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Gran Turismo 6: a commitment to PS3′s installed base

Wednesday, 15th May 2013 21:23 GMT By Stephany Nunneley

During the Gran Turismo 15th anniversary event at Silverstone Circuit today, VG247′s Sam Clay posed a few questions to SCEE president Jim Ryan, such as why the Polyphony racer is heading to PS3 when PS4 is just around the bend.

According to Ryan, the franchise’s history is peppered with two releases per platform, each one excelling over the other in substantial ways.

“If you look at the differences between each game, Gran Turismo, GT2, GT3 and so on, the change is not incremental, it’s absolutely massive,” he said. “And I think it demonstrates a clear ability on the part of the developer to just get a lot more out of the platform towards the end of its lifecycle than at the beginning.

“I think Polyphony does it better than most, so while what we demonstrated today is still relatively early code, when the game ships before Christmas 2013 we’re very confident you’ll see the same sort of changes as previous entries between GT5 and GT6 as with each previous platform iteration.”

“It’s sort of a sense of unfinished business with PS3, and with a 70 million installed base to market to, it’s still very compelling.”

While PS4 wan’t announced as a platform, creator Kazunori Yamauchi teases IGN that the team has “a PlayStation 4 version in mind.” However, Ryan said for this holiday season, it’s all about PS3 and its current installed base.

“It’s sort of a sense of unfinished business with PS3, and with a 70 million installed base to market to, it’s still very compelling,” Ryan explained. “I think the other thing I would say is that PlayStation has demonstrated a track record in prolonging the life of its platforms.

“If you look at the amount of business we did on PS1 after PS2 was introduced, it was a lot. If you look at the amount of business we did on PS2 after PS3 was launched, it too was a lot and we definitely intend this to be the case with PS3 when PS4 comes out. It’s not just a GT6 story, because as a publisher in the year of launching PS4, we’ve got Beyond: Two Souls launching in October and now GT6 before Christmas, so there’s a clear minded strategy to prolong the life of PS3.”

An intelligent person would will look at a platform with an installed base of 70 million, in this case PS3, and an installed base with zero – PS4 – and “work out where the economic potential lies,” he said.

The acceleration of development with GT6 has a lot to do with Polyphony being more familiar with PS3′s architecture this time out, and where as there was a larger gap between the release of Gran Turismo 4 on PS2 and Gran Turismo 5 on PS3, that won’t be the case with GT6, says Ryan.

“That was obviously a generational jump where as GT5 and GT6 are created on the same platform,” he said. “It’s fairly known that PS3 wasn’t the easiest platform at the start of its life for a developer to get their teeth into, so the hiatus between GT4 and GT5 was perhaps longer than we would normally wish. There won’t be a similar gap with PS4 though.

Despite creator Kazunori Yamauchi teasing IGN that the team has “a PlayStation 4 version in mind,” this holiday season, GT6 is all about PS3 and its current installed base.

“We kind of looked back over the PS3 cycle, and it still has a lot of life in it, but equally there are a number of lessons we have learned from the way that platform was taken to market and principally, one of the things we have done differently is in the area of development architecture.”

Ryan reiterated that PS4 was “developer friendly,” and said everything Sony has heard so far is that it is so much easier to work with than its predecessor.

“We intended it to be that way and we are very pleased with it,” he said.

Ryan said the firm has nothing to announce regarding the series on Vita at this time, but the firm is constantly looking at various strategies for its IP. But as far as the app for the game coming to mobile, tablets and PC is concerned, it just allows the user to be in touch constantly with the GT6 experience, but it still won’t be available to play on those platforms.

Something else alluded to by Yamauchi on this topic, again to IGN in th elink above, was the possibility of progress being transferred from PS3 to future PS4 versions of the game, if it were to come out for the system.

Ryan also said the firm had nothing more to announce in way of content or extra content coming, as Yamauchi needs something else to discuss regarding the game during E3 and gamescom.

“We definitely have ambitions for DLC, and we really cut our teeth so to speak with extra content for GT5 with reasonable success,” he said. “I think we have the desire to take that to a whole new level. Sure, monetization is important, but it’s equally important to provide sustained, ongoing engagement from the consumer for months and months and months, so they feel wrapped up in this while GT thing.”

Ryan would not be drawn on specifics such as season passes, but did say the firm is looking at “a whole bunch of stuff, not just DLC.”

“The series is Kazunort’s baby, and we think we forged a very clear and unique identity with Gran Turismo,” Ryan stated. “It is the ultimate driving simulator and that’s where its heart is.

“The series is Kazunori’s baby, and we think we forged a very clear and unique identity with Gran Turismo. It is the ultimate driving simulator and that’s where its heart is.”

“We think there are areas where we can definitely make some improvements online with building communities, downloading streams, but are we going to siphon it off to different studios to create [spin offs]? – we never say never about anything, but that’s not on the rugmat.

“Gran Turismo is a premium game experience, and we need to make sure consumers get as much value with it as someone who pays €5 to play a racing game on the tablet. With this sustained engagement, it relies heavily on the online component and we think we can do that however the game is priced – and that decision hasn’t been made yet.

“We want to be able to look the consumer in the eye and say: ‘yes you are paying more for this than your tablet game, but we think the value is great, so you make your own mind up.’”

Gran Turismo 6 is out this holiday season on PS3 and a demo is slated for July.

You can look over our full report on the game along with the debit trailer and screens and re-watch the full reveal at your leisure through the links.

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21 Comments

  1. monkeygourmet

    So GT7 on PS4 innnnnnnnn 2018-2019…?!

    Christ, that would be mad…

    I really don’t hope to usher in 2020 getting my bronze licence on GT7 on PS4! o_O

    #1 1 year ago
  2. monkeygourmet

    “If you look at the differences between each game, Gran Turismo, GT2, GT3 and so on, the change is not incremental, it’s absolutely massive”

    I thought about 70% of the cars models in GT5 were from the PS2?

    So that is bollocks isn’t it?

    #2 1 year ago
  3. Lengendaryboss

    Great read Steph, definitely answers certain questions people have been asking.

    #3 1 year ago
  4. Joe Musashi

    @2 Yes. Your appraisal is 100% correct. The only changes in the games have been the number of cars featured. Nothing else whatsoever.

    JM

    #4 1 year ago
  5. monkeygourmet

    @4

    Instead of being snarky (although I wouldn’t want you to break the habit of a lifetime…), what sets GT5 away from previous versions.

    I’ve just seen people complaining about things like the car models and AI being almost directly ripped from the PS2 games…

    Bar the car damage that again, people complained was poorly implemented, what were the big changes?

    #5 1 year ago
  6. SlayerGT

    @5 “I’ve just seen people complaining about things like the car models and AI being almost directly ripped from the PS2 games…”

    You shouldn’t listen to people on the internet.

    #6 1 year ago
  7. Eddie Rodrigues

    @5 “I’ve just seen people complaining about things like the car models and AI being almost directly ripped from the PS2 games…”

    I have never heard of such arguments

    “Bar the car damage that again, people complained was poorly implemented, what were the big changes?”

    In the first updates it was really poor, but after 1.04 it was good, but nothing like Burnout

    “I thought about 70% of the cars models in GT5 were from the PS2?”

    It is a racing game you twat, what did you expect, Adidas Mobile 2040? It is a Sports game: it only adds, not fully remakes.

    #7 1 year ago
  8. zinc

    @5, What sets GT5 apart from previous installments? Install times mainly :D

    *joke* GT fans!

    :)

    #8 1 year ago
  9. monkeygourmet

    @6

    So that’s all rubbish?

    I have never played it but have read a fair bit about the launch and various reviews. I went Forza 3 then 4 because of the online driving community. I only remember a lot people being disappointed with GT5, after the big wait?

    #9 1 year ago
  10. monkeygourmet

    @8

    :D

    @7

    There’s a big difference between using the same car TYPES, and using the same car MODELS (graphics) as a PS2 game.

    If you have never heard any bad press about GT5 AI and inconsistent graphics, you must have had your head stuffed up your arse around launch time.

    I don’t give a shit if you automatically dislike my posts as soon as you see my name, but don’t lie to yourself just because owning your PS3 makes you feel like a big boy.

    #10 1 year ago
  11. Stephany Nunneley

    @3 Thanks! Sam did the asking, I just did the transcribing! :)

    #11 1 year ago
  12. Lengendaryboss

    @Steph thanks for the transcribing :D and Sam thanks for the info.

    #12 1 year ago
  13. Joe Musashi

    It’s remarkable that you would want to comment on snarkiness when your own contributions feature that tone and your recent ones above include such gems as:

    “you must have had your head stuffed up your arse”

    “I don’t give a shit if you automatically dislike my posts..

    My tone in #4 was intentionally heavy sarcasm. Subtle sarcasm would be lost on the internet. “Please understand”.

    JM

    #13 1 year ago
  14. tezzer1985

    @Steph & Sam, great read, and very informative.

    #14 1 year ago
  15. monkeygourmet

    @13

    What do you do when someone calls you a twat and refuses to address problems that are easily outlined by many on line driving game forums and communities? :)

    If anything I was mildly calling out Jim Ryan, not Eddie directly. He obviously worked on the game and it upset him though, hence him jumping to its defence.

    I only think of you of snarky because I only really see you comment or pull someone up on their behaviour. Rarely on a game or topic.

    I may be completly wrong about this though, it just seems that way. If it was indeed sarcastic then that always is hard to get across on a forum, and I read it with the wrong internal monologue… :)

    #15 1 year ago
  16. RocknRolla

    Why should I get this if I own GT 5 today? Because they changed physics of the game by 1.06 %. ? No thanks.. Make it for PS4 then we’ll talk ;)

    #16 1 year ago
  17. Joe Musashi

    @15 See, you’re still being snarky even in the response above. That’s why your concerns about snarkiness ring hollow.

    JM

    #17 1 year ago
  18. mkotechno

    I’m pretty sure It will be a both ps3 and ps4 title with cross online play.

    #18 1 year ago
  19. Lounds

    GRID was better than GT5, Codemasters know how to make a good game.
    GT2 was my favourite probably followed by GT3.

    #19 1 year ago
  20. Da Man

    Surely they are going to milk the ancient mess of technology and design for years now, no two ways about that.

    #20 1 year ago
  21. Ireland Michael

    More likely: “We started working on this game years ago, so changing format this late in production wouldn’t make financial sense”.

    Expect Gran Turismo 7 sometime in 2017.

    #21 1 year ago

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