Dustforce profitable in nine days, funded next game after one year on sale

Wednesday, 17th April 2013 02:11 GMT By Brenna Hillier

In a lengthy post on the financial cost of independent game development, Dustforce developer Hitbox Team said the $100,000 it won for an early prototype of the game was enough to fund three staff members for one and a half years’ work. That meant the team needed to earn at least $67,000 per year to fund its next game, plus a “bit of a buffer”, so aimed to make about $400,000 with Dustforce. After one whole year on sale, the game has brought in $489,404 – after taxes and other costs, Hitbox received about $4.10 for every $10 of sales revenue. The hows and whys of how this happened make pretty interesting reading as few games companies reveal their financial data at all, let alone in such detail.

Thanks, PCGamer.



  1. DSB

    Well, that’s a Game Dev Story if I ever saw one.

    #1 2 years ago
  2. sh4dow

    Sort of good for them but actually disappointing that not more people bought the game. As at least for me, it’s probably the #3 indie game of the last couple of years (after Hotline Miami and Braid).

    Also… 22K/person is damn low for a game developer :/
    AND… here, one can see very well how little devs get even via various allegedly nice platforms such as Steam. Because I don’t imagine that they lost ~60% mostly because of taxes. My guess would be the horrendous charges of those platforms.

    But it’s great they’re so open about it and I hope they’ll earn what is adequate for game developers soon.

    #2 2 years ago
  3. syabi

    Dustforce has the best soundtrack!

    #3 2 years ago

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