

    The Witcher 3 will be available simultaneously around the world. The Witcher 3: Wild Hunt pre-loads are now available, so naturally you want to know what time you can actually start playing. The good news is all platforms and all regions will unlock at exactly the same time, so as long as you’ve downloaded and […]

  • Star Wars Battlefront playable solo with bots

    Star Wars Battlefront players who can’t or won’t play with others can always team up with and against AI. Star Wars Battlefront will support AI bots for those who want to play alone, DICE has confirmed. According to design director Niklas Fegraeus, bots will be available both on and offline. We have a feature called […]

  • Free Helldivers update coming soon

    Helldivers developer Arrowhead Games has begun teasing a free update. The Helldivers teaser below is called “Turning up the Heat”, which seems to be the name of the update. It doesn’t tell us very much otherwise, but I’m sure fans can figure out some of the details from watching the gameplay. The update is “coming […]

  • Borderlands creator farewells Gearbox

    Borderlands creator Matt Armstrong has announced his departure from developer Gearbox Software. Borderlands was Armstrong’s baby; he created the franchise and wrote the first game. the franchise has gone on to great success, but nevertheless Armstrong is moving on. He announced his departure from Gearbox on Twitter, sounding quite cheerful about it. Things changed. No longer […]

  • Sony Pictures has been working to secure the Smash Bros. rights – report

    Super Smash Bros. might be a Nintendo flagship, but it’s Sony’s movie business that wants to bring it to the big screen. A Super Smash Bros. movie is referenced several times in documents published by Wikileaks following the huge Sony Pictures leak. ArsTechnica dug out these interesting snippets, discovering that Sony made a “full court […]

  • Life is Strange Episode 3 coming next month

    Life is Strange Episode 3 will arrive as expected next month. Life is Strange developer Dontnod confirmed on Twitter that the third episode is on track for a May release. It's great to hear so many of you are excited for Episode 3 which will be released in May! (official date TBA) pic.twitter.com/jIp7upU2u9 — Life […]

  • Star Ocean 5: Integrity and Faithlessness – details on story and setting emerge

    Information pertaining to the story and setting in Star Ocean 5: Integrity and Faithlessness has been detailed by Famitsu. According to what Siliconera reports, several centuries after leaving Earth, humans have created the “Galactic Federation” in order to maintain unified order and peace after years and years of war. But all is not peaceful, as […]

  • This homebrew app turns your 3DS into a remote desktop – shown running World of Warcraft

    Modders are busy working on a Nintendo 3DS homebrew app which turns the system into a remote desktop. A post on the gbatemp forum (thanks, Eurogamer) shows the app in action running World of Warcraft on a 3DS – although not perfectly. At present, the app has a rather low frame-rate, but development is still […]

  • Release dates for three Hyperdimension Neptunia games announced

    Hyperdimension Neptunia fans will be pleased to know three games in the franchise have release dates for Steam and Vita. Hyperdimension Neptunia U: Action Unleashed, which was announced for western audiences last year, will arrive on PS Vita will be released digitally and and at retail in North America on May 19 and in Europe […]

  • Mass Effect 4 survey contains info on crafting, exploration, a Horde Mode more – RUMOR

    Remember when a Dragon Age: Inquisition survey popped up and outed possible content for the title? It’s happened again and this time it’s for the next Mass Effect game. Note: take the information contained herein with a grain of salt. Surveys, if this one is legit, are usually sent out to test ideas and aren’t […]

  • GTA 5 PC: modders poking around the files find Army Cavalcade, Feroci and SuperGT textures

    More GTA 5 information has been posted by modders poking around in the files of the PC version. This time, instead of zombies and horses, textures for the Army Cavalcade, Feroci and SuperGT vehicles have been found. New leaked vehicles Barbarian, Detonator and Tampa are also mentioned in the thread. A screencap of the files […]

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

    Dinosaurs! This is precisely what virtual reality is for. VR demos are all over the place and CryEngine developer Crytek has produced one of its own, showing off how the engine is flexible enough t- Look, let me level with you: I don’t care. I only care about dinosaurs. Hush now and watch the dinosaurs. […]

  • StreetPass update adds birthday collecting, VIP Miis and more

    StreetPass collecters should take advantage of an optional update. It’s International StreetPass Week, so now’s the time to break out the 3DS and go hunting. Don’t leave your home network without first checking out a new optional update, though. Kotaku reports the update prompt is available from the leftmost icon in your StreetPass Mii Plaza. […]

  • Massive Uplay sale offers cheap games in time for the weekend

    PC gamers can grab a sweet saving or two in Uplay’s Spring Sale. Assassin’s Creed: Unity, Far Cry 4, South Park: The Stick of Truth, Dragon Age: Inquisition and Alien: Isolation are all on sale as part of Uplay’s Spring Sale, among many other titles. The sale offers discounts of up to 85% off digital […]

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]