Bethesda boss responds to the ‘misunderstanding’ of day-one DLC critics

Wednesday, 10 April 2013 11:45 GMT By Dave Cook

Bethesda VP Pete Hines has addressed the thorny issue of day-one DLC in a new interview, giving insight into why it happens from the developer side.

Speaking on the OXM podcast – the same one where he teased something new and rather epic from the studio soon – Hines suggested there was a misunderstanding among the public as to why studios produce day-one DLC.

He explained, “I think there is, at least among a certain segment of the gaming audience,” Hines began. “I don’t think they quite understand the development process and the point at which you have to stop making the game and you have to finish the game.

“So, the content people stop making new content a fair amount of time before it ships; it’s not like in the old days when it was like the day before or a week before.

“There’s a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they’re not making a new anything for a long time, and you have creative people who are used to creating – so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?”

Does the above make sense now, or does day-one DLC always come with an air of scepticism regardless of a developer’s intent? Let us know below.