Obsidian Entertainment has released a four and a half minute video showing off Project Eternity in action, specifically highlighting the engine’s environmental capabilities.
Take a look at Obsidian’s loving rendition of water, trees, day and night lighting cycles, and, um “all that jazz”.
Project Eternity is built on Unity, but is supposed to evoke the feeling of Infinity Engine games. The developer said it’s hoping to establish the same kind of visual standard games like Icewind Dale, but with modern features like dynamic water and lighting. That’s not as easy as it sounds in a 2D game, where you can’t just whack a middleware physics engine on and call it a day.
Unusually, Obsidian named and proclaimed some of the team involved – lead environment artist Hector Espinoza and rendering programmer Michael Edwards. We rarely get to hear who’s behind games beyond a few auteurs; this is the delight of mid-sized development and crowd-funding, I guess.
Project Eternity is expected in April 2014 on Linux, Mac and PC.
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