The Sly Cooper Collection listed for Vita by ESRB

Saturday, 20th April 2013 17:55 GMT By Stephany Nunneley

The Sly Cooper Collection could be gracing Vita sooner rather than later, if an ESRB listing is any indication. The Sly Collection, which includes HD remastered versions of PS2 titles Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, was released back in 2010. There isn’t a date associated with the listing. Source: Game Informer, via NeoGAF.



  1. polygem

    first jak now this. would love to see all the hd versions realeasing on vita. would buy/rebuy all of them.

    #1 2 years ago
  2. Lengendaryboss

    Things are slowly but surely getting worse.

    #2 2 years ago
  3. theevilaires

    I do have to agree with the person in the Jak article that this should have a xross buy promotion for the PS3 digital games. I’m buying this too with Jak for my Vita.

    I LUV my Vita!

    #3 2 years ago
  4. polygem

    lol LB, would you like to explain ;)

    #4 2 years ago
  5. Lengendaryboss

    Happy to, don’t mean to be cynical: But i meant slowly Sony is starting to flood the PS Vita with ports of old games like Jak, Sly and Epic Mickey Two (They have their name of the box art) and surely how long will it be before third partner publishers jump aboard porting games thus making things worse. Re-releasing or Re-Re-releasing (Jak and Sly) games is not the way forward, it may be the ever successful Nintendo strategy but its a strategy that Sony can’t adopt as successfully.

    Edit: Instead put those resources into new games for PS Vita like the JAD/SC or my underrated favouritefranchise Syphon Filter, its very simple outsource them to the companies that the developed the PSP adventures. Games like Tearaway, Killzone Mercenary, Gravity Rush and Soul Sacrifice are the way to go.

    #5 2 years ago
  6. lexph3re

    There is nothing wrong with ports of old titles to compliment the new offerrings. Gaming has been like this for decades, ports help to get older games awareness and more people into them to fund newer projects. And seeing how someone like me never bought a sly gams nor jak playing them on vita might be what i need to get into them. Because certainly i wont pick jak hd collection over Ninja Gaiden 3 razors edge if jt came to console purchase.

    Vita has plenty of original titles releasing as well for it so there really isn’t any thing to worry about. Unless you keep your eyes on exactly what you want to dislike.

    Hopefully, sales of these games builds even the smallest amount of install base so i can get my Tales of Hearts R and Tales of (i forget the name of this one) R.

    Edit: Also, i have no objections to my classics being released on vita. I would love an onimusha collection or Xenosagas collection to hit vita. That would complete me

    #6 2 years ago
  7. polygem

    i see where you are coming from…i don’t think ports and rereleases hurt if fresh and unique titles are coming to the platform as well-and they finally are coming now. i actually prefer to play games on a handheld sometimes. definitley games like sly, jak, ratchet. even gow, ico, shadow of the colossus would look great on the vita screen.
    i love syphon filter too. man the psp games blew me away. a new sf vita game would truly be awesome!

    #7 2 years ago
  8. Lengendaryboss

    Noted, now when can we hear news about R&C HD Trilogy and Q-force/Full Frontal Assault coming to PS Vita.

    #8 2 years ago
  9. lexph3re

    if i get a portable ratchet collection i will never get rid of my vita EVER

    #9 2 years ago
  10. fihar

    The thing is, as with the PSP being a portable PS2, Sony is treating the Vita as a portable PS3.
    Whether it’s a good or a bad thing is up to each of you, but I personally dislike it. This is the main reason why I’ve never warmed up to the PSP the way I did with the DS/3DS.

    For every Gravity Rush, Lumines, Zero Escape or Escape Plan that comes out, there will be dozens of UC:GA, ACIII:Liberation, Sly 4, DOA5, NGS, NFS MW, Mortal Kombat, UMVC3 or SFxT for the system.

    Every now and then, you get portable sequels/ports that is able to stand on their own, like LBP Vita and P4G but at the end of the day, they’re still ports, no matter how much content got added or how different the control scheme is.
    It’s good for people who have no space for consoles or those who prefer portables, but right now, even with the cross-buy and my Plus subscription there’s still not enough goodies for the Vita to win me over.
    Of course, the minute a new LocoRoco is announced I know I’d jump right on the bandwagon.

    #10 2 years ago
  11. CyberMarco

    Just imagine a new LocoRoco Vita, with the Crate.Play.Share features of LBP.

    #11 2 years ago
  12. theevilaires

    ^ Brilliant idea Marco

    #12 2 years ago
  13. CyberMarco

    I was playing LocoRoco the other day with my gf on the PSP. What a brilliant game, they could create a masterpiece, with touch controls and gyro-sensor movements.

    One can hope…

    #13 2 years ago
  14. lexph3re

    You know I would agree with you if it wasn’t for the fact that half the ps3 like games you mentioned are directly created for the vita. Sure they hold a console brother but are built on completely different engines and/or stories.

    But, as you said its all about preference at the end of the day. Just for me its better to have new and old things and balanced between eachother

    #14 2 years ago
  15. DrDamn

    LBP Vita is not a port. It’s designed for and built around the Vita and in a lot of ways is a lot more at home there. As a game I’d say it was the best in the series.

    On the general point there needs to be a balance. In a lot of threads you’ll see Vita needs this, Vita needs that, Vita needs the other. Fact is it needs all of them. So a complaint that it doesn’t need one and needs the other is silly. It needs a wide variety of good games what ever their origin. They can be ports, adaptations of existing franchises, small downloadables, full console sized and bite sized handheld gaming.

    Complain you aren’t getting enough of what you want, but don’t complain that other people are getting what they want.

    #15 2 years ago
  16. Francis O


    The difference between this and Nintendo is Sony is re-releasing old games from the PS2, that was ported to PS3, now being ported to the PS Vita.

    Nintendo is taking old franchises like Mario and Zelda, and making NEW games with new mechanics for the 3DS. Legend of Zelda Link to the Past 2, Mario & Luigi Dream Team.

    #16 2 years ago
  17. lexph3re

    what about ocarina of time? Star Fox? Tales of Abyss? please don’t act like Nintendo are exempt from doing the same because they have been doing it since gameboy.

    #17 2 years ago
  18. Lengendaryboss

    Great! focus on the future and neglect the past, thats the true way forward :D
    No the difference is that Nintendo does it way more often (Usually refered to as milking or Cash-Cow) than Sony and usually more successful for it. Examples the games @Lex mentioned, Pokemon Heart Gold/ Soul Sliver, technically its re-releasing via remaking.

    #18 2 years ago
  19. DrDamn

    You complain about anti Nintendo sentiment from people on this site. You are part of the problem. Note nobody actually said anything negative about them, they were complementary. You’ve successfully set this thread well on it’s way to being another one of “those” threads though.

    “New Play Control!” and Virtual Console also say hi!

    #19 2 years ago
  20. fihar

    I presume you’re taking about Golden Abyss and Liberation.
    Yes, they’re original titles with different story and all that, but they don’t exactly offer a different experience.
    GA was good, and I had fun spending 3 hours or so on that game before I was left comparing every single thing about that game to UC3.
    I know I’m not supposed to compare them but I’d be hard pressed not to when it was literally presented as a portable Uncharted.
    Again, good for you who has never played Uncharted before but I don’t see the point in playing GA when I can enjoy a full Uncharted experience on my PS3, unless you’re a diehard UC fan.

    Fine, you can call it a sequel or whatever, it still offers the same experience I get from LBP2. I didn’t say it was a half-assed port or anything, I stated that it was able to stand on it’s own, but you still get the same been there, done that feeling going on.

    Both you and lex talk about balance, but it’s not exactly balanced when the ratio of original titles to ports/portable sequels is biased to one side is it?
    Not actually complaining, just merely stating an opinion. I liked the Vita as a hardware, I just don’t like the direction Sony is taking with it.

    I’m guessing some people have completely missed the point I was making here. I’m generally fine with HD or 3D remakes. What I don’t like is the Vita offering the same experience I could get from a PS3.

    #20 2 years ago
  21. DrDamn

    “Fine, you can call it a sequel or whatever, it still offers the same experience I get from LBP2.”

    Disagree. The touch/tilt elements are well developed and suited to the handheld and the mini/arcade game elements are much more phone game like than home console.

    “What I don’t like is the Vita offering the same experience I could get from a PS3.”

    I think that was certainly true with PSP but I also think the approach with Vita is substantially better. It’s not black and white in terms of game type A is a home console experience and game type Y is a hand held experience. Some are better suited, but design and approach of the game can shift it between the two platform types too.

    First off Vita will continue to offer console like experiences because that is one of it’s target markets, that’s not for everyone but there is somewhat of a market there. Just because a game is also on a home console it doesn’t mean that intrinsically it shouldn’t be on a hand held too. Some good home console games are very well suited to a handheld. Rayman Origins is a good example of this, the levels are nicely bite sized and design wise I’d say it is more suited to handheld than home. The fact it was a home console release first is irrelevant.

    There are also a number of titles which offer a home console like experience but adapted to the handheld platform. I’d put stuff like Everybodies Golf and Unit 13 in this category. EG is adapted in how online is done, daily tournaments, asynchronous challenges with friends etc. As a game type it’s also well suited to the hand held platform, you can do 9 holes in 10 minutes. So the core of SP the challenges are bite sized and benefit from the sleep capabilities of a handheld machine too. Unit 13 is a shooter but as with Rayman bite sized mission design rather than a dramatic SP campaign.

    I fully understand where you are coming from with UC:GA. I’m a big UC fan and as part of PS+ I got it included in the sub. Never played it though. I don’t want to play that sort of experience on a handheld as it won’t stand up to it’s bigger brethren for me. However it’s clearly done relatively well at retail – so some are getting good mileage out of it.

    On top of that you then have to look for original experiences to complete the balance. In terms of small and indie titles I think they are doing more than enough here. From the start in supporting the system with free AR and discovery apps to the support they are giving indie devs to push the platform there. One of it’s key strengths for me as a platform is the smaller, cheap titles.

    In terms of bigger unique titles you could argue they are lacking a little but it depends on your preferences. It’s certainly picking up with stuff like Soul Sacrifice & Tearaway. It is lacking good third party support though, and that will continue until sales pick up – with that in turn dependent a lot on cost imo. A hefty price cut is needed along with a big reduction in memory card pricing.

    #21 2 years ago

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