Nvidia posts two more PhysX water tech demos, watch them here

Friday, 26th April 2013 09:30 GMT By Dave Cook

Nvidia has posted a pair of new PhysX water tech demos, following the first entry yesterday. They’re even more mind-blowing than the first.

You can watch the first video here if you missed it.

What do you think? Let us know below.

Thanks GamesHQMedia.



  1. adge_uk

    I remember the massive complexity and epic mathematical formulas when we covered fluid dynamics at university, seeing it running in real time with such fidelity is mind blowing.

    #1 2 years ago
  2. sh4dow

    Wasn’t there some article recently about this and TressFX? Maybe that was on CVG. At any rate, it should be a constant reminder of what dicks Nvidia are, since contrary to AMD, they keep things they developed to themselves.

    #2 2 years ago
  3. CycloneFox

    It looks extremely impressive to see water represented by hundrets of particles. Especially the artificial pressure brings something really new.

    But I think, this demo just shows, that realtime videogames are not yet ready for physical water represented by particles. It may work nicely for a glass of ingame-water or in a bathroom, etc. But those demos just show small pools of water running on 60/30fps. If the water should be multiplied to depict an ocean, or rivers with waterfalls, etc. the performance efforts will multiply as well.
    And even in those small pools of water, the water still looks unnaturally thick.

    #3 2 years ago
  4. TheWulf

    They still haven’t quite got it, yet. It looks very gluey and the particles are too big. Which means that the water sticks together in larger clumps than it should, and it hangs to things like glue rather than spraying around.

    This is definitely a step closer, though. But the thing is is that I don’t want to see it in games unless they get even closer than that. Otherwise it’ll just be the uncanny valley of water and it’ll serve to bother and distract me.

    #4 2 years ago
  5. Espers

    for ps4 maybe?

    #5 2 years ago

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