Krillbite Studio puts the lovely Among the Sleep on Kickstarter

Saturday, 20th April 2013 21:14 GMT By Stephany Nunneley

With 27 days to go, Among the Sleep has garnered $62,247 towards the $200,000 goal set by its developer Krillbite Studio.

The first-person title for PC and Mac was announced last year, and is played via the perspective of a two-year-old child, who after being put to bed one night, notices mysterious things starting to happen around the home.

Playing in the “borderland between dream and reality,” surreal creatures and “diverse environments will present you with both physical and mental obstacles that challenge your creativity.”

The team said it took to Kickstarter in order to finish production and the “tons of polishing and testing” left to do. The core game is already finished, but everyone at Krillbite still work part time jobs on the side during development, and in order to focus solely on the game, stay independent, and the money would allow the team to “quit our part-time jobs,” to continue working “all hours of the day on finishing Among the Sleep.”

The Kickstarter video for the title is below, and you can toss some money at the project through the link. The game is slated for a Q4 release.



  1. TheWulf

    This looks enchanting. This is what game development has the chance to be, as there’s just so much novelty in the human imagination. I’m glad things like Kickstarter are allowing indie developers to explore these untapped areas of our medium. It’s a good thing. I know some people have a serious hard-on for nothing but manshoots 24/7, but the medium doesn’t need to cater exclusively to them. Just as film or any other medium already doesn’t. There are as many meaningful, amusing, and sans ultra-violence films as there are popcorn flicks.

    My problem with the games industry as it stands now is that it’s 99% popcorn flicks. That’s bad. That’s really, really bad. And it’s why some people have trouble taking the medium seriously, because when you say that you have the freedom to explore new forms of storytelling, many will snap back with ‘to do what — to discover how many ways you can shoot or stab someone in the face?

    And that’s been very unfortunately true.

    I love this kind of game, too. The first person exploration of a surreal world. It brings me back to my wishing that Friction would do a spirtual Thief spin-off. But one that centres around a moralistic thief who refuses to kill, a game where you literally can’t kill because your character won’t, where that’s taken away from you, and the only tools you have are to complete your mission without harming a fly. It adds so much tension and immersion.

    I really want to see games go places. So far we’re still in this childlike phase of wanting games which revolve around pushing a button to kill an animal or man, entirely shallow, empty, hollow experiences. Example: Be honest, what memories did you take away with you from a game like Skyrim? Was it any of the combat? Or was it the conversations, dialogue, and the exploration aspect?

    I so very much want to see gaming grow up. At the moment it feels like a tween stuck in those obnoxious years where violence is ‘kewl,’ and anything resembling something meaningful is ‘ghey,’ or having even somewhat colourful visual is ‘for little kids.’

    I just wonder how many decades it’s going to take us to get there.

    Still, this is a start. This Kickstarter stuff. A damned good start.

    #1 2 years ago
  2. Lengendaryboss

    That ain’t no confirmation, at best its a glimmer of hope.

    #2 2 years ago
  3. TheWulf


    That was dickish and uncalled for. You could use the comments thread to talk about the game of the article. There’s a forum thread for new news which the VG24/7 staff read.

    I don’t really need any more empirical evidence that mainstream gamers are pricks, thanks.

    #3 2 years ago
  4. Stephany Nunneley

    Comment #2 was removed for spam.

    #4 2 years ago
  5. Pytox

    I backed it, thanks for showing vg247 :)
    Hope it will succeed.

    #5 2 years ago

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