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Cancelled Mega Man FPS reboot Maverick Hunter detailed

Tuesday, 9 April 2013 16:58 GMT By Stephany Nunneley

The cancelled Mega Man shooter which was in the works Armature Studio has been revealed by sources close to Polygon. If you head on through the link, you will become privy to some screenshots and videos showing the “proof of concept build”. The game was purportedly canned once Keiji Inafune left Capcom in 2010, and neither Armature nor Capcom have yet to comment on the report. Go have a look at what might have been.

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22 Comments

  1. SameeR_Fisher

    Before Megaman fans come here, I would like to dedicate a song to them.

    “Pour salt into the open wound”

    #1 2 years ago
  2. Djoenz

    That suit looks awesome, but the environments look so so. .
    Push through!

    #2 2 years ago
  3. TheBlackHole

    Love how the article talks about how doomed Armature are, then on the same day it’s announced that they are making an Arkham Origins standalone game for PSVita and 3DS.

    #3 2 years ago
  4. YoungZer0

    Damn it. This looks pretty good. I’ve lost all interest in Megaman, this game might have actually interested me.

    Though I think a TPS would’ve been the better choice.

    #4 2 years ago
  5. salarta

    It’s become pretty blatant that all these Megaman-based projects that Capcom had in the works were the company attempting to keep Inafune at the company, and that canceling all of them is subsequent “payback” for his departure. One of many, many reasons I haven’t been buying Capcom’s stuff lately, because for the most part they don’t deserve to make money with the way they behave. Currently, the only exceptions I’m making are for RE:Revelations since it stars Jill, and Remember Me because it looks like it’s going to star an actually strong female protagonist in the wake of seeing all these once strong female characters undone this generation.

    #5 2 years ago
  6. malethief

    I do like the darker look however the combat seems weird dashing at enemies and jumping on them like that. It would have been nice to see his peashooter in the game and make an evolution as the X games via capsules and power ups scattered through out the stages. Really all the had to do was make what worked so we well in 2D work in full fps mode without making an total overhaul. But the game wasn’t finished so I can’t say for sure what it could have been but nice try though

    #6 2 years ago
  7. The_Red

    The sad part is that Capcom probably cancelled it because they didn’t believe in MM and not because they realized it was a stupid idea.

    #7 2 years ago
  8. Clupula

    This is just more proof of how insane Inafune went with his anti-Japanese, pro-Western midlife crisis. Lost Planet 3 was his idea. DmC was his idea. And now this?!? Jesus Christmas, man. There’s a reason people bought your products. They were very Japanese flavored. And there’s a reason why all of your attempts to Westernize them have flopped or will flop (come on, do any of us think Lost Planet 3 is going to be a hit?). You don’t go to a painter to fix your car.

    #8 2 years ago
  9. dtyk

    @8

    I disagree with the “pro-western midlife crisis” label there. The man knows his trade, and I believe that shows with Soul Sacrifice. Though he’s only one guy, and it’s not really his fault that the western developers messed up his vision of a westernized japanese genre.

    I am 110% sure if he was in charge of DmC, he’d never let the “FUUUCKKK YOUUUUUUU” “FUCK YOUU” disgrace into the game.

    #9 2 years ago
  10. Clupula

    @9 – Uh…you do know that he was the one who commissioned DmC, right? It’s been said by both Capcom and Ninja Theory, themselves. In fact, if you listen to interviews with Tameem, he initially thought they were getting DMC5 and was going to keep it in canon with the original games, but was told by Inafune that if Capcom had wanted that, they would have done it themselves.

    I get the feeling the only reason DmC wasn’t canceled when he left Capcom was because of how far along the game probably was. But he is probably just as guilty as anyone at Ninja Theory for that game. In some ways, more so.

    #10 2 years ago
  11. Clupula

    As for Soul Sacrifice, after leaving Capcom (I remember he said that he was constantly getting shit from the board of directors, and if this, the Bionic Commando reboot, and DmC were the types of things he was pushing, I can see why they’d give him a hard time), it seems he remembered that he’s actually Japanese. I can’t see the Inafune in charge of Capcom even acknowledging the existence of, for example, the Neptunia games, nevermind allowing himself to be part of them.

    #11 2 years ago
  12. salarta

    DmC is probably the only thing I hold against Inafune. While I’ve complained about the direction DmC took, I do remember reading that Ninja Theory initially had concepts much more like the real Dante, but that Capcom told them it needed to be more “radical.”

    This actually makes me wonder how much of the comments made by people like Tameem were ones he and Ninja Theory genuinely held, and how much of them was Capcom being extremely stupid and giving them terrible advice on how to respond to fans. If the stupid crap Ninja Theory said and did was in reality all Capcom’s fault, then I feel bad for them that their reputation and perception of them has been harmed as a result of dealing with Capcom.

    #12 2 years ago
  13. dtyk

    @ Clupula

    No I know he was the one that commissioned it. You misunderstood my view point. What I was trying to say was that while he commissioned it, I highly doubt he had creative control over whatever Ninja Theory (or the western developer side in general) wanted to do with it. Also, from what I understand from my relative who’s worked on a few Capcom projects, it’s the higher ups of the company (higher than Inafune) that usually gets the final say. In addition, I don’t see how he can really go “Oh please change everything, make it more japanese” after the company hands off the project for another studio to develop.

    Put it this way. I can’t imagine a Japanese person even being able to express that kind of meaningless vulgarness. Like yeah Japanese people can be really messed up and perverted, but in their language they actually don’t even have true dedicated swear words.

    Plus, he may have pushed a few westernizing efforts, but he does not decide where the entire company’s direction goes. As I see it now, Capcom as a whole is 1) literally pushing as many projects as they can to the west or 2) recycling and milking as many franchises as they can.

    #13 2 years ago
  14. Clupula

    @13 – You need to look at what Inafune’s job actually was when he was at Capcom, because it’ll make things a lot clearer to you. Do I think he wrote that part? No. But do I think he would have forbidden them from having it in the game? Definitely not.

    They were instructed to make a Western product that was supposed to be “edgy” to Western consumers. Sounds like they were doing their jobs to me with that sort of crappy dialogue, because that’s exactly what comes off as edgy to the majority of the mouth breathers out there.

    #14 2 years ago
  15. YoungZer0

    “Sounds like they were doing their jobs to me with that sort of crappy dialogue, because that’s exactly”

    … what the franchise was known for.

    #15 2 years ago
  16. dtyk

    @14

    I’m well aware of the fact that he was the Global Head of Production for Capcom at the time. Anyways, I stand by my point that you can’t pin all the blame on one guy unless he was say, the CEO of Capcom. Though it’s probably better to just agree to disagree on this issue though. Truth being, no one really knows what happened in the company unless you worked there during the Inafune era, which I doubt neither of us have.

    #16 2 years ago
  17. dtyk

    @15

    Oh definitely. The franchise had brutal dialogue. Though it was also equally as cheesy and cliche to make it work somehow. The new DmC simply scrapped that saving grace and took itself too seriously.

    #17 2 years ago
  18. Clupula

    You do realize that using the double negative when you say, “I doubt neither of us have” means that one or both of us have. Careless speech, my friend…

    #18 2 years ago
  19. dtyk

    @18

    Well feel free to get grammar Nazi on me if you like. I apologize for not checking what I typed. Though I’m going to end this conversation here if all you want to do is pick a fight.

    #19 2 years ago
  20. polygem

    i am a supporter of western/japanese artdesign mixes if done right. i think lost planet 1 worked well in that department.

    #20 2 years ago
  21. Clupula

    @19 – I consider my pointing out the double negative me not picking a fight, but actually helping you to improve your English skills.

    You’re welcome, by the way.

    #21 2 years ago
  22. YoungZer0

    @17: No. It took itself serious when it should’ve been serious. For example scenes where they talk about their past or about getting Kat back. If there was reason to be serious, the game was serious.

    And when it was serious it was done right, unlike the previous games that were on a highschool drama level. With old Dante and his Bieber haircut looking up the sky, crying in the rain. So sweet.

    #22 2 years ago

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    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]