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Castlevania: Lords of Shadow 2 producer says risk-taking stopped franchise becoming another Mega Man

Castlevania: Lords of Shadow 2 producer Dave Cox has explained why taking risks with Mercury Steam's 2010 reboot and reinventing the franchise has saved it from becoming another Mega Man, presumably due to Capcom's struggles to bring the series into the modern age.

Speaking with Edge, Cox said, "We needed to make a change, so we did. The Castlevania series wasn't going anywhere, sales were dwindling and it was appealing to only a very small hardcore base of fans. That's how franchises die.

"The success of Lords of Shadow proved to everyone that there's life in the series yet and that people could accept us going in a new direction, and we can do that again. We have to take these risks if Castlevania is to survive, otherwise it's just going to be like Mega Man".

You can check out snippets of the full print interview here, in which the team discuss how it handled the game's modern-day settings to help them fall in line with the historical locales.

Do you agree though? Was Castlevania in dire need of a shake-up? Let us know below.

Thanks Nintendo Life.

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Castlevania: Lords Of Shadow 2

PS3, Xbox 360, PC

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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