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GTA 5: why I’m just not that bothered… yet

Tuesday, 7 May 2013 09:44 GMT By Dave Cook

Grand Theft Auto 5 has been whipping gamers up into a soapy lather of hype, speculation and excitement since it was first revealed. VG247′s Dave Cook explains why he’s not bothered…yet.

GTA 5

GTA 5 hits PS3 and Xbox 360 on September 17. Here’s the latest round of glittering previews from around the ‘net.

Most recently, Rockstar released a trio of trailers – one for each of the three characters – and you can see them all here.

Missed the official GTA 5 box-art reveal? Cast your eyes lovingly over it here.

Sky-diving, mini-guns, fucking insanity. It can only be a GTA 5 screenshot gallery. See all the images here.

I’ve only completed one GTA game. It was the third one.

Every time I tell people this they look as if they’re about to chin me down to the floor, trample on my nuts and gob a hawker in my eye.

“OH MAN WHAT DO YOU MEAN? THEY’RE AMAZING GAMES! HOW CAN YOU BE A GAMES CRITIC WITHOUT HAVING FINISHED THEM ALL?”

Quite easily to be honest. See, Grand Theft Auto games are awesome. I know that. Hell, blind people know that. But I’ve always felt they were either too dense, too long or stretched far too thin for me to see them all the way through to completion.

These are – personally – problems inherent to every GTA game since DMA Designs’ PSone original. If you want to talk about world-building then yeah, the series does an absolutely stellar job of carving out slices of Americana and packaging them into a dense, organic sandbox brimming with faux-life.

It works, and there’s a tangible sense of place cemented between the paving slabs on every street corner, graffiti-sprayed on the wall of every alley, and coursing through the blood of your victims as you beat them dead with a bat.

Grand Theft Auto is a master-class in how to craft a believable setting, and say what you will about the Houser brothers, but they really can pen a solid story with diverse characters that either verge on sentimentality or parody – both with superb results.

But where the series constantly falls down in my experience is pacing and gameplay. GTA 3 worked for me because it was relatively straight forward, with no annoying smartphone, minimal side-distractions and none of the RPG-esque elements introduced by San Andreas.

Plus, GTA 3 was the first time I – and many of you – had ever walked around a 3D sandbox. The sense of wonderment as you took your first steps out into Liberty City was incredible, and at the time I remember sitting back to admire the cityscape and just thinking, “This is it. This is the future”. What a bright future it was.

But over time the series lost its allure. The 1980s setting of Vice City was impeccable, and I’m tempted to say it’s even my favourite entry as a result, but even then the campaign length and piddling errands between key story missions started to grate.

I think it’s because by this point I was becoming a hoarder of games, putting my GAME staff discount to good use and buying more titles than I had time to finish. I was being a twat basically, but at least I know one thing hasn’t changed.

But anyway, I just felt that there was too much filler between missions, and in San Andreas this problem grew to an unbearable degree. First though I have to just say that the game was a crowning achievement. When you consider the size and scope of the game, you really have to doth a cap in Rockstar North’s direction.

So I mean no disrespect when I say that I just couldn’t be arsed with San Andreas at all. It’s my own personal ‘thing’, but I got several hours in and just had to back away calmly. I think the problem was – again – the sheer scale of everything on offer.

I was intimidated by it, and from that point on I really started to fall out of love with the sandbox genre. It’s a break-up that still stands today as we’re still not really on speaking terms.

Now there’s talk of GTA 5 having yoga, biking, golf, property mini-games and more. It’s already making my head spin, and I realise it’s optional but it’s the kind of thing I get OCD and stressed over. Seriously, it’s my personal issue.

On the other hand, fellow sandbox games like Crackdown or Assassin’s Creed have failed to hold my attention, but that’s because their worlds felt barren to me. I don’t want a giant playground full of empty space and filler, such as collectibles or those dreadfully uninspired courier and race missions you see in so many titles.

I want GTA 4′s Three-Leaf Clover mission repeated for 30 hours. For me it’s a question of mission quality, not quantity. I want the world to be designed and wrapped around big set-pieces and quests, instead of having them etched into the environment after it’s been crafted.

You can tell when a mission has been blatantly dropped into a sandbox world as quite often the experience just feels soulless and devoid of fun or imagination. It’s a trap that too many sandbox games seem to fall into, where the world feels like a Pac-Man grid with the occasional diversion or quest thrown in just to extend the running time.

So given everything I’ve just whined about above, why amn’t I that buzzed about GTA 5? I mean, it looks mint doesn’t it? Yeah, you bet your ass it does. In fact it looks like it’s going to up the Houser’s story-telling ability by having Michael, Franklin and Trevor coming from three very different walks of life.

I’m genuinely intrigued to see how the stories of all three character’s pan out and intertwine, and how they end up in some of the bat-shit mental situations we’ve seen in the trailer so far. Trevor in particular seems to wreck a lot of heavy duty vehicles, so that’s something.

What I need to see is if these high-flying, maximum carnage events and set-pieces can sustain for however long GTA 5 runs for, without the wafer-thin filler gumming up the cracks in between. Thankfully, the latest round of previews suggests this is the case.

Keeping an experience flowing at maximum output for over 30 hours isn’t easy, I get that, but I’ve never really enjoyed being forced into acts of sheer mediocrity at regular intervals when playing sandbox games. Many are guilty, and few seem to be deviating away from the problem. GTA 5 – at a glance – seems to piling on the filler, but bulking out the core content as well, so I’m this close to tipping over into full on hype-gasm mode.

Across sandbox as a whole I’ve always felt we’ve needed new, better distractions – something that feels like less of a chore and as if it’s actually driving the plot. GTA 5′s skyscraper assault mission revealed in the pages of Game Informer earlier this year sounded like a great start, with a three-pronged approach to gameplay and perspective. Lots of that please.

Finally, I get that many distractions and filler in sandbox worlds are optional, but the mundane tasks that are mandatory just feel like they’re there through obligation. Plus I’m one of those 100% kind of guys. If there’s tons to do in a sandbox I won’t rest easy until it’s all done.

I stress about new taxi missions popping up and Niko’s phone going off for the millionth time. But again, that’s just me. The tipping point will come once we actually get to see raw GTA 5 gameplay footage first-hand or if VG247 ever gets invited to play it ahead of release. Then I’ll know if it truly does address my personal hang-ups.

I’m probably alone in all of the above complaints, but it’s not for a lack of trying. I’ve tried to finish all of the core GTA games to date, but just kept on losing interest around the final third. The thought of diving back in after such a lull and to try and piece together where I left off is equally as daunting.

That said, should I just man up and finish them? Answers below please.

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71 Comments

  1. Lengendaryboss

    I think you need to get your head checked out :D how can you not be excited. Everything we have heard about GTA V is making it seem like a spiritual successor to GTA San Andreas which is just what GTA fans love and want.

    #1 2 years ago
  2. Dave Cook

    @1 “how can you not be excited?”

    Everything I listed above :)

    #2 2 years ago
  3. Lengendaryboss

    @2
    Yeah, i walked right into that one :D

    #3 2 years ago
  4. Dave Cook

    @3 bear in mind that throughout I’ve said that the GTA games are awesome, it’s just a mix of me not having much time, being obsessed with side content to the point of unhealthy obsession and more. I just don’t think I can do it all again.

    #4 2 years ago
  5. OmegaSlayer

    The nigga stuff totally set me off.
    It has annoyed the hell out of me.
    It’s everywhere, and…a “lifestyle” that outside America and UK is not that popular.
    It was in GTA, Saints Row, even some in Sleeping Dogs.
    There are other criminal minorities too to “play with” and that’s why I hoped for a Mexico City or Beijing like city

    #5 2 years ago
  6. powerbuoy

    Tbh I agree. Stopped playing 4 half way through, then picked it up months after to finish it with cheats.

    For some reason Red Dead was MUCH more down my alley.

    Still looking forward to 5 though of course, but agree with many that graphics really look quite dated.

    #6 2 years ago
  7. Metroid455

    games like GTA are what’s wrong with western gaming atm, I can’t believe anybody could possibly get excited for this cancer of a series -_-

    #7 2 years ago
  8. Dragon246

    @Dave,
    Everything you said is true….. in opposite for me. I literally waited for the next phone call, or next mission. GTA 4 truly shines as a sandbox game, and had great add-on content too.
    Some GTA fans think differently, but I liked GTA4 much more than SA, reason was simple enough, 4 was densely packed with stuff to do, whereas SA had a much bigger map, but less densely packed.

    #8 2 years ago
  9. freedoms_stain

    I’m not excited about it because I have never really liked GTA, especially since it took to the third dimension.

    #9 2 years ago
  10. G1GAHURTZ

    Dave, you seem to be trying to say that GTA is super awesome just to try and deflect the fanboy rage before it starts.

    But how can it be awesome if you’ve only ever finished one of them, and aren’t hyped for the new one?

    If the game is too intimidating, then that’s a design flaw that can justifiably be pointed out without fear of a fanboy outrage.

    Anyway, I happen to agree with you. I’ve never even gotten close to finishing a single GTA game, and I’ve owned many of them. The closest that I think I ever got was with San Andreas, but I just lost interest after about 10-12 hours.

    Besides, since GTA 3, all I want to do in the game is cause havoc and run from the police. Which, even though it does get boring after a while, makes the normal missions seem pretty lame in comparison.

    There’s something wrong with GTA for me. I like big worlds, side missions, etc. But I don’t find them fun the way that GTA puts them together.

    The first open world game that I ever finished was Prototype, and I had loads of fun with it. I was even (mildly) interested in the story. I even got close to finishing Red Faction Guerrilla, and played it way more than any of the GTA games that I’ve ever owned.

    I don’t think that there’s anything wrong with saying that it’s simply not your cup of tea.

    You’re not alone, there.

    #10 2 years ago
  11. Dave Cook

    @10 Nah man, it’s clearly awesome. I mean that genuinely. Look at the size, the scale, the ambition. It’s all there, but it gets curbed for me by doing menial tasks. It’s a disconnect I’ve always felt throughout the series.

    To be honest again, I’m a little saddened that I can see the series potential but through small hang-ups of my own I’ve never finished them. I do feel it’s a personal issue, although if others feel the same then maybe it is a real design flaw?

    Thoughts?

    #11 2 years ago
  12. nujee

    @11- Mate i think its different for every gamer and perhaps the genre impacts as well.

    For example, I have always loved RPG games like Finaly Fantasy and Dragon Age, however when I gave into the hype and got myself a copy of Mass Effect 2- just couldnt do it. It simply did not appeal to me; the scale of the whole thing was all of a sudden too much, and it put me off.

    However, the same scenario in GTA 5 is a main buying point- the ability to do what I want, when I want and in an awesome sandbox set up. To me the whole Medevil (dragon age), or Fantasy (Final Fantasy) or even Mafia (GTA) themes appeal a lot more than the tech, sci fi stuff (Mass effect, Fallout etc….). I guess its different for different people but I respect your opinion and in many ways, what you say makes sense (I admit, Nico’s cousin calling you in the middle of an important mission to go bowling made me go ape shit!!).

    Did that make sense?

    #12 2 years ago
  13. Dave Cook

    @12 yeah perfect sense :)

    Everyone is different, it’s a game that speaks to different people on so many different levels and that in itself is a powerful thing. It’s just never held my attention the whole way through for the reasons listed above.

    I want GTA 5 to change my mind about it, and Michael’s story already has me interested. I’ll know once I see more.

    #13 2 years ago
  14. SplatteredHouse

    I feel similarly about this series, as Dave. Almost to the letter, strangely enough. Gad, that San Andreas one was one I ought to have missed.
    Anytime there’s talk of “the new GTA”, I just find myself hoping that Reflections would get back into its groove again, and work to push out a cracker of a new Driver!

    The slickness of the presentation, the razor-focus, the near cinematography of that experience, blown out to a somewhat broader scale for the times with panache, would be more my hope in the genre.
    NOT drive across town, meet NPC, get mission, drive back across town..pew-pew kaboom…Now with added social media gubbins to interrupt the drive across town! @.@
    GTA’s a huge box of air, not sand. It lacks focus, and often the momentary gameplay takes a back seat.

    #14 2 years ago
  15. Logion

    Less than 30% of the people in an analysis done by Microsoft Game Studios finished GTAIV. http://www.gamasutra.com/php-bin/news_index.php?story=25818 I don’t think many people did everything in that game.

    While the variety certainly is there, there is a lot of time you spend just doing other stuff that you maybe don’t really want to do.

    “Nico! Let’s go bowling!”

    #15 2 years ago
  16. LordSkyline

    I feel like GTA4 did that more so than 3 to SA. Romans calls between every mission to come and do mini games were really annoying all of the shit out of me. Also the more or less forced Girlfriend stuff that didn’t add to the game.
    Keep them fully optional, have em sit there and if I feel like doing it I will, if not then I wont just please don’t remind that I can as often as between every damn missions or even while a mission is going. Griding my Gears.

    Really hope 5 fixes that, if I want to do Missions I will do missions, if I want to do mini-games and other fooling around I will.

    Also don’t fuck the PC port up.

    #16 2 years ago
  17. SplatteredHouse

    @16. To be fair to it, it’s a grab-bag of stuff, but because of the lack of focus you tend to feel the uneven nature all the more. There’s a story that must be followed to “progress” (in one sense), and as you say, you can tend to find yourself asked to play stuff you’d sooner not if you are actually to continue in the direction they’ve set.
    Unfortunately, following the breadcrumbs away from the direction of the director is only a limited-returns practice. It’s not that much of a sandbox, really.

    #17 2 years ago
  18. nujee

    Generally speaking and borderline off topic, I reckon the whole randomness that is the GTA series does increase replay value; you can just drive around doing whatever even once the story has finished. I know I sometimes pick up the old GTA IV or even San Andreas from time to time just to cruise around (cause i can!!!).

    #18 2 years ago
  19. DeyDoDoughDontDeyDough

    “too dense, too long or stretched far too thin”

    I know what you mean. That kind of dense thinness where the thinness is too dense. And too big.

    #19 2 years ago
  20. ps3fanboy

    why i am not bothered with gta5… when i have played gta3, vice city and san andreas, the serie was done. there is nothing new they can show than better graphics… with that said there is hope for this genre of sandbox games, a new saint row game is coming. the saint row3 game that was released, showed new crazy and fun ideas, it was like a breath of fresh air. this was much needed and i picked up interests for these games again. but gta i am done with, i have no interest in a 4 weeks of boring mafia warfare with everyday tough guy. i want fun when i game and that is why i will be getting saint row4 instead of gta5.

    #20 2 years ago
  21. NinjaHart

    Personally, I enjoy the games, I have to say that San Andreas is my favorite so far. Mostly because working out will change how you look, using weapons, riding a bike or driving will make you better at it and level up it’s skills. Gives the character a feeling of progression.

    The fact that there are plenty of side stuff to do is a pluss for me, I like having the option to take a break from the main story and relaxe while I fuck shit up. But as a 100%er, I do understand that it feels like a chore, not because it is but because you feel like you just HAVE to do the optional missions and stuff too.

    I think that in game series, you are only as good as your last game, and I think GTA IV was a big oppertunerty lost. There were no skills to level up (which I think was one of the best parts of SA), there was almost no modification options. Would be nice to have the option to modify wehicles and weapon to make it more personal. The fact that they dropped the buyable safehouses pissed me off.

    That being said, I think Rockstar didn’t really raise the bar overall in GTA IV, so I don’t have as high expectations for GTA V.

    #21 2 years ago
  22. Erthazus

    I’m on the same boat as Dave, but I finished more than one game.

    I finished every game except for GTA IV addons.

    #22 2 years ago
  23. Samoan Spider

    @19 Lol :D

    I’m not throwing my money at it, but I’m pretty excited nonetheless. I’ve always had fun with these games so I’ve no doubt that I’ll have fun again. At least they’re trying something new (old) to get away from our Eastern European cousins. I think the fun of GTA was in that you could go off and do what you wanted within a loose structure that tightened up to tell important bits of the story. It certainly brings out the inner 6 year old in me that likes to crash a line of cars together then fire a rocket into the middle. Just please increase the draw distance substantially so that the carnage you sow sticks around for longer and further away. Nothing worse than seeing spawning and despawning cars. Spotting that one supercar you want to take, taking another then chasing it round a corner only to have it vanish was/is so frustrating.

    #23 2 years ago
  24. Kerrig

    I finished GTA III, Vice City, San Andreas and GTA IV with a completion rate of 100% and I totally understand what Dave means. Sandbox games are a lot of fun, but sometimes I really have to force myself to play these games. I always have to think about the sheer amount of stuff that I haven’t done yet. At the moment I have this problem with Yakuza: Dead Souls. I really want to finish Yakuza, but everytime I start a session, I don’t know where to start. It’s really intimidating and most of the time I exit the game and play something else.

    #24 2 years ago
  25. greenmetal

    Your not alone. I’ve also had the same complaints with the GTA franchise over the years. Though I’ve finished 3 of them, I always end up feeling its a grind by the end. GTA is no doubt a great series and a hell of a lot of fun, but every game inevitably gets old long before the end. So am I looking forward to playing GTA5? Of course! But I doubt I’ll play it too much. Inevitably it will become like all the others. I’ll pick it up and play a few hours every couple months or so and move on.

    #25 2 years ago
  26. SplatteredHouse

    “I always have to think about the sheer amount of stuff that I haven’t done yet.” You should be editing the trailers. ;)

    #26 2 years ago
  27. livewired500

    I tried the first two on PC and didn’t enjoy them, so I didn’t even bother with 3. Later, one of my friends was going on about how Vice City and San Andreas were much better, so I bought them. After a couple hours of each, they ended up sitting on my shelf and eventually with the rest of the old games in the closet.

    GTA 4 was different. After some serious convincing from a friend I bought it. Took me 2 years to finish it. And there is no way I’m doing 100% like shooting all the pigeons (that kind of thing is just stupid to me). It was one of those games I could play in between other titles.

    I’m not super hyped about GTA5, but I would say mildly interested. I’ve also been pretty much done playing the PS360 for a while now so unless they can manage a good PC port or they release on next gen, I may skip over it entirely.

    #27 2 years ago
  28. POOP CRUSTY

    It’s an open world game so expect lots of side missions. Although Nikos’s phone going off constantly was a pain in the @ss

    #28 2 years ago
  29. DrDamn

    Felt the same way as you Dave on San Andreas. GTA3 was fantastic and I played it for ages finishing just about all the content. GTA:VC was great, I did similar but it took me longer. GTA:SA I just didn’t connect with and was overwhelmed. However I don’t see it as a design flaw, it’s just a design choice. Lots of people loved it. I didn’t, so what, it doesn’t mean it was wrong or bad – just not so much for me. GTA:IV I never finished, it was like the fun was sucked out of it. I appreciated the design changes and effort, but it lost a lot of the charm and humour of the earlier titles.

    GTAV I’m not so sure on. I’ll wait and see, then probably fold like a piece of paper once the reviews are in and get it on release :).

    #29 2 years ago
  30. allftw

    @7 I’m sorry but I just couldn’t resist. Are you actually saying that games like GTA are the cancer of the gaming? Games that are innovative, that are built over the course of many years by immense attention to detail and scope with a lot of effort going into its development and providing customers with content much more that their money’s worth. Not the same recycled crap that is put in front of us on a yearly basis?

    Anyway more on topic, I totally understand how you’re feeling Dave. While I absolutely loved every single GTA release to the day, I felt the exact same way with the Elder Scrolls games. The problem is these issues you mentioned are also the reason why many people like these games so I believe it’s a very difficult line to walk for the developers.

    #30 2 years ago
  31. stretch215

    I think San andreas was the most fun for me, and the only gta I haven’t completed is 4. I can understand people not getting “into” the games, though. Different strokes for different folks and all. Shit, I can spend hours just shooting/escaping from the cops in gta.

    #31 2 years ago
  32. Dave Cook

    Nice to see many people understanding what I meant in this blog, I seriously thought I’d be ripped apart :P

    #32 2 years ago
  33. Moonwalker1982

    Good article man, even though i can’t find anything of myself in there. But that shouldn’t matter, cause it’s a good piece nonetheless. I don’t feel the same at all, because i’ve been literally playing those games to death. From GTA III to GTA IV. I absolutely loved San Andreas and everything that you could do in it. And while GTA IV was two-sided thing, if that’s the right word…as in it was a big stept forward but also a significant step backward. It was a step forward in terms of attention to detail, atmosphere, physics, graphics, characters and story. But a step backwards when it came to possibilities and freedom. IV felt a bit too limited at times.

    Despite that, i have still ben just messing around in that game for hours and hours until i started playing a mission or two. I just can’t get bored of these games. I love to just walk around, take in the atmosphere, watch reactions and behaviour of pedestrians and it is then that you really see how alive this gameworld really is. It’s exactly what i’m going to be doing first in GTA V. Just walk or bike around, god i missed the bicycle, and just explore. IGN Australia said that in their demo the player really didn’t do many things, but it was still awesome. They said you really don’t always want to do things and just observe this gameworld and watch random things happening. I just can’t imagine how much exploring i’ve got to do in GTA V.

    Anyway, back to your points Dave. You said you’d rather have 30 hours of Three Leaf Clover? Rockstar has listened to that :). As you know the main thing, main story is about these huge heists and smaller heists. GTA V was made with Three Leaf Clover in mind. Some previews explained into detail about these heists and how there’s no handholding, not even in the smaller heists or the planning phase. To me that sounds fucking awesome. You actually need to find a good vehicle for the heist, you need masks, clothing, weapons and so on. Also with the switching feature, i bet missions will be a whole lot more interesting and full of depth.

    Although i didn’t really mind any filler missions in GTA:SA, i can understand if people thought that GTA IV went on a bit too long. Even though i had no quirrel with it, the story did drag on a bit. You can only have so many missions set in a city until it becomes a bit samey. Now we have a huge city and a huuuuge countryside with all kinds of little settlements and a ecosysteem teeming with wildlife. We’ll have freaking underwater missions where we need to be aware of sharks and stuff. Is this even GTA anymore? Just awesome! Like i said, i am going to be playing this game to death,pretty much explore anything and do anything there is to do. I’ll be exploring for hours before even touching one freaking mission. As for you Dave, i assume that if you just follow the main story, where a lot of the heists happen that you will get what you want. If the two trailers and three character trailers are anything to go by, we’ll get some over the top and full-action missions for sure.

    #33 2 years ago
  34. Badger

    I completely understand where you’re coming from here.

    I am a completionist and have gotten 100% on all the main games, but seriously some of the things you have to do to get that were atrocious. I mean things like doing the Paramedic and Vigilante missions are just plain not fun after a few levels, but I forced myself through them just because.

    Also I dislike the fact that if you want to collect all the hidden packages etc you would have to scour the map relentlessly or, as I did, look up the locations on a guide. I would just rather that you eventually unlocked the ability to see their locations or something. Actually make the act of finding hidden packages fun. Something similar to locating diamonds in Far Cry 2 maybe.

    Saying all that though, I am massively excited for this game. When you buy a GTA you are basically signing up for a boat load of gameplay, and when I was younger and the GTA3 trilogy came out, that was all I really wanted from my games. Maybe I’ve come to expect a bit more from gaming now, maybe it comes with age. I don’t really have the same amount of free time as I used to, so I may well be in the exact same boat as you once GTA5 comes out.

    #34 2 years ago
  35. Showmeyomoves!

    I’m surprised there aren’t a lot more people feeling like you, Dave. I agree that the writing and acting is stellar, second to none, the best around etc. But that’s what makes a great movie, not a good game.

    GTA’s gameplay really hasn’t changed, ever since it exchanged sprites for polygons with GTA 3. People keep writing articles about how Zelda isn’t doing anything new (a fair point), but no one’s saying the same thing about the GTA franchise? The controls feel terribly archaic and missions are, as you pointed out, decidedly one-note: go here, shoot that, get out. It’s the Hookshot of GTA games – it works, but it’s become a crutch for designers, a reason to not come up with anything new.

    The heists sound awesome, but Rockstar is known for making a lot of promises. I remember believing that hunting would be a big part of Red Dead Redempetion, or that face capturing would help me detect lies in LA Noire.

    I’m keeping an eye on GTA 5, just like every gamer out there, but I refuse to be hyped.

    #35 2 years ago
  36. taternuggets

    “Plus I’m one of those 100% kind of guys.”

    I can’t accept this. No true 100% guy would lobby for less content. Feel free to call yourself a 76% guy or something. 100% should be difficult to get or everybody would do it. And where is the fun in that?

    #36 2 years ago
  37. Moonwalker1982

    @35

    That change in gameplay seems to be coming with the ability to switch between the characters at any time. This should remove any kind of ‘boring’ missions and if you don’t want to do a boring job, switch to the character that does the more interesting job. This could be the GTA to rule them all, i absolutely cannot wait.

    #37 2 years ago
  38. zinc

    I think GTA is one of those games, we’re all supposed to like, because of how cool it is.

    Probably one of the few games you are a villain & look its got hookers!!

    Everything adolescent males get all excited about. Pity its all a little dull.

    #38 2 years ago
  39. Moonwalker1982

    @38

    Oh my, you have absolutely no idea what you are talking about, that much is obvious. There’s so much more to the games than just that. It’s just not your game clearly.

    #39 2 years ago
  40. Bomba Luigi

    Many Thanks Dave. I thought that I am the only Person in the World who is not excited about GTA5, everywhere is just Hype and all that. So its really nice to read Something like that, now I’m not feeling so alone in that Case.

    And I now can say somewhere that I am not excited, for once. Doing that somewhere else would just feeling like trolling, so here I am, not exicted!
    Yes, I do think it will be a Great Game, but not every great Game gets me. Never could get in to SA or GTA4, so after 2 GTA Games that I didn’t like very much (despite that they are good Games), its just normal that I am not exicted about the next one.

    Please don’t throw Stones at me, thanks.

    #40 2 years ago
  41. Phasmatis75

    I’m excited, but it is only a buzz of excitement since a lot of my earlier perceptions about the mechanics were not accurate. Though that was more on their presentation than my poor understanding. Yet I’m not out of my mind frothing with excitement because I know the game isn’t going to blow my mind.

    I’m not blow away by shockingly detailed worlds, sure it looks nice but I have never been that kind of shallow. In short the game has to have substance. GTA5 is talking about a lot of things, but I’m not hearing that substance that made San Andreas my favorite game in the series. I almost get the feeling that the Developers wish they could simply remove the crime aspect of the game so they can focus on detailed worlds, scuba diving, hang gliding, and all the other side bowling-esk activities that no one would really buy without the GTA name on it.

    Sure the game will have a stunning world, but what can I do in that stunning world? How can I affect the world around me? If all the world does is serve as some place I have to traverse to get to what I want to do it doesn’t really serve any real function.

    Sure the game has chases, crime, property management (my favorite activity), and the like, but it feels more like an “owe yeah we have that stuff too” with the main emphasis being on 3 guys and the world.

    Yeah I’m exited, but that excitement is met with a dose of realism of what I can expect from the game and frankly I’ll probably enjoy the game more with this attitude without having to lie to myself about the game.

    Anyway just my thoughts, take them for what they’re worth.

    #41 2 years ago
  42. Moonwalker1982

    @41

    That’s a rather odd thing to say. The devs wishing they could remove the crime aspect? I guess that’s why the main focus of the story are the big and smaller heists? And the side missions that will no doubt involve a lot of crime? Come on now. Again…i find what you say a very odd thing to say. I see it way differently. This will be very much a GTA when it comes to story and missions and they want to make the game world feel as alive as possible. For the people that want to just explore and do all the other side stuff, like do underwater missions and take in the atmosphere.

    And like you said, properties. They said they were gone late last year, but saw the very negative reactions by fans and decided to put them in. I see pretty much everything from GTA: SA returning, except for being able to get skinny/fat to GTA V and much more. I see great things coming.

    #42 2 years ago
  43. zinc

    @39, Collect missions, escort missions, kill people missions, pump up your pad & the occasional rampage.

    The bread & butter of every big sandbox game to date.

    GTA is no different, but something about it on the consoles leave me cold.

    Odd as I loved Liberty City stories on PSP.

    #43 2 years ago
  44. fearmonkey

    I bought Gta4 on the hype and graphics of the game when it was released, even though I never cared for the other GTA’s really. I love open world games so I had hoped Id enoy it, but I didnt. I am wary of falling into that trap again, so i wont be rushing to get this one, and waiting to see how it looks and plays on PC. I preferred Mafia 2, Saint’s row: The Third, Crackdown, and Prototype 2 over Gta:iv.

    I have to say though, from the screens and trailers so far, im amazed that they could pull of those graphics on current gen consoles, i imagine the PC or next gen will look incredible.

    #44 2 years ago
  45. Djoenz

    Vice City and San Andreas were both epic as hell.
    I never played GTAIV, but GTA5 will do it again for me. I hope.

    They need to make the game limitless thats all I want.

    I remember my first 5 min. of San Andreas. The smell of plastic on your brand new game. Got out on the street into some alleyway in grovestreet.

    There was a beautiful bicycle just sitting there to be taken.

    I hopped on and I was like hell yeah. Suddenly some dumb ass fool got in my way and I accidently run him over.

    He was swearing to me and I was like OH HELL NO FOOL,NOT IN MY HOOD!
    So I whooped his ass and pocket change was flying everywhere. I grabbed all of it (after stomping on his head vigorously)and was about to hop on my bike and continue further.

    Oblivious I was to that damn cop that happened to have seen the whole ordeal. He pulled over grabbed his gun and wanted to apprehend me.

    I was like OH HELL NO! NOT IN MY FUCKING BLOCK! Whooped his ass grabbed his money and continued cycling.

    First 5 minutes of the game and while I was getting my ass outta there with already 2 stars on my name as a petty felon I thought to myself , this game is gonna be gooooooodd…:D

    #45 2 years ago
  46. Mjorh

    @44 If u mean GTA IV by GTA4 , i have to say GTA IV was the least good one in the GTA series (in my opinion) , sure as hell if u’d played the GTA SA u would’ve loved it !
    BTW this one sounds promising n i can’t wait play it on PC!

    @45 +1

    #46 2 years ago
  47. manamana

    Same here, Dave. They are great, fun games and I have a good time playing them. For a while. And then I never finished one single GTA title …

    #47 2 years ago
  48. polygem

    GTA V: i really couldn´t care less. just not for me..

    Never was a real fan of the GTA games. to me liberty city stories on the psp was the best one :) i mean, seriously.
    i haven´t played san andreas though.

    these games can be really funny sometimes and they can even surprise and wow you sometimes, sure. but overall they are pretty mediocore games imo.

    i think it is the artdesign, this realism, ganster thing…i just don´t like to play in these worlds for 50 hours plus. it bores the shit out of me after 8 hours in or so.

    #48 2 years ago
  49. Moonwalker1982

    While i of course will respect that there are plenty of people who just don’t like it, i don’t get it. You have this huge world full of things to explore, full of details. Three characters all with their own lives and style, friends and missions. A main story about big heists and so on. Has awesome graphics, physics, animations, weapon customisation, car customisation, properties you can buy and upgrade and sell and so on. The possibilities with this one seem limitless.

    A lot of people missed variety in missions, i sure did in GTA IV, and if they nail that down with this one…i think there’s very little to complain about :)

    Also…i don’t know any other game where you can spend more than 30 hours in and not get bored with it. Messing around in these games is so much more fun than in pretty mch any other sandbox game. I’d be surprised if someone would mention AC being more fun to mess around in for hours.

    #49 2 years ago
  50. CaptPierce

    I played GTA San Andreas, and despite the scope and comedy of the game, it was EXTREMELY average and people always seemed to not tell you the problems with the game. The shooting was crap, graphics were ugly even back then, the AI was off the wall stupid (both driving and on-foot) and the missions were just a waste of time, especially when you fail and had to go ALL THE WAY BACK to the start. >:(

    Red Dead Redemption I think was one of the best sandbox games, or one of the best games, ever made this gen. The scope and pace of the game was structured so perfectly, it was the first Rockstar game that made me like the story and see all the hype about it!

    I didn’t care about the other GTA games, and when I played GTA4, I thought it was just extremely overrated and boring. From on foot controls to the driving, to the missions, I just couldn’t be bothered to keep playing it.

    Who knows. This one might do it for me doee.

    #50 2 years ago
  51. polygem

    @49: for me it really is the artdesign i think. i generally don´t like realism in gamedesign most of the time. it kills the fun for me in most cases. i don´t want to play an over the top gangstersim, even if it can be fun, i am just not feeling it.

    @50: totally agree with everything you said regarding gta IV.

    edit:
    red dead was a much better game and i really liked it but it still wouldn´t make it into my top 15 this gen. probably -cough- not even top 30…

    #51 2 years ago
  52. Lounds

    sleeping dogs was probably my favorite open world game this gen.

    #52 2 years ago
  53. Moonwalker1982

    It certainly is a great game, but it just lacked the Rockstar touch for me. The humoristic and memorable characters. And i just didn’t had any incentive to explore around. BUT..SD did have the mission variety pretty damn good.

    #53 2 years ago
  54. Armitage Shanks

    I cant really fault the GTA games.Going back to first two top down titles i have loved every one of them.The attention to detail in 4 still sucks me in whenever i play it,just cruising around listening to the fantastic radio stations,i spend hours just doing that and causing the odd bit of mayhem here and there,just never gets old to me.

    #54 2 years ago
  55. Bomba Luigi

    I like Fantasy Open World much more, like Elder Scrolls. The stuff in GTA is the Stuff i can see out there through my Window in much better Graphic. But theres nothing like Morrowind out there. Or the Great Western Era Game Red Dead, its just fun running around in the Wild West, you can’t do that in Real life without a DeLorean.

    Just driving around in New York is not so amazing, and I am too not a big Shooter Fan, and all that Gangster Stuff is getting Old. So I was getting bored pretty fast in GTA4, and there was too much anoying Mobile phone and Social Stuff. And SA was too much Gangsta HipHop Stuff, not my thing.
    Vice City was the last one I really had a Great Time from Start to End.

    My Most Favorite Open World in a Realistic Modern Setting would be Just Cause 2. Yeah, of course its not really Realistic, and its stupid as hell, but thats what makes it so much fun.

    #55 2 years ago
  56. mewpro

    Dude, this article is pretty unfair on the whole GTA franchise. All the negatives you gave are pretty much what gamers love about sandbox games and GTA is by far the most polished and established of them. If you dislike sandbox games in general then whatever rockstar do with GTAV or any future titles is never going to be something you will enjoy.

    Personally I have put hundreds of hours into previous titles and am sure I will into the next GTA titles, you make your own game of GTA and that is really what all the side stuff is there for. It doesn’t have to be a directly linear game, which I think separates this franchise from nearly every other game out there.

    #56 2 years ago
  57. Christopher Jack

    Try completing Vice City Dave, it’s certainly the easiest to do so & Tommy Vercetti is certainly the best protagonist of the series. Heck I just bought it again for Android and within about 3 hours I unlocked the entire map.

    With San Andreas, the moment I reached the final island I got sick off it, I’ve tried from the start a few times to complete it & keep getting to about that point.

    #57 2 years ago
  58. Moonwalker1982

    @54

    Finally someone i can agree with. It’s really crazy how much attention Rockstar put on the details and atmosphere. The game was really ahead of it’s time when it came to details and physics if you ask me. I’ve been playing the game a shitload of time ever since it’s release and even now i keep finding new things.

    Recently i was just roaming around in some neighborhood and i saw a postman going from door to door. I saw a technician working on a telephone pole and kicking it because it wasn’t working. I had never noticed this before until i bought Turtle Beach X12 headphones, when driving over a bump or when making a slight jump with a car and you land on ground agian..you actually hear the suspension and so on and so forth. I can’t begin to imagine the new details in GTA V. But that’s really what its about for me, exploring, taking in the atmosphere and checking out the details.

    #58 2 years ago
  59. SlayerGT

    @Dave would you call video games..games or toys?

    #59 2 years ago
  60. theevilaires

    Ummm Slayer they’re not called video toys for a reason :P

    #60 2 years ago
  61. SlayerGT

    @60 I know Tea its just a perspective. Personally I think of GTA as a toy. Most “sandbox” games anyway. GTA gives me the toys to play with in the sandbox. I use to give my buddy shit cause he thought the game was boring, I’d tell him he just didn’t have a good imagination :P he was the kid smashing his hot wheels into mine while mine were just cruising down the mud hill…

    But seriously yeah, I think COD (Dave’s fav) is more a “game” then a toy. With emphasis on “winning” and “scores” and “matches”. I’d be curious to know also if Dave replays the campaigns in CODs.

    #61 2 years ago
  62. RocknRolla

    GTA 5 is going ll out killing spree when it hits the shelves! :) no one will even come near believe me :D
    GTA 5 = No 1

    #62 2 years ago
  63. Moonwalker1982

    Twelve new screenshots:

    http://forum.xboxworld.nl/showpost.php?p=4881224&postcount=940

    #63 2 years ago
  64. Armitage Shanks

    @58 exactly,the atmosphere in that game is something else,and the physics really add a lot to it (how come that physics engine is not used in other games,didn’t the Force Unleashed games use it? only ones i can think of) never even noticed the postman myself,that is pretty awesome,but i am still hearing new dialogue from random pedestrians on the street.Driving around Liberty City is like comfort food to me,just put it on time to time and relax and take it all in for a few hours,so yeah i am incredibly excited for GTA 5

    #64 2 years ago
  65. BLD

    Dave, i think your problem is that you want to force yourself to complete 100% of the game. When i play GTA i go around, i kill people, i try to make cool cop chases, i explore cool places, i try to find cool vehicles around, i drive around listening my favourite radio stations, i go on with the main story , i do side missions when i want to take a break from the story etc.. But in every moment i don’t have in mind things like “damn i’m only at 53,12% of the completion” “wow, i only did 45 missions”

    If you don’t play GTA like that, i think you simply don’t like non linear(dispersive if you want) open-world games or you simply like to finish a game just for “Yeah i finished it, i’m at 100%.It’s done, who’s the next?” lol

    If you want go straight fast to the main story without immerse yourself in the gamer world and don’t want to worry about what’s around you, the atmosphere that holds it all together; well GTA it’s not for you and basically you don’t really like open-world games or you simply you hate when you can’t finish something

    I played all GTA and i spent a lot of time(a lot) on them. I completed all main stories and side missions and did most of things but the only GTA i brought to the 100% is San andreas.
    @58 @64
    That’s how i play GTA(and should be played)

    #65 2 years ago
  66. SlayerGT

    @64 The physics engine you are referring to is Euphoria. Rockstar incorporates it into their proprietary Rage Engine. I think its the best physics engine out there. They’ve used it in Red Dead and Max Pain 3. And you are correct it was in the Unleashed games as well as Backbreaker the nonlicensed American football game. It was supposed to be in the Indiana Jones game that was canned too. It so much better than a ragdoll engine. Its so natural looking. Wreaking your motorcycle or hitting folks with cars in GTA has never been more entertaining. My fav example though, would have to be in RDR, after 5 shots of whisky at the saloon :) priceless.

    #66 2 years ago
  67. SlayerGT

    @58, 64, & 65 I’m in the same camp as you fellas. I think, in an open world game, to enjoy said game you have to enjoy just being in that world. For example, I can create a online match of “free roam” in GTAIV, where there is literally nothing to be done, and be completely content. I make my own fun if I’m not just cruising around not being bothered with objectives or tasks. Sometimes I need a break from the completion of missions and levels in games and relax or escape to a world I can participate in at a slower pace if at all. I work at a job all day, sometimes the last thing I want to do is come home and take orders from Brucie :)

    #67 2 years ago
  68. Moonwalker1982

    @65 and 66

    Exactly man, that’s the power of a game like this. Just cruise around, have a nice radiostation on with music or a hilarious news channel, Judge Grady for example…OMFG! Or go on foot and just walk these streets or the countryside for that matter, hunt some animals or simply observe them. They were incredibly lifelike in RDR and i am so goddamn happy to see them in my GTA experience now. The possibilities really seem endless, but you just need to make the fun yourself. After all..it’s a sandbox ;)

    #68 2 years ago
  69. Armitage Shanks

    @66 haha yeah i pissed myself laughing the first time i saw Marston fall round drunk in RDR,and seeing those physics for the first time in GTA 4 was crazy,i remember one of the trailers showed a guy bouncing naturally down a flight of stairs he had been thrown down,i was amazed by it.

    #69 2 years ago
  70. SlayerGT

    I just hope they don’t jack with the driving too much. I love love love the driving in IV.

    #70 2 years ago
  71. radi

    all the negative things you say about the game are all the positive lol a game needs to have a big size to it why does it intimidate you are you some sort of sissy man

    #71 2 years ago

Comments are now closed on this article.

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    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]