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Warren Spector wants to make small, detailed worlds

Tuesday, 14th May 2013 23:45 GMT By Brenna Hillier

Deus Ex creator Warren Spector would rather make a game world “an inch wide and a mile deep” than “a mile wide and an inch deep”.

“When people think about worlds, virtual worlds, they think about enormous, fully explorable, Grand Theft Auto, Red Dead Redemption, Skyrim, that stuff,” Spector told Rock, Paper, Shotgun.

“I’ve never done that. I never wanted to do it.”

Spector admitted that in the Ultima days, he did make some large worlds, but by the time of Underworld, System Shock and Deus Ex he was already moving towards smaller spaces with more complete simulations – the birth of the immersive sim genre.

“I got a lot more interested in really deeply simulated smaller spaces. I’d rather do something that’s an inch wide and a mile deep than something that’s a mile wide and an inch deep,” he said.

“I want to create worlds, but by worlds I mean someplace where every object is interactable. The NPCs actually have something to do other than kill you. Every door can be opened and there’s a reason to open them. That’s what I mean by creating world. It’s not about size and scope, it’s about depth and interactivity.”

Yes please, Spector. Make it so.

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5 Comments

  1. Erthazus

    Warren Spector should make a sequel to System Shock 1-2. That would be amazing.

    #1 2 years ago
  2. Lounds

    Is system shock 2 worth buying off steam?

    #2 2 years ago
  3. Brenna Hillier

    @1 wouldn’t it just. He’s really gone off violence, though. He’s said he’s thinking about never putting weapons in a game ever again.

    #3 2 years ago
  4. Erthazus

    @2, Of course. If you never played it you missed an instant classic. One of the best sci-fi Survival horror FPS/RPG game with amazing and frightening SHODAN as a crazy artificial intelligence.

    #4 2 years ago
  5. Demigod

    I would like him to do so but to be rather harsh he seems to be all talk and little to no substance. He hasn’t made a good game in over a decade now, certainly nothing ground breaking even if you do like the Mikey games, so I don’t hold out much hope.

    #5 2 years ago

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