The Bureau: XCOM Declassified is “an evolution,” not a revamp

Saturday, 27th April 2013 17:15 GMT By Stephany Nunneley

The Bureau: XCOM Declassified has not undergone a reboot since being announced in 2010.

Speaking with Shack, 2K Marin VP Alyssa Finley said the third-person squad-based tactical shooter, which will be released later this summer, has instead evolved.

“The game has not restarted over and over again,” said Finley. “If you look back at the game we showed in 2010, you’ll see some of the same enemies, you can see some of the same teammates. This really is an evolution.

“If you remember in 2011, we had already introduced the Battle Focus mode. At the time, we called it Tag Mode, a fully third-person mode where you were pulling back from the battlefield. You would stop time, survey the field, look at your team and enemies, and plan and execute. We’ve been evolving that idea ever since.

“Both Enemy Unknown and our game absolutely live in the same universe. You’ll see some of the same weapons, same enemies. But we are origin story. We’re happening way before the events of that game.”

Earlier this week, XCOM Declassified was re-revealed after going dark for a while, which had fans who anticipated the title worrying it had been canceled. Earlier reports also stated the game may have been retooled after domain registrations related to “The Bureau” popped up online and 2K pulled official videos of the game off it’s YouTube channel.

The Bureau: XCOM Declassified will release August 20 on PC, PS3 and Xbox 360.

Thanks, SplatteredHouse.



  1. Edo

    What boggles my mind is that after all this time and the numerous delays and what not the game resurfaced with a live action trailer(a very good one mind you)with a release date less than 4 months away…

    #1 2 years ago
  2. TheWulf

    And why can’t they just call it The Bureau: Declassified? WHY?!

    I could actually like it, then. I just find the use of a name for something damn near completely different as abhorrent. Thief is no better.


    (Also, you can make a prequel without directly linking it to an existing IP. See: Prometheus. Thanks to not having Aliens in the title, it didn’t completely rape the Aliens IP.)

    #2 2 years ago
  3. Lengendaryboss

    Doesn’t send a good sign, but with Take Two’s approach to quality it can’t flop.

    Having a brand attached to a product is what helps it sell for example Call Of Duty Black Ops Declassified For PS Vita sold over 700K and that game is anything but a Call Of Duty game, it sold just because of Brand power. Its there to ensure the games success.

    #3 2 years ago
  4. Max Payne

    @2 Because game is probable average at best so they need to sell.
    What I am worried about is , is there going to be some kind of exploration and story or just shooting ?

    #4 2 years ago
  5. Night Hunter

    @3: It can’t flop? Critically, you mean. Because this game has been in development for 8 years. It would probably have to sell at least a few millions to recuperate costs.

    #5 2 years ago
  6. aleph31

    I’m excited a lot about this game. Also I was one of the very few who wasn’t 100% pleased with the reboot made by Firafix (I was let’s say 60% pleased, which is not much given the huge IP they were dealing with)

    #6 2 years ago
  7. NeoSquall

    I wonder if the protagonist of this game eventually becomes the “Unseen Representative” of the Council of Nations of XCOM: Enemy Unknown.

    KA-BOOOM! :D

    #7 2 years ago

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