Sections

Bethesda boss responds to the ‘misunderstanding’ of day-one DLC critics

Wednesday, 10 April 2013 11:45 GMT By Dave Cook

Bethesda VP Pete Hines has addressed the thorny issue of day-one DLC in a new interview, giving insight into why it happens from the developer side.

Speaking on the OXM podcast – the same one where he teased something new and rather epic from the studio soon – Hines suggested there was a misunderstanding among the public as to why studios produce day-one DLC.

He explained, “I think there is, at least among a certain segment of the gaming audience,” Hines began. “I don’t think they quite understand the development process and the point at which you have to stop making the game and you have to finish the game.

“So, the content people stop making new content a fair amount of time before it ships; it’s not like in the old days when it was like the day before or a week before.

“There’s a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they’re not making a new anything for a long time, and you have creative people who are used to creating – so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?”

Does the above make sense now, or does day-one DLC always come with an air of scepticism regardless of a developer’s intent? Let us know below.

Latest

  • Here’s some Wolfenstein: The Old Blood gameplay footage out of PAX East

    If you missed the Wolfenstein: The Old Blood livestream from PAX East, Eurogamer has pulled the gameplay portions from it. Enjoy. It’s out May 5 on PC, PS4 and Xbox One.

  • Overwatch beta kicks off this fall, new characters announced

    Blizzard is on a roll today at PAX East, and the latest announcement from the developer pertains to Overwatch, the first-person team-based multiplayer shooter announced at BlizzCon 2014. According to Blizzard the beta will start in the fall. You can sign up for the beta here. The two characters announced were Zarya and Jesse McCree […]

  • Lady Sylvanas, new Battlegrounds announced for Heroes of the Storm

    Blizzard announced during its PAX East panel today that Warcraft’s Sylvanas will be the next playable hero in its Heroes of the Storm MOBA. A new Battleground, Tomb of the Spider Queen, was also announced a small map with a dark and moody interior. Players will earn gems when killing off the minions which can […]

  • Hearthstone’s Blackrock Mountain Adventure pack launches in April

    The Blackrock Mountain Adventure pack was announced for Hearthstone: Heroes of Warcraft by Blizzard at PAX East today. The content includes the Dark Iron dwarves, fire elementals, and dragons, as well as Ragnaros the Firelord. Those who manage to bring an end to the villains will be rewarded with 31 new cards inspired by the […]

  • New GTA 5 music, radio station coming in April from The Alchemist and Oh No

    A brand new radio station and soundtrack album are on the way from GTA 5 score composers The Alchemist & Oh No. The Alchemist and Oh No Present: Welcome to Los Santos, is described as a “genre-spanning collection” of new music for Grand Theft Auto 5, which will debut debuting with the PC version of […]

  • Wayward Wonders sounds like a fun CTM map for Minecraft

    Wayward Wonders is a rather lovely CTM map for Minecraft which tasks the player with building monuments. Players will need to find special blocks scattered across the map which will need to be placed on the Wonders of the World monuments. It’s a mixture of survival and adventure elements, as players will encounter enemies which […]

  • Wil Wheaton is Abraham Lincoln in Code Name: S.T.E.A.M.

    Nintendo of America has announced Star Trek: The Next Generation actor Wil Wheaton will provide the voice of Abraham Lincoln in Code Name: S.T.E.A.M. Code Name: S.T.E.A.M. (Strike Team Eliminating the Alien Menace) is a 3DS exclusive turn-based strategy title which takes place in an alternate, steampunk history. “After waiting almost a year to be […]

  • The Elder Scrolls Online: Justice and Champions systems arrive with Update 6

    Update 6 for The Elder Scrolls Online went live yesterday, which added the new Justice and Champions systems. The update also overhauled provisioning, which resulted in new recipes and more inventory space being added. There’s also a new way to keep track of your mounts, pets, and costumes through the Collections Window, which allows the […]

  • Turbine’s Infinite Crisis MOBA will see a full release later this month

    Turbine and Warner Bros. have finally given the Infinite Crisis MOBA a release date. The game has been in development since 2011 and a beta kicked off in 2013. “Infinite Crisis™ has massively evolved over the past year with the help of the millions of players who participated in our open beta,” said executive producer […]

  • PAX East kicks off today – here’s the Twitch livestream schedule for March 6

    Today is the first day of PAX East, and Twitch has posted its livestream schedule which kicks off with gameplay of Wolfenstein: The Old Blood. Highlights today include the live premiere of Gameplay: Story of the Videogame Revolution, a look at the Heart of Thorns Guild Wars 2 expansion, Blizzard shows off Sylvanas and Tomb […]

  • Watch the Wolfenstein: The Old Blood livestream from PAX East here

    A livestream of Wolfenstein: The Old Blood, the standalone prequel to The New Order, will take place at PAX East today, and you can watch it right here on the site at 10.30am EST/3.30pm GMT. The stream will be hosted on the main Twitch channel, with gameplay from The Old Blood kicking the first day […]

  • Rock Band 4 and Justin Bieber: “if people ask for it, then why not?”

    We ask the Rock Band 4 team why there’s no PC or keyboard support, what happened to The Beatles, and most importantly, can we sing Boyfriend? “I would say around 95 per cent of content has survived – there are a few bits that, even on last-gen platforms, are no longer available. Our intention is […]

  • Magic the Gathering’s next game is going free-to-play

    Magic Duels: Origins, the upcoming game in the Magic the Gathering series, will be free-to-play. Magic the Gathering developer Steel Games has announced that the next game in the series, Magic Duels: Origins will adopt a free-to-play model. It will be based on the Summer set of the physical game. The developer announced the new […]

  • Mortal Kombat X dev confirms Johnny Cage and Kenshi ahead of official reveal

    Mortal Kombat X will indeed have Johnny Cage and Kenshi as playable characters. It looks like someone spoke about Johnny Cage and Kenshi a little bit earlier they they should’ve. Mortal Kombat X senior producer Adam Urbano spoke to Game Crate in a video interview and confirmed the addition of both fighters. The video has […]

  • You won’t need Xbox Live Gold to play online on Windows 10

    Microsoft has confirmed that playing online games on Windows 10, including cross-play titles, won’t require Xbox Live Gold. Integrating the Xbox platform into Windows 10 will not result in users needing to pay for an Xbox Live Gold subscription. Online gameplay on Windows have traditionally been free, but some users were sceptical, thinking back to […]

  • “Zero percent of people get motion sick,” says Gabe Newell about Vive

    Valve has apparently broke through and found a solution to the VR motion sickness issue with its headset Vive. According to Gabe Newell, Valve has solved the issue of nausea associated usually with virtual reality headsets. Speaking to the New York Times, Gabe Newell said that “zero percent of people get motion sick.” The reason, […]

  • MGS5: The Phantom Pain development update from Kojima

    Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream. Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak […]

  • Steam Machine prices: from $480 all the way up to $5,000

    The prices of Steam Machines vary wildly. You could pay less than $500, or ten times more. Since Steam now has hardware pages for each manufacturer’s Steam Machine, it makes sense to go through them and see what the average price is. The full list of manufacturers includes names like Alienware, Digital Storm, Asus, Gigabyte, […]

  • Dreadnought screens are filled with lasers and explosions

    Dreadnought just keeps looking better and better every time we see it. Spaceship fighting simulator Dreadnought has produced a new set of screens to help you parse all the action. If you like what you see, you can check out ten minutes of equally-explosive gameplay. The screens are captured from a pre-alpha build and were […]

  • Bloodborne: tons of new PvP, co-op, and item details

    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more. Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games. According to translation by DualShockers the game supports up […]

  • Destiny: Xur location and inventory for March 6, 7 – Ice Breaker edition

    Xur: Agent of the Nine has brought a new set of Exotic wares to Destiny’s Tower. Xur: Agent of the Nine is back again to the Tower for another weekend of Exotic adventure. Xur will sell you Exotic weapons and armour in exchange for your Strange Coins and Motes of Light. Exotic Shards and upgraded […]

  • 30 new GTA Online screens show two Heists

    We’ve got a batch of hot new Heist screens from GTA Online that you wouldn’t want to miss. There are quite a lot of screens here showing all sorts of activities, pre-heist, during, and the getaway. Most of them are from the Humane heist, but others show one taking place at Fleeca Bank. Many details […]

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. By 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded a new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

  • Why Diablo 3 had such a bad launch

    Diablo 3 is now a byword in disastrous launches for online-only games. How did Blizzard mess it up so badly? Diablo 3 game to us from a developer with experience running one of the world’s biggest massively multiplayer online games – World of Warcraft – and the infrastructure to back it up. So why were […]

  • ID@Xbox: “no problem” if devs can’t sim-ship, says Xbox indie boss

    ID@Xbox boss Chris Charla has said the famous parity clause isn’t as draconian as it sounds. Back when ID@Xbox was first launched, it was said to have a pretty unpleasant caveat: developers had to bring their games to Xbox One first, or simultaneously with other platforms, to be eligible for the scheme. Games released on […]

  • Microsoft working with Sony and Nintendo to combat DDoS attacks

    Xbox Live may be a rival to the PSN and Nintendo Network, but that doesn’t mean Microsoft, Sony and Nintendo can’t work together. Xbox boss Phil Spencer has said that he’s been talking to Sony, Nintendo and other companies about keeping gaming networks stable in the face of DDoS attacks and other malicious activity. Speaking […]

56 Comments

  1. Ristas

    Very nice graph proving the point he is trying to make:

    http://i.imgur.com/m77S3.png

    #1 2 years ago
  2. Froseidon

    Isn’t this basically what Bioware tried to say, but everyone plugged their ears as they didn’t want to hear it as they were too mad at the day 1 DLC.

    #2 2 years ago
  3. MidlifeAxe

    Makes sense to me.

    #3 2 years ago
  4. Gheritt White

    ^this.

    #4 2 years ago
  5. CyberMarco

    “So, the content people stop making new content a fair amount of time before it ships; it’s not like in the old days when it was like the day before or a week before.”

    And I think that’s the answer itself. In the previous gen of consoles, devs where working their ass to deliver a full, glitch-free, polished games so the product could be in the best state possible. But not now, we have some lames excuses just because we can deliver what was missing from the whole package with patches and DLC via the intenet. Also, how can we know that games aren’t deliberately split, from the production state, so it can be sold as DLC to amplify their profits?

    @1 Keep telling yourself that. Especially in the 3rd case. We fail to see the bigger picture of the problem here. It’s not that consumers are little spoiled brats that can’t get satisfied with anything now days (or are they?), but how the industry is flawed. We live in a capitalist world, where the goal is to make more $$$ as possible, without caring for possible risks so much.

    Now there is the excuse that if there was no separate team for Day-1 DLC, games would lack even more content.

    #5 2 years ago
  6. SplatteredHouse

    Should I care, Dave? My part in it is to obtain value for money in things I buy.
    The fact that there is any suspicion to begin with, certainly enough that day-one DLC, has joined on-disc DLC, and increasingly, various passes in the gaming Penalty Box for infractions.

    Doesn’t that tell you that something’s already gone wrong – and it isn’t developers that shoulder the responsibility, but the publishers that played their audience for suckers (if there is a general suspicion of publishing companies – why is that?), the ones that took acceptance to betray a lack of vigilance, which led to a gradual erosion of standards, dragged over ramshackle piecemeal quick-fixes to long-term problems of their fostering, that they still fail to properly address and remedy. I’m talking about parts of the gaming system that remain frozen in a pre-internet era use focus!

    Before I finish, some words from Peter Moore: “Once we get that disk installed in the tray of an Xbox or a PS3, we then look at our consumer on an ARPU [average revenue per user] basis” from the global Technology Conference last year.
    I’m supposed to believe, having seen that, that this company is not out to extract money any-which-way for content – and I’m supposed to rely on increasingly mainstream audience resistance/pushback to keep dislikable practices from gaining traction?

    @5:The console patch culture. I forgot that bad idea.

    #6 2 years ago
  7. Gheritt White

    @5: I think you’re misremembering history. I don’t ever remember a time when all games were released in a fully polished, 100% bug-free, uncut state – especially not in the 90s. Does nobody remember SiN’s original release fiasco? That’s just one example, I could list loads more.

    #7 2 years ago
  8. CyberMarco

    ^ I didn’t say that games were perfect back in the day, but devs were working till last minute to deliver. Sure, there were rushed games too, but now it’s more common, it’s the rule rather than the exception

    #8 2 years ago
  9. Gheritt White

    Don’t forget that games cost many millions more to make this gen (+/- $2M-$4M for PS1, +/- $7M-$10M for PS2, +/- $20M-$30M for PS3, +/- $40M-$60M for PS4) and yet cost of boxed product to the consumer has remained static since around ’98/’99.

    Pubs and devs have to break even somehow, and the easiest way to do so without increasing the cost of boxed product is charging for residuals. That’s why you have DLC and MTX.

    #9 2 years ago
  10. CyberMarco

    ^ Same thing applies for the Movie/Music/TV industry, but it’s hard to see remotely the same tactics from their part towards the consumer. Look what happened to the music industry back in the 00′. They learned their lesson the hard way.

    And who said we must always increase costs? The market is not infinite. All in all, they exist to make money, but there is a difference from making a profit to profiteering.

    #10 2 years ago
  11. DrDamn

    @9
    Complexity and level of content has grown massively too – that really impacts testing and quality of what can be produced.

    Side point EA reckon a 5-10% rise in dev costs for PS4 … http://www.develop-online.net/news/43407/EA-predicts-development-costs-for-PS4-will-rise

    #11 2 years ago
  12. Gheritt White

    ^That probably means their current-gen games are already costing too much money to make.

    #12 2 years ago
  13. Joe Musashi

    The ‘la la la la I can hear you’ response to comprehending how aspects of game development operate isn’t really all that constructive. Neither is comparing different industries and acting as though they’re the same.

    Persistent victim complex is self-defeating. You’ll always be a victim if you choose to be one.

    JM

    #13 2 years ago
  14. ArithonUK

    The only “misunderstanding” is his short-term-profit-only viewpoint.

    Sure, sell a game at full price (@9 low price? Like Sim City or BF4 at £65? Dream on.) then milk it to death with DLC to turn a quick, short profit.

    The thing is, this “I can’t see past my nose” attitude from publishers is killing the game industry, killing creativity and making games unaffordable to produce.

    When games were released “whole” with mod support. People bought the original game at full price years afterwards in order to run it with whatever mod they favoured. By making DLC, they are keeping mods “in house”, stifling creativity and incurring greater costs themselves. With less money and time, they make less innovations and take fewer risks. No new IP’s emerge.

    Half-Life was a mod of the quake1 engine and the entire BattleField franchise came from the “Desert Combat” mod for BF1942.

    When publishers talk about a game in terms of “it’s about to be released and we have so much DLC in the pipline” I go totally cold. What they’re saying is the game is incomplete and they’re making you pay for the ending. It’s even worse with online games, such as BF3 because each “map pack” DLC splits the community into the “haves” and “have nots” meaning fewer people play on each server.

    Like blood donation for cash, they’ll get rich in the short term, but keep it up and they’ll die of blood loss eventually.

    #14 2 years ago
  15. viralshag

    I think it’s so funny when people complain about companies trying to make money. Even though what they make for us costs more and has more content yet we expect to pay the same price or less for it.

    #15 2 years ago
  16. Gheritt White

    @15: At least somebody sees sense.

    @14: That’s the same price as a new N64 game. Also I don’t know of *anybody* spending £65 retail on a new game. £55 is the most, but usually people pick them up at around £40-£45 due to retailer discounts (which in turn raises the topic of price protection and buy-back guarantees, but that’s a different topic entirely).

    #16 2 years ago
  17. viralshag

    @16, I think you mean “another sheep buying into the corporate BS”… obviously.

    I still stand by the fact gaming has NEVER been as good and varied as it is now. Personally, all the “bad” things like MTs and DLC which in almost all cases either have a positive or no impact when playing the games I like is such a small price to pay.

    #17 2 years ago
  18. CyberMarco

    @15 lol, I don’t pretend to be given more content for less price, but clearly can’t stand the attitude of “we do this and that, so we can survive in this industry” forgiving any kind of methods used to achieve that.

    Personally, one thing that I’ve learned from the industry in general is that patience is gold. In the end I’m going to buy stuff that I want when I see the most reasonable pricing, to my standards, e.g. I’m not buying any non-goty version of a game with DLC until it’s offered in a complete package, not because I’m a cheap-ass but because I don’t like the tactics some pubs are using to get more $$$.

    Also, saying that a business is there to make money and every attempt to achieve that goal is forgiven is just flawed!

    http://www.escapistmagazine.com/videos/view/jimquisition/6814-Companies-Exist-To-Make-Money

    #18 2 years ago
  19. Fin

    @17

    +1
    Gaming is constantly getting better. We’ve never had it so good. Anyone who disagrees is being blinded by nostalgia.

    #19 2 years ago
  20. Gheritt White

    @18: Have you seen the recent EA and Square Enix financial reports? Or the number of dev studios closed down since 2008? Not to mention Midway and THQ. Right now, videogames companies are trying to make money just to stay afloat!

    #20 2 years ago
  21. YoungZer0

    @18: The funny thing is, you can still buy the “final” version of a game for little over 20 Euros, but with most games DLC is so expensive that you eventually pay full price again.

    The worst thing for me are really map packs for MP Games. It really separates the entire community. Apart from the fact that those ‘Map packs’ are always overpriced and have less maps than your regular patch in the 90′s, how is separating the community a good idea?

    #21 2 years ago
  22. CyberMarco

    And who is to be blamed for it? The quicker they recognize how deeply the industry is going to sh*t, the better. I can’t understand why it’s hard for people to see that the industry (not only the gaming one) is killing itself. Just look at Capcom, RE 6 sold around 5 million copies, and still it failed to meet expectations.

    All I can see from this is, that the big suited men behind the companies, contributing little to non in the industry aren’t willing to let go their precious millions and that’s what is doing the most of the damage, at least IMHO.

    #22 2 years ago
  23. SplatteredHouse

    The catch about things like the patch culture/DLC is that at face value, it seems like a wonderful, almost liberating, breath of fresh air of a concept. Things can be adjusted after the game is released. If they’re short for time however, whatever is released can be adjusted (fixed) after the fact, just the same.

    With a DLC, you can get more content, games can be supported longer, and you don’t need to wait for a six-nine+ month period until an expansion pack appears (by which time you may have already “completed” and for the most part, set the game aside to play another) On the other hand, why wait for that DLC money at all? We can put it out the very same day is the base set, and reward investors all the quicker.

    Online/Season Passes give you everything for payment-in-advance (except where they don’t always – please refer to T&C, included) so an increasing (no small amount) of the game’s total content is no longer in the possession of the user, and availability is placed ENTIRELY at the whim of the publisher, and their willingness to retain servers.

    Pre-ordering gets you free stuff with your purchase, while also incentivising publishers to place an unhealthy (wait) level of importance on DAY ONE, which contributes to press embargoing, filtered impressions and feeds into demo reduction (could the content teams have previously been busied assisting in that?)

    For every give this generation has structurally introduced, in the mechanic of game “ownership”, so too has the door been left ajar, to permit taking. The developers played small, if any, part in that practice and behaviour.

    Most positive practice I noticed, is DEVELOPERS have become the more vocal in the majority of game’s cases, when it comes to supporting the games through social media, through demonstration and informing. Because unfortunately, their publisher’s focus can be set skewed away from their “level” of game.
    I wrote this, because I suppose, and believe that gaming can be better than this. I hope the gaming business as it has come to be, proves able to, as well.

    #23 2 years ago
  24. Gheritt White

    @22: Precious millions? What the ACTUAL fuck? Did you miss comment #9 where I explained how much it costs to develop a game these days? Btw, those costs do not factor in marketing, PR or post-launch support.

    #24 2 years ago
  25. Bomba Luigi

    I don’t really mind Day One DLC. And Yeah, what he says make some sense.

    But I get sick when the God Damn Day One DLC is on the God Damn Disc I bought with my Money. Explain me that Shit.

    #25 2 years ago
  26. Gheritt White

    ^This. There is no excuse for premium disc-locked content *ever*.

    #26 2 years ago
  27. Joe Musashi

    @24 Come on son, get some perspective. Companies going broke and hundreds of people losing their livelihoods is nothing. The real victims are the gamers who may have to spend a few optional bucks for some optional content.

    JM

    #27 2 years ago
  28. viralshag

    @22, I’m sorry but I just think the “greedy men in suits” theory is silly. Yeah, they get paid a lot but I think it’s a stretch to say game development is slave labour and they’re evil men laughing all the way to the bank.

    Like #20 said, they’re not exactly rolling in money and the salaries of execs will not be what is bringing down the industry as a whole. Poor management of money, time and resources certainly sounds more realistic to me.

    I just don’t think the industry has correctly adjusted themselves to handle the increase in man power and time required to create these games. Not to mention they seem to have loose wallets when it comes to advertising and marketing.

    #28 2 years ago
  29. CyberMarco

    @27 Again, who is to be blamed for that? This phenomena isn’t only common in the gaming industry, but in every business that follows the capitalist suit, it’s destined to recession.

    As it seems I’m the minority here that thinks that way, so be it. I never stated that the problem here is that gamers aren’t satisfied by these tactics for their luxurious pass-time but by how the industry works.

    Also, nice of you people putting words in other people’s mouth that never where said…

    #29 2 years ago
  30. DSB

    @27 You think that’s an effective way of growing your market? Simply loading your product down with even more expenses?

    I think it’s tragic that no one in the industry seems to really understand how self-destructive that is. Games should be making themselves more attractive, not less.

    #30 2 years ago
  31. YoungZer0

    @30: Well, CD Projekt Red seems to get it. They have a very loyal fanbase, respect them, ask for feedback and they thrive.

    All DLC for Witcher 2 was for free. And they even released a huge patch with new modes, new difficulty levels, reworked endings, new quests, huge fixes that the community asked for.

    Also Witcher 3 isn’t going to have any DRM.

    Those fools!

    #31 2 years ago
  32. Sadismek

    @31 I second that, CD Projekt RED are ace, but the sad fact is that you can count guys and gals like them on your fingers.

    Many developers turn into mindless corporations, it seems. They keep on making the same ol’ mistakes, and even when bad sales and poor reviews how them something’s wrong, they just don’t get it.

    EA, Activision and Ubisoft pop into my mind. Too bad about the latter, as it still makes some fairly acceptable games, but their way of treating customers (and some franchises *ahem* AC *ahem*) is horrendous.

    #32 2 years ago
  33. Gheritt White

    @30: Actually, DLC is a way of covering costs and, to a lesser extent, incremental revenue. MTX and F2P are ways of expanding your market (for core games, at least).

    @31: I don’t know how they do it, really I don’t. Must be venture capital money.

    #33 2 years ago
  34. salarta

    Day-one DLC existing makes sense to me. Manufacturing and shipping a game takes time. There may be bugs that need to be fixed that, if it had to be included on the disc, would cause a delay for the game that may not be necessary. And creators always feel like they want more time to make the product as best as can be.

    But I do NOT agree with the idea of day-one DLC requiring extra payment. What, the team behind that day-one DLC magically can’t be paid from the same budget used to make the main game? Is that team eating bread crumbs every day until people can buy the team’s DLC on the day of the game’s release?

    Consumers having to pay for later post-release DLC actually makes sense because that DLC is made after the game itself is released, when companies involved may get new funds from the game’s sales. If the company has the money to make the DLC to launch with the game’s release, then it shouldn’t need extra money from consumers beyond what they’re paying for the game’s release. This is especially heinous when it’s something stupidly minor, like getting a new weapon, or unlocking access to a character that can be unlocked if you just play the game.

    So, the practice of day-one DLC existing is fine, but having to pay for that day-one DLC is not.

    #34 2 years ago
  35. DSB

    @33 MTX doesn’t seem to be working very well. EA are calling it a victory because people used them in Dead Space 3, while completely ignoring the fact that they delivered a commercial failure.

    DLC I can understand. At least that’s a product, even if that product is mostly halfassed content.

    MTX is just trash for money. It’s not something that ever held any actual value, it’s just another case of publishers trying to force a product that no one is asking for.

    I’m not interested in having my games chopped into itty bitty pieces because someone suddenly decides they should be paid for a weapon skin or virtual currency. I’ll buy a more complete product instead.

    #35 2 years ago
  36. Gheritt White

    @35: MTX is full-price retail games will always be seen as a rip-off (although I would have gladly paid for extra lockpicks in BioShock: Infinite rather than rummage around through all the bins).

    MTX in F2P is an absolute necessity.

    #36 2 years ago
  37. DSB

    @36 Oh, I thought you were referring to MTX as a general thing.

    Definitely, I have no problem with F2P.

    #37 2 years ago
  38. Gheritt White

    Of course, the reason why you don’t have these so-called shitty practices with indie games is that total cost of development is nowhere near AAA blockbuster levels.

    #38 2 years ago
  39. ArithonUK

    @Gheritt White #16 – The “limited edition” of Sim City and the preorder for BF4 both have a price tag of £65 and a start price of £45. Check your facts.

    @Fin #19 Gaming from the big four is constantly going downhill. We’ve never seen it so bad. Putting your head in the sand can’t change the facts. Look at Aliens: Colonial Marines or Sim City for the most recent debacles.

    Tomb Raider and Hitman:Absolution are reasonable games (although not great) and have been declared under-performers and may not recover costs, having sold 3M copies+, yet an expanding market is out there – MineCraft has sold in excess of 10M copies on a single platform. The sales figures don’t back your claim. The big publishers are in decline and so is the quality of their products. The original Tomb Raider sold 8M copies making a $14M profit and Hitman:Silent Assassin sold 3.7M copies, the most successful Hitman to date. So are mediocre (or worse) games sold at a high price, for a loss, “the best ever”? For who? The administrators?

    This is why so many people are using KickStarter to buy (and develop) games; because the main publishers are obsessed with expensive production of a narrow range of sequel IP’s with no innovation.

    #39 2 years ago
  40. Cobra951

    @5: You said just about what I was going to say. That *is* the answer. Things *have* changed in development, for the worse. It’s not a misconception from the consumer side.

    #40 2 years ago
  41. roadkill

    Well if this is all true then what’s going on is that the game is ready at “day 1″ which means content to me and then there’s the DLC ready at “day 1″ which again is content to me. So why do I not get all the content at day 1? Why do I get only a part of it? I’m paying a certain amount of money and I get an incomplete product. This is how I see it. ESPECIALLY with the case of Mass Effect. That’s why piracy is good. Or used game sales. You (the publishers) try to f**k us up? We will f**k you up back! The days when I used to buy your games at day 1 even though I had so few money in my pockets are gone!

    #41 2 years ago
  42. Gheritt White

    @39: Yeah, £45 like I said. Nobody forces you to pay for the premium edition.

    Also, to call TR a “reasonable” game is absurd. It’s so many orders of magnitude more technologically complex and refined than the original TR it’s ridiculous. If you put the original TR in its original state on consoles these days, people would think the devs were having a laugh.

    And it’s easy to pick out two shitty modern examples. There were loads of shit games back in the day too. More, in fact, because the cost barriers to entry in getting a game out the door was so much lower. These days, though, we also get BioShock Infinite and Portal 2.

    If, however, you want to carry on playing blocky, difficult-to-control, 32-bit games (feature complete with zero DLC or MTX and free cheat codes), nobody is stopping you. Me? I like my new, shiny AAA blockbuster releases. I’m just aware how much they cost to make and the how much they *ought* to be sold for.

    #42 2 years ago
  43. Gheritt White

    @41: Oh great advocate piracy, because videogames are such a necessity in your life. You know what a necessity is in mine? Food and rent. I’ve been made redundant before when we lost £300K’s worth of revenue to a Hotline server, so please, go fuck yourself.

    #43 2 years ago
  44. salarta

    @9: The price of games has not remained static since the 90s. This gen introduced video games jumping from $50 to $60 on average. There were some complaints, but most people accepted it because they knew that the price was due for an increase given inflation.

    @15: Actually, the average game time has diminished. We used to get games that lasted for at minimum 20 hours, often more. Today, the average is more like 10 hours. We’ve also by and large lost the element in games of secret levels, secret characters, hidden storylines, etc. All of that has been changed so that people have to pay extra for it. Now, 10 hours for $60 comes out to essentially $6 per hour, which some might consider fairly cheap considering buying a film is usually about $20. But the point is that prices are rising, while the value gained from those prices is falling, contrary to this false idea that prices have been stable since the 90s and we’re somehow getting more content for our money.

    @19: We actually did have it better in the past, and that’s not nostalgia talking. While the industry has always been obsessed with quality of graphics, the actual games were approached with far more creativity and affection in general. That’s not to suggest that all developers today lack creativity or love for what they do, only that there was a LOT more freedom and desire to make the most of the medium for the medium’s sake in that regard. Today, a lot of what happens is dictated by what will sell more copies, and there are suits that only think of games as a source of revenue and nothing else that make big decisions that were originally the domain of the development teams. And as noted above, we got more play time and content for our money in the past compared to what we get today on average.

    #44 2 years ago
  45. viralshag

    @39, How do low sales prove anything? Bioshock Infinite hasn’t even broken 3 million copies to my knowledge… is that a bad game too?

    #45 2 years ago
  46. Gheritt White

    @44: Given inflation? How about cost of production?

    #46 2 years ago
  47. The Last Nomad

    After reading this I’m a little less annoyed when games come with DAy one DLC, but its the nature of the DLC that pisses me off more than anything.

    I’m going to use the 2 games I’m playing right now as examples because they are damn fine examples. The first is Fallout New Vegas, I picked up a used copy for a tenner (I had planned to buy the Ultimate edition on ebay for about 30 but i made a stoned impulse buy – went for quick and cheap entertainment as opposed to waiting for a better more expensive purchase in the long run), A fabulous game except for the issue of DLC. I had researched a lot about new Vegas before buying it and knew alot about the nature of the DLC and what each one was. And man is that game filled with references to the DLC. I hadn’t even left Goodsprings (the beginning area) without people mentioning interesting things about Burned men and the previous courier Ulysess (Characters and story of the DLC). This makes me feel like im really missing out on important things in the game. As if these DLCs were planned way before the game was made and then the developer thought, lets leave them out for DLC. Which is ludacris, if you have a good idea for something in the game, just put it in the fucking game. This isnt the worst example of things being taken out for DLC (as the game is still huge enough) but its an example all the same.

    Now the other game is Risen 2 (which I also bought in a stoned impulse buy a couple of days ago – I should really stop going into gamestop when I’m high and have money). It has the DLC sin of having a big sign on the cover saying “Extra content – Download it to play more of this game” or whatever is said, something about an air temple. I’m not so far in the game, but it doesn’t seem like I’m going to be missing out on anything important, story or gameplay-wise. It seems like this might be more like the kinda DLC Hines is talking about.

    Although maybe I’m just pissed about day one DLC because I don’t have wireless broadband at home and have no access to DLC other than through ultimate/GotY editions of games.

    #47 2 years ago
  48. Gheritt White

    @47: “Although maybe I’m just pissed about day one DLC because I don’t have wireless broadband at home and have no access to DLC other than through ultimate/GotY editions of games.”

    You see, *this* is a valid point.

    #48 2 years ago
  49. DrDamn

    @44
    “@15: Actually, the average game time has diminished. We used to get games that lasted for at minimum 20 hours, often more. Today, the average is more like 10 hours.”

    When was this? What games? There have always been long and short games. Compare like with like though. Today you get a lot more variety in how you play. Compare modes and variations in racers, fighting games for example.

    “This gen introduced video games jumping from $50 to $60 on average.”

    This gen introduced XBLA and PSN in a big way. Great games can be had for a wide range of prices from low to high. The *only* option used to be £50 on consoles. Now I’ve had fantastic value from titles under £10

    #49 2 years ago
  50. fearmonkey

    I don’t mind day one DLC like Dragon Age:Origns did with the Stone prisoner. You bought the game, you got the DLC free. You rented it, you had to pay for it, im cool with that.

    The opposite of that is when they unlock DLC off the disk, or that they have DLC day one where its really integral to the past games story line like what they did with the promethean DLC for Mass effect 3. That was a pure money grab, if they would have made it like the stone prisoner, it would have been fair.

    #50 2 years ago
  51. fps_d0minat0r

    so “the content people stop making content”…and they are useless at fixing bugs (as proven, if you played the game).
    so why should gamers cover that cost, and then have to pay extra for the DLC they make in a rush to launch it with the game on day 1?

    #51 2 years ago
  52. roadkill

    @49 He might be comparing say.. Unreal with Battlefield. Unreal’s single player was so long while Battlefield’s is not.

    @50 “That was a pure money grab, if they would have made it like the stone prisoner, it would have been fair.” Spot on. It’s just P/R b/s that these companies throw at us. The sad thing is that some idiots actually believe it.. :(

    #52 2 years ago
  53. DrDamn

    @52
    Why not Unreal with BioShock Infinite? Both about 10 hours for the main story. Or maybe Doom? That was a whole three and a half hours. Its probably best to conveniently ignore stuff like SpecOps and Zombies in CoD games, and Horde mode and coop features in Uncharted as they mess up the whole modern games are short thing too.

    #53 2 years ago
  54. Shuklar

    Wow…the boss talks as poorly as their developers code. So many better ways to say what he was trying to get out.

    #54 2 years ago
  55. zinc

    I’m a PSN+ member, so can’t really moan about DLC. All those free games I get each month are only secured by Sony, because the pubs are banking on me buying *some* of the DLC.

    After all, their not doing it because they love Sony are they? And today I traded in a couple of games to pick up a pre-owned copy of Bioshock Infinite. Zero profit to Irrational, but they’ll be releasing DLC sometime which I’ll pick up & so help them earn some money for future games.

    And yes, if the DLC had been day one I’d have probably checked it out. Personally I think the main problem, is that some DLC is just shit, frankly, with little chance to know exactly what your getting.

    #55 2 years ago
  56. Liberi

    If there is so much time left after the development, why in the blue hell the ‘day one dlc’ are not included with the original content? This is BS… day one dlc and season pass codes are just another way to milk money from us…

    #56 2 years ago

Comments are now closed on this article.

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]