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Dark Souls 2 – 12 minute gameplay demo is live

Wednesday, 10 April 2013 20:11 GMT By Stephany Nunneley

The 12 minute gameplay video of Dark Souls 2 is up on IGN, along with the screenshots the site posted this morning – which have also leaked onto the net. Go have a watch through here. Dark Souls 2 is expected on PC, PS3 and Xbox 360 in late 2013 or early 2014. A second trailer is below courtesy of AGB (thanks, EdNorton).

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23 Comments

  1. The_Red

    Dammit, can anyone provide a YouTube link, please?

    #1 2 years ago
  2. YoungZer0

    Bloody hell, this looks absolutely amazing! BAM! DAY-1! Just like that.

    Every single problem I had with Dark/Demon’s Souls seems to have been fixed. The art-direction is much more appealing while it still keeping its unique style, the environments are beautiful. And it is true what they said, it looks much more cinematic, without any cutscenes. For example the dead dragon and the Hippopotamus-Troll.

    The ugly and lazy graphics seem to be gone and the scene with the dragons flying through the air? Mind-blowing awesomeness.

    It seems they kept most of the combat but made the difficulty less lazy.

    Although, I think it’s a little bit too early to talk about difficulty, because the character clearly seems to be a little bit overpowered and is probably that way so the developer is able to show us something without completely focusing on the combat.

    Truth be told, I do hope it’s more accessible this time, than the previous games. By that I don’t mean easier, but at least have less lazier enemy attack patterns and all that.

    @2: https://www.youtube.com/watch?v=EA1s9v2Ab8w

    #2 2 years ago
  3. The_Red

    @2
    Thank you a million times. Holy hell this looks awesome. Can’t… freaking… WAIT! I’ve Died!

    #3 2 years ago
  4. Eddie Rodrigues

    I want to see the PVP system before making a decision, the enemies are way more challenging for what I have seen (THEY CAN COUNTER YOU) but the level design looks boring, and dragons… OH WHY DRAGONS?

    #4 2 years ago
  5. YoungZer0

    New trailer:

    http://youtu.be/biW7B15h17g

    #5 2 years ago
  6. Hunam

    @3 Lazy isn’t what I’d call Dark Souls. It didn’t have any where near the budget this has, and the attack patterns were fair but maybe not glamorous. It was pitch perfect.

    Now, my thoughts on DS2:

    Graphics have taken a massive step up, really looks brilliant and the art style is great and I like the return of the Demon Soul’s style Gothic dungeons. Like the new player animations, makes the guy feel more hulkier, bit more of a bruiser.

    The downside is that they seem to want to impress us a lot with big areas, not sure if this will make it feel less cohesive. DS was like a tapestry the way the level’s funnelled into each other.

    Another concern I have is the removal of the Estus Flask. I loved this change for Dark Souls from Demon’s. In Demon’s you could just farm tons of health pots and just spam them out on tough battles, or end up using them all and just getting lamed because you can’t heal. The flask made the levels between each bonfire a more pitched battle. You knew you have 5/10 drinks to get to the boss and beat him and really pushed you into upping your game to win, making you figure out and master each level to a fine detail.

    Really not sure about the cheap insta-deaths they’ve put in now. The point of Dark Souls was to have all the deaths be the fault of the player, but killing him when crossing a bridge seems a little cruel, as does the little baddies that lump you off the side of a building for an instakill. Any instakills in DS were always fairly heavily sign posted.

    I do think I am just looking for a reason to deflate my expectations to be honest. I utterly loved both Demon’s and Dark Souls from start to finish, but with two new directors and little involvement from the original it seems like we’ll have to just take it on faith From Software made the right choice.

    #6 2 years ago
  7. dtyk

    @Hunam

    I think estus flasks are still in the game. They said that in the IGN QnA if I’m not mistaken. The rest are fair points, though I personally love the big environments.

    #7 2 years ago
  8. Rafa_L

    I liked it. Compared to dark souls, the graphics did improve, obviously, but it didn’t really stand out for me. I feel it’s much more about the art direction then the graphics. In the end, I’m looking for gameplay, and the demo really pleased me, it seems improved and yet with the same feel we got from previous games.

    Although there are aspects of demon souls that I miss, Dark souls was a big step up for me, and I’m pretty sure the second one will be the same compared to the first.

    I also thought the character was pretty overpowered for demonstration purposes. Loved the enemies shown.

    I didn’t pay much attention, but I thought I heard in the second video, in the interview, that there would still be eastus flasks. I hope so, it was far better then the “potion” system.

    One thing I didn’t like in the screenshots was the armors, they look exactly like some from dark souls (wanderer, knight and elite knight), I would prefer all new designs.

    #8 2 years ago
  9. YoungZer0

    @7: “Lazy isn’t what I’d call Dark Souls. It didn’t have any where near the budget this has, and the attack patterns were fair but maybe not glamorous. It was pitch perfect.”

    Sorry, but I can’t take this kind of Fanboy bullshit serious.

    It was far from perfect.

    As much as I love the game (Mostly for its insane lore and dark setting), lazy is the #1 word that comes to my mind when I think about Dark Souls. Be it the poor optimization, the horrendous PC Port, the fighting or the art-direction. Blighttown still stands as one of the worst levels in videogame history and not because of how “challenging” it was.

    It was lazy. The framerate drops into the single digits on PS3 and then they spam enemies at you. One of them uses a single 2D graphic for its fire-breath. How is that not lazy?

    But to the combat. My main problem was just how unfitting and lazy the animations were and how bad their timing was. You had fat enemies that could fight faster than skinny ones. You had giants who would swing their huge weapons at you, you’d roll to the side, yet somehow they can redirect their attack in mid-air, eventually hitting you. 1-Hit Grab attacks that track you?

    This is just a dumb and lazy way to ramp up the difficulty.

    Which will hopefully not happen here. The animations are already better, thanks to motion capture.

    “The point of Dark Souls was to have all the deaths be the fault of the player, but killing him when crossing a bridge seems a little cruel, as does the little baddies that lump you off the side of a building for an instakill.”

    Erm, DS was full of those as well. Remember your introduction to Mimics? Not enough health to open a chest? YOUR FAULT! Bed Of Chaos knocking you into a hole? Your fault! Archers from Anor Londo. Your fault.

    Demon’s Souls had much, much less of those. They should take it a step back and look Demon’s Souls in terms of difficulty.

    #9 2 years ago
  10. Rafa_L

    @10 It sure wasn’t perfect, but it wasn’t nearly as bad or lazy as you make it out to be, gameplay and difficulty wise.

    #10 2 years ago
  11. redwood

    lol @”lazy enemy attack patterns” that actually contributed to the overall difficulty, specially the fact that they can retarget mid-air.
    btw have you finished the game?
    anyway.. that dragon castle was like mind blowing….Day 1 for me. the only thing i hope is that they have more bad-ass characters like ornstien, and artorias and that crystal dragon.

    #11 2 years ago
  12. zersus

    Release date? Somebody please? I’m dying here :-S

    #12 2 years ago
  13. Brenna Hillier

    @13 none set. It may be 2014.

    #13 2 years ago
  14. GwynbleiddiuM

    I really hope that the PC version doesn’t get the ‘Shit for Windows Live’ implementation, otherwise I have to do what I did with every other game that used the feature.

    #14 2 years ago
  15. Telepathic.Geometry

    NO DON’T ATTACK FROM BEHIND, HE HAS A FUCKING SHELL. BREAK THE TABLE AND YOU’LL HAVE ROOM TO MANEUVER. THERE’S SOMETHING SPARKLING OVER THERE. DON’T GO IN DEEPER, LURE THE FUCKER BACK INTO THE LIGHT. FEINT RIGHT AND JUMP LEFT FFS! BREAK THE VASES. LOOK FOR AN UNLIT BRAZIER. WHAT’S THAT THING OVER THERE. SMACK THE WYVERN QUICK. BACKSTAB BACKSTAB. JUMP OFF THE BRIDGE AND ATTACK THE SALAMANDER. TRY TO LURE THE TURTLE BASTARDS INTO GOING BACKWARDS THEN FUCK HIM UP, OR MAKE THEM HIT EACH OTHER. SHIELD, FFS GET YOUR FUCKING SHIELD UP!!!

    Telling me nobody else was thinking this. ^-^ Can’t. Fucking. Wait.

    #15 2 years ago
  16. redwood

    @16 all i could think was “soooo far away.. still so faaar awaaay”

    #16 2 years ago
  17. Mike W

    I’m currently playing Dark Souls now, I just bought the DLC the other day, so it’s probably going to take me a while to beat this game now.

    #17 2 years ago
  18. Telepathic.Geometry

    My pants are still exploding!

    #18 2 years ago
  19. The_Red

    @16
    Totally agree with the “NO DON’T ATTACK FROM BEHIND, HE HAS A FUCKING SHELL” part. I just wish the player didn’t do so much damage to that enemy. His shell should have acted like the armored boar from DS1. Of course the player damage and resistance might have been tweaked just for the sake of demo.

    #19 2 years ago
  20. YoungZer0

    @12: “that actually contributed to the overall difficulty, specially the fact that they can retarget mid-air.”

    No shit, Sherlock. That’s exactly what I’m talking about, that’s a lazy way of upping the difficulty. Remember oldschool games from the 90′s didn’t have to ‘cheat’ in order to deliver hard difficulty.

    I completed both, Dark Souls (Also the DLC) and Demon’s Souls.

    @15: You mean use a crack? GFWL was the least of its problems.

    #20 2 years ago
  21. GwynbleiddiuM

    @21 Yeah it has a retarded key mapping, and uses xbox controller indicators, like press LT to perform stronger attack. And GFWL prevents me from online features, there were times that I needed help, and there were times that my brother needed help and with that shit we can’t actually tag alone with one another and help each other out.

    #21 2 years ago
  22. YoungZer0

    @22: Dunno, I played the entire game offline. Looked up multiple wikis to get the best strategies and the most important secrets and then played it without any lies written on the ground.

    #22 2 years ago
  23. CaptPierce

    Good to see I’m not the only person that seems to not take a strong liking of this game either. It can be fun and it is refreshing to have a game challenge you nowadays, but this game is difficult for the WRONG reasons. The art style is bland and boring, the corridors are so catastrophically narrow and straightforward, you sometimes don’t feel assed to look around for anything. The fighting in this game can be downright atrocious and cheap, especially when the frame rate starts dipping. I should’t be 20 hours into a game and be killed by one cheap shot from an enemy I fought when I was a weakling. Because of the frame rate, your timing is so hit or miss, the whole game becomes more work and a chore than fun after a while. I still don’t see the appeal of this series. Not to mention, the only pay off you got was a pat on the back for getting through an area; I’m not asking Christina Hendricks blow me, but there was no reward or incentive to keep playing AT ALL after a while.

    #23 2 years ago

Comments are now closed on this article.

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    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]