Drakengard 3 director explains origin of series’ controversial aspects

Tuesday, 16th April 2013 11:26 GMT By Dave Cook

Drakengard 3 director Taro Yoko has discusses why his series has included a string of rather controversial topics and themes – including incest – in a new, rare interview.

Siliconera reports that Yoko is notoriously interview-shy, but recently got together with Dengeki Online’s writers over beer to chat about his RPG series.

When asked why he felt the need to include thorny issues in his game, he replied, “If I make something half-hearted or normal, I don’t think it’ll beat the likes of Final Fantasy or Dragon Quest. I believe that it is what led to the wild pitch result of what we have.

“At the time, there was a popular anime that featured 12 sisters (Sister Princess) so I borrowed from that and made an ending with many sisters. However, the involved staff didn’t agree with the idea, so we had to kill off certain elements.”

So it’s essentially an attempt to stand out from the pack. There has to be better ways to achieve this than incest though surely?

Discuss below.



  1. ShiiRo

    Well, Drakengard deals with a lot more controversial subjects than just incest. There’s also infanticide, suicide, cannibalism etc. It touches on a lot of subjects in a relatively mature way. It doesn’t celebrate them or try to present them in any other way than to say that it just happens in that world. Much like all those things happen in the real world.

    #1 2 years ago
  2. Hunam

    Incest amongst the nobility was present across the world, even from acient times. It probably wasn’t common but it’s certainly something that happened. I mean Assassin’s Creed 2/Brotherhood has the topic of incest but that didn’t raise much of a stir.

    #2 2 years ago
  3. Clupula

    Thankfully, fleets of cannibal babies don’t happen in real life.

    #3 2 years ago
  4. Xaoran

    -”So it’s essentially an attempt to stand out from the pack. There has to be better ways to achieve this than incest though surely?”

    Much like the somber aesthetics found throughout Dark Souls and Nier (which is a follow-up to one of Drakengards alternate endings), Drakengard’s equally abysmal atmosphere and controversial topics were, and still are a breath of fresh air for gamers that are passionate about a games story plot and I would much prefer developers decide to take risks with their character development, than to constantly imitate overused elements found in all forms of story telling.

    The topic of incest itself was actually shown rather briefly in the game and was done so in a mature fashion, seeming to serve more as a testment to the tragic world that the characters inhabited/endured, rather than to glorify such behavior.

    Another example involves a party member, whose entire family was killed. The tragedy caused said character to lose her sanity as a result, eventually leading her to form a pact with two elemental spirits in order to enact revenge on the Empire responsible for her the death of her loved ones (the physical price of said pact was her fertility). Her contreversial issue implies that she cannibalized children. Again, this is a result of the characters very bleak history.

    Regardless of the reasons for including such topics, I personally find Yoko Taro’s decisions to include such ideas in Drakendard/Nier have served as not only fitting, but also a welcome reprieve from overhyped, “AAA” games that are constantly praised, despite using the same material found in every other game from its respected genre.

    #4 2 years ago
  5. Bruno

    As long as the story is as good as Drakengard and Nier, I don’t care who’s fucking who.

    #5 2 years ago

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