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Cardboard museum: the nostalgia of moving home

Wednesday, 24 April 2013 08:07 GMT By Dave Cook

It’s amazing what you can find when moving home. VG247′s Dave Cook takes stock of his forgotten gaming treasures as he heads back to Scotland, and reflects on the state of the industry today.

I’m in the process of moving back to Scotland after staying in England for over three years. Much has happened in the games industry during that time, and right now my flat is a maze of dusty cardboard boxes bound together with shoddily-cut packing tape.

Inside you’ll find several relics, such as the Mega Drive I’ve owned since 1990, my fledgling NES collection and two Streets of Rage 2 cartridges – just in case one of them breaks. Dusting these things off and packing them away really made me take stock of everything that has happened in the last few years.

I took a massive pay-cut to come to England in 2010 and give the old ‘games journalism’ thing a try after years of trying to break into the paid circuit. I started to see the industry in a new light and I’ve been lucky enough to have met many game developers I worshipped like gods when I was a kid. It was absolutely worth it.

Looking back I realise I was pretty ungrateful at the start. I took the free press trips for granted – I no longer accept them however – I viewed meeting game developers as just another unexciting part of the job, and I didn’t realise the implications of accepting free merchandise. To me it was just the done thing, one of the unspoken rules of the industry.

But over time – and thanks to the old Doritosgate meltdown last year – I can see how far I’ve come in terms of appreciating the job and how much the industry has changed.

I get now that taking freebies has implications and that it’s much better to act as independently as possible in the name of integrity. Truth be told, the job just got me excited to the point of honest, genuine ignorance. In short, I was an aloof idiot.

The industry really has moved on in many ways, and I was reminded of this constantly as I taped up all my eBay spoils. All of my 16-bit cartridges alone took up two pretty hefty boxes, which is a problem you don’t get on Nintendo’s Virtual Console and other digital channels. Where once I cherished these pieces of plastic like future unborn sons I now viewed them as a cumbersome annoyance.

Be it age, or just the fact that I’m getting used to my lovely digital libraries I really didn’t feel that emotionally attached to my boxed copy of Vagrant Story any more. I could happily bin the box and keep the disc, or worse still flog it on eBay back whence it came. I didn’t go through with it though.

Then I started to imagine how the rest of you felt about this issue. As publishers seem hell-bent on re-releasing the meat of their back catalogues on digital platforms, is there a chance that the physical boxes really are losing relevance? I used to laugh off this notion until I binned all of my current-gen boxes in favour of a single, easily-stored CD wallet.

It didn’t hurt to do that as much as it might have done – say – five years ago. Seriously, if you tried to prize the Dreamcast out of my hands in 2008 you would have found the corner of my Power Stone box lodged in your eye. But now, in all honesty I don’t care any more. I really don’t.

That’s not to say the games themselves have lost their value, as I’ve said many times on this site that I’m one of the least-cynical game critics you could ever meet. Seriously, the slight hint of a teaser trailer for some new project gets me bouncing in my seat like a moron. The hard fact is that I love games.

If that’s the case then shouldn’t I be more cut up about binning all my game boxes? Probably, but perhaps this is the digital, switched-on world we live in now? Perhaps it’s OK to part ways with the past and look towards new, exciting things in the future?

As I thumbed through my CD wallets full of old PSone games that I scrimped and saved for over the years since my teens, I realised that it’s not the box I’m attached to, or even the disc itself. But it’s the memories attached to the experience that I’ll never forget.

Be it on a physical disc or delivered through the wire over Steam, I truly believe that no matter what happens to the games industry in these volatile times, the experience is the one constant that will always make this hobby – and the industry that provides it – such an incredible phenomenon to be a part of.

I feel lucky to be here.

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21 Comments

  1. Brenna Hillier

    I think I’m gonna sell all my less-rare games next time I move; if I can get it on Steam or the PSN, why hold onto it?

    I would like to bin all the cases and just keep the discs, but I’ve always really loved the way my games line up on the shelf, and it seems a shame to deny another fan the chance to take on my collection if they want to.

    After four international moves in the last decade, plus god knows how many domestic ones, I’m really over carting around my games for the memories in the boxes and manuals. I can always load up FF7 on my Vita and rediscover the memories in my brain.

    #1 2 years ago
  2. salarta

    @1: “I think I’m gonna sell all my less-rare games next time I move; if I can get it on Steam or the PSN, why hold onto it?”

    Depends on your priorities and interests. You can get them on Steam or PSN, sure, but there are a few things to consider. Will the game remain accessible and compatible with your hardware well into the future on Steam or PSN? What if you lose your internet connection and want to play the game at that point (we’re assuming there will be no ludicrous always-online requirement for other concerns)? And then of course, there’s purists, for whom playing it on a different control scheme that the original one just isn’t the same.

    As you said, you’re talking about doing this for less rare games, so maybe none of these are that big of a concern. But while today we can’t imagine Steam or PSN ever going away, times do change things, and companies that were huge do eventually go under. And there’s one more element to keep in mind: passing the game on to someone else, perhaps a son or daughter. You can give them a game disc, and they can get hardware for it or something to rip the software from the disc. You wouldn’t be able to pass a digital game on to them unless the company is perfectly fine handing it down in that manner, but even then we go back to access to the games being reliant on Steam or PSN staying in operation for a long, long time.

    Western culture has gotten stuck in the mindset of instant gratification consumer behavior, without considering long-term effects. I’m not saying physical media is the only acceptable form, I’m only saying that the decisions between physical or digital should keep in mind issues like future accessibility and if it’s important enough to be passed on through generations. Even the most famous material can stop getting re-released over time. There are movies out there that were put out on VHS and have never received a DVD or Blu-Ray re-release, for example.

    #2 2 years ago
  3. Stace Harman

    I’ve come to bemoan the utter waste of physical components of retail PC games whose Steam activation renders the packaging and physical media redundant.

    Conversely, I’ve found that I’ve developed a growing appreciation of well constructed collector’s editions that offer more than DLC or a hefty piece of physical merchandise. Off the top of my head, the CEs of The Witcher 2, Halo ODST, Fallout 3 and Machinarium all tap into the lore of their worlds and offer physical bits and pieces that appeal to me. I’ve also developed a bit of a thing for video game art books.

    In this sense, I’ve replaced an attachment to one lot of physical media for an attachment to another lot of even bulkier items.

    I think I’m doing it wrong.

    #3 2 years ago
  4. friendlydave

    “is there a chance that the physical boxes really are losing relevance?”

    Probably, but I hope not. I have always gone for a physical copy over digital.

    I just love having all my games on display. To me the box, manual cover are just as much a part of the game as the content on the disc/cartridge. The only downside is I’m running out of space ^^

    #4 2 years ago
  5. BraveArse

    I’m finding myself more and more accepting of digital downloads for most media. The waste issue is actually a really big one with me, although I do still like to feel that I own a thing, even if it’s just digital.

    There was a time when my happiest days were spent browsing the wonderful shelves of FOPP ( Rose St was my main one ) for my music and videos. Now I’ll happily stream my music through Spotify, Grooveshark et al. Although I’ve recently started buying albums in digital form again, as I felt I was turning music into a grab bag, rather than appreciating the album itself.

    I’ll rent movies online, and love Netflix. I’m currently ripping my DVD collection to my HDD because it takes up so much physical space, it just needs to be boxed and stored away. Buy I still won’t /buy/ a movie online, because of the proprietary formats they come in.

    I’ve ditched most physical books in favour of Kobo ( not proprietary ), save for reference books and photo books which I think will always look far better in print. Magazines, I’m still struggling with digital versions of those. But I’m sure I’ll make the switch soon.

    Games have resisted longest. But they’re crumbling now. Mostly because of Plus. My broadband speed is such now that it’s quicker to download than go to the shop. Especially with Fife ( where I live ) pretty much having nothing except GAME to buy from now and Edinburgh not being much better. It’s something that even last year, I was quite strongly against, so the turnaround has been very fast in my case.

    I agree with Stace though. Collectors editions still make my wallet twitch, but then I was a designer so nice packaging and design will always get me. :)

    #5 2 years ago
  6. viralshag

    I’ve already started replacing older games from this gen with the Steam versions. I have never had a problem with digital purchases and in fact, I would say I much prefer them.

    I love on-demand services like renting movies from Virgin or using Netflix. Owning cases and discs of things that will not get contantly used is becoming a pain for me.

    That said the one thing I haven’t come around to yet is e-books. I will take the feel of a book in my hands over my iPad or a Kindle any day of the week.

    #6 2 years ago
  7. BraveArse

    @6

    Yeah, I know you mean re ebooks. I can’t persuade my Mrs to give them a try at all. She practically hisses at my kobo. =) It’s taken me a while to come round to the idea, but now it’s up there with Spotify et al, as a part of my daily life.

    #7 2 years ago
  8. friendlydave

    @6 I agree with books too, seeing people with kindles or reading magazines on a tablet really bugs me, Although outside of Art/Work related books I don’t own that many myself.

    Music and Films I have no problem with digital. I sold my DVD collection as soon as broadband was available in our area. Likewise with music. Games to me are more than Entertainment so that’s probably why I’m pretty attached to the physical versions.

    #8 2 years ago
  9. viralshag

    @7,8, I reckon I will eventually come around to the idea of e-books. Maybe if I got something smaller than my iPad, like a Kindle. I won’t deny that I see the obvious ease of carrying a book collection with you, I just like the feel of books.

    And the content of the case has always been more important to me than the actual case itself, so I’ve never been that attached to most of the newer tech. I’m sure I still have my SNES knocking about though, and perhaps the original Gameboy but that’s purely for childhood nostalgia.

    #9 2 years ago
  10. ps3fanboy

    when things goes 100% digital the memory most of people have for older systems will be gone in the future. newer generation of gamers will not feel attached to gaming like dave here. reason for this is the physical object where you can touch and smell. without having this the newer generation of gamers, will have no attachment of their earlier systems and its games. it is just how we humans are build, its the physical object that we once had that created the memories.

    you can just look at music when it did go digital and most of the people didnt care anymore. now we have brought back the vinyl again and even if the music scene are shattered it is getting better and better.

    the sames goes for real books too, the digital books you read on your ipad, is not the same… you cant replace the smell and feel of a fresh printed book or a old one for that matter…

    only thing i see that did okay when getting to the digital age was movies. the move from vhs tapes to dvd and then blu-ray.. but that is as far it will go… most of us want to own their favorite movies, than watching it on a rented cable tv…

    as a publisher or record company i hope they have learned. the short and easiest and costless route will only hurt you in the end. it all about the physical object where you can touch and smell. to get people attached to your product.

    #10 2 years ago
  11. silkvg247

    I sold off a load of rare RPG like panzer dragoon saga some time ago. It was a little painful boxing them up and sending them off, but I have to say I haven’t missed them since.

    I still have a few ps1 classics to sell on if we have any collectors here.. ;)

    #11 2 years ago
  12. ps4some

    I think it’s an age thing. I used to keep all my games but now I always trade mine in and never have more than 4 or 5.

    The problem with digital is you can’t trade them in.

    #12 2 years ago
  13. DeyDoDoughDontDeyDough

    Isn’t it great that we’re all better people now?

    #13 2 years ago
  14. Dave Cook

    @13 well, some of us ;)

    #14 2 years ago
  15. Samoan Spider

    I was once the same. A huge collection of game boxes all stored carefully but now I have an almost entirely digital collection on the PC and my consoles went a few weeks back. Certainly since I was younger I have gone from hoarding games and their packaging to a distinctly minimalist approach and I not unhappy about that. But as far as sanity is concerned, there’s no way that I could have the huge boxes each with a half dozen or so 5.25″ or 3.5″ floppies or CD’s/DVD’s knocking around all over the house.

    #15 2 years ago
  16. Len

    Sold my whole collection going back 30 years when we bought a new place 3 years back (I was such a hoarder) – most liberating thing ever. Kept 10 – 15 titles with the best memories attached and made enough money to buy a new uber pc. :)

    They were just cluttering up the place anyway, thoroughly recommend it to everyone.

    #16 2 years ago
  17. OlderGamer

    I also think age plays a role.

    When we are younger we identify ourself with the games we play. It is as much of our image as the clothes we were. But as you get older, you start to care less about that trivial stuff. If the clothes fit, are neat and clean, and you look decent…good enough. I don’t freat over what label is on the back of the pants I wear anymore. I also don’t care to continualy stock my shelves with new boxes. Not like it actualy impresses anyone anyways.

    So long as I get to play the games I enjoy, I am happy.

    I am very leary about PSN and XBLA and Wii/U VC. Because once those systems are retired those digital offerings(esp the ones requiring online authetication to work) will be gone. So In a sense it is like throwing money away. Steam, however, I don’t feel like it is going anywhere any time soon. But then again where older games are concerned and PC is mentioned, you have to consider emulation.

    #17 2 years ago
  18. friendlydave

    @17 Although I disagree with your example, [I can't speak for others but I did not go around waving my games about as a form of identity] I do agree with your overall point about age being a factor, I’ve found that I’ve started to care less about a lot of things as the years go by.

    There’s also the difference between someone who simply buys a lot of games and has kept them over the years compared to someone who actively seeks out and collects games.

    #18 2 years ago
  19. Stephany Nunneley

    With older systems I still have my Intellevision and all the games my Mom and I played on them as well as my Atari 2600 with two games left. No idea where the others went.

    I still have my non-working SNES (4 games) N64 (8 games) my GameCube (2 games) my Xbox (4 games) my PS2 (10 games). You will have to pry my pre- Wii Zelda games out of my cold dead hands if you want them.

    My Sega and Gameboy (non color) and all the games that I got for them were sold in “my parents are getting divorced so we’re having a yard sale” type event.

    Most of my last and current-gen games were traded in, but I still have a whole drawer full of 360 and PS3 games I will probably never play again, so I should probably head to GameStop with them. I just feel they are worth more than $2 each though. I am probably wrong, but they won’t fetch a thing on eBay so I will hold on to them for a while.

    I have a rather large box full of PC game boxes in the closet as well. Should probably go through it – no one uses floppies anymore anyway (do they even make the drives anymore?). Plus, with the discs, I don’t want to try and get my PC to run a Windows 98 game anyway no matter how much I love Titan Quest etc.

    I find I play on PC more than anything anymore – with the exception of Dishonored, Borderlands 2, Far Cry 3 and BioShock Infinite on PS3. Everything else was bought through Steam, and has yet to be played. I can’t figure out why I haven’t even installed 3/4 of the games I bought through the service. I just don’t have much free time anymore I guess, and what time I do have, I want to spend it unwinding in front of the TV with a cider.

    #19 2 years ago
  20. viralshag

    Jeez, maybe I should get rid of my patterned Voi and Moschino jeans… What about my Ben Sherman shirts and Reebok Classics?

    /pukes ;)

    #20 2 years ago
  21. aleph31

    @Dave: be careful if you decide to sell your stuff. Before something becomes a relic / antiquity, it must spend a lot of time being considered an old and obsolete crap. Maybe in 25 years you could regret it (just don’t apply this reasoning to everything, or you will end up with diogenes syndrome :) )

    #21 2 years ago

Comments are now closed on this article.

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    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]